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    Animator: Parametric Animation plugin - Discussion

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    • usenU
      usen
      last edited by

      Hi,

      Every common program has the timeline at the bottom, will you keep it on the left?

      http://www.sketchupturkiye.com/

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      • ntxdaveN
        ntxdave
        last edited by

        @usen said:

        Hi,

        Every common program has the timeline at the bottom, will you keep it on the left?

        You will be able to place the timeline on the left, right, top, or bottom. The default is on the left.

        Press F1...thank me later

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        • pilouP
          pilou
          last edited by

          Sorry where is the plugin ? 😳
          It's only for happy fews ? 😄

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • ntxdaveN
            ntxdave
            last edited by

            Still in development.

            Press F1...thank me later

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            • fredo6F
              fredo6
              last edited by

              @usen said:

              Every common program has the timeline at the bottom, will you keep it on the left?

              Animator timeline bottom.png

              Animator Timeline top.png

              Animator Timeline left.png

              Animator Timeline Right.png

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              • JQLJ
                JQL
                last edited by

                LOL!

                The main mistake is confusing Fredo6's work with common programs!

                www.casca.pt
                Visit us on facebook!

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                • pilouP
                  pilou
                  last edited by

                  Fredo President! ☀

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • thomthomT
                    thomthom
                    last edited by

                    New round of donations for Fredo - anyone?

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • fredo6F
                      fredo6
                      last edited by

                      @pilou said:

                      Sorry where is the plugin ? 😳
                      It's only for happy fews ? 😄

                      I am still resolving some basic issues with the animation representation framework. So there is some delay, again and again.

                      Fredo

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                      • duanekempD
                        duanekemp
                        last edited by

                        I too am a Mac user as well as PC. I'd be more than willing to be your guinea pig for test on both.

                        Duane Kemp

                        Kemp Productions
                        Puidoux, Switzerland
                        Gallery:
                        https://duanekemp.artstation.com/

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                        • EarthMoverE
                          EarthMover
                          last edited by

                          Fredo, I see you've released 6 beta tutorial videos on your youtube channel. I hope that means something is coming soon. 😄

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • D
                            driven
                            last edited by

                            fredo,
                            you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.

                            it eliminates the need to download, instal, look for, etc...

                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • fredo6F
                              fredo6
                              last edited by

                              @driven said:

                              fredo,
                              you can bundle 64-bit ffmpeg binary with your plugin for use on Snow Leopard, Lion, Mountain Lion, Mavericks, Yosemite and El Captain.

                              it eliminates the need to download, instal, look for, etc...

                              john

                              John,

                              Not sure it's a feasible idea:

                              • I don't know if I have the right to distribute it.
                              • The exe file is roughly 40 Mb, so not light
                              • I would have 2 distributions, one for Windows (maybe 2 if 32bits is still around), one for Mac

                              If there is a right to redistribute, the solution would be to put it on the PluginStore. But again, it's an Exe file on Windows (and similar on Mac), so it's never simple to download such files by program.

                              Fredo

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                              • MALAISEM
                                MALAISE
                                last edited by

                                And I missed that. What a tool for animated explanations. I can't wait..
                                As Pilou said, Fredo President !

                                La Connaissance n'a de valeur que partagée

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                                • G
                                  gio
                                  last edited by

                                  [RV444.1442] Thea for SketchUp - NEW

                                  ...
                                  New: Support for Fredo's Animator plugin added
                                  ...

                                  Ciao,
                                  Gio

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                                  • ntxdaveN
                                    ntxdave
                                    last edited by

                                    @gio said:

                                    [RV444.1442] Thea for SketchUp - NEW

                                    ...
                                    New: Support for Fredo's Animator plugin added
                                    ...

                                    Ciao,
                                    Gio

                                    How about showing some examples......

                                    Press F1...thank me later

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                                    • F
                                      Falstaff
                                      last edited by

                                      I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                      Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

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                                      • R
                                        RichardPMuller
                                        last edited by

                                        Thanks for sharing this Beta version. First results: Animation double canal lock (school project daughter) Great plugin and lots off fun to work with. https://youtu.be/aO1PnfoDu2g

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                                        • ntxdaveN
                                          ntxdave
                                          last edited by

                                          @falstaff said:

                                          I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                          Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

                                          Can you post an animation so we can see your problems?

                                          Press F1...thank me later

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                                          • F
                                            Falstaff
                                            last edited by

                                            Attached are two videos of my biking guy. I've got this component organized so that his foot rotates with the pedal component, and now I am manipulating the rotation of his "leg" component and the rotation of his "calf" group within the leg.

                                            I noticed the knee keeps shifting i.e. becoming unattached. The only clue that I have are in the videos below (which show the 360 rotation to emphasize). When I play in isolation mode the leg rotates the way I need it to with the knee intact. However, when I play the entire clip together the movement is wrong.

                                            My guess is either its somehow being influenced by another recorded movement for some reason. Or the plugin is misinterpreting the axis.

                                            @ntxdave said:

                                            @falstaff said:

                                            I'm trying to animate movements with both translation and rotation and am finding that they interfere with one another, the object gets additionally displaced while rotating, ending up in the wrong spot / pivot point. In that model the components are nested, is there something with how the plugin interprets nested components that would cause that weirdness?

                                            Also how does the positioner option work on the back end? It seems like I have functions that gets locked into place which make it impossible to modify a beginning position, in other words, I want to have my object have a new starting point and even though I set a new position through Positioned Load the plugin queue's back in time and my object jumps back to where I originally had it. It would be helpful to be able to delete Positions or access the coordinates manually somehow to wipe that information.

                                            Can you post an animation so we can see your problems?


                                            3 pos left leg.mov


                                            3 pos left leg2.mov

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