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    SubD examples and models

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    • BoxB 離線
      Box
      最後由 編輯

      Here's a quicky to show how to slice things up with QFT.

      http://i155.photobucket.com/albums/s296/storeben/SU/Qft.gif

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      • HornOxxH 離線
        HornOxx
        最後由 編輯

        @ntxdave said:

        What are Proxies?

        The Proxy in this context is the simple raw geometry.
        Also for example Artisan uses this term - also there is a simple raw geometry (the proxy)
        which then gets subdivided in a much complexer and biger geometry. The Proxy allways is the
        "placeholder"(? don´t know if that word exists in English?) for something modified.
        A lot of Render tools replace simple Proxys with most complex replace-geometrys or components.
        So you can draw (or use) for example a simple line-box in SU, wich then gets replaces within a renderer by a most complex 3D-tree...

        never trust a skinny cook

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @cuttingedge said:

          QFT, Vertex Tools & SubD, proved to be the most enjoyable tools for modeling. Here's a WIP of my earpods..

          Is the colour there from post processing? Or is that actually a SketchUp style?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @jql said:

            If they're working with render engines and if you have Thea Interactive Rendering capabilities, you'll be able to fire up a render with subdivision without Sketchup Open GL viewport even being aware of it!

            Indeed. At the moment I'm moving towards using OpenSubdiv as subdivision engine. It actually have support for fast display of the subdivided mesh for OpenGL and DirectX - however the SU API doesn't provide access to the GL pipeline. Otherwise you'd have it override the normal drawing of the mesh in high-poly while SU itself would only know about the control mesh. dreams
            But I got some ideas here ... need to make some experiments. 🤓

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @ntxdave said:

              • Poly* Quad* Tri* N-Gon* Other Terms

              Have you looked at the links on the SUbD site?
              http://evilsoftwareempire.com/subd/quads

              Currently there are four links to external sites that describe the general concept of tris, quads and ngons. Is there information there you feel is missing?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • jiminy-billy-bobJ 離線
                jiminy-billy-bob
                最後由 編輯

                @thomthom said:

                however the SU API doesn't provide access to the GL pipeline.

                Tomasz did it! It needs some heavy hacking, but your colleagues in the core team may help you?

                If you do succeed, I'd love to know how 😄

                25% off Skatter for SketchUcation Premium Members

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  @jiminy-billy-bob said:

                  Tomasz did it!

                  Yea, I know there are way to get access directly to the SU viewport. But I got another idea that might be less hacking. I'm hesitant to dig too deep into host applications like that as it could easily break. I was thinking more in terms of overlays. Separate transparent window in a separate process (that way if it breaks it shouldn't take down SU with it.)

                  But yea - BaseCamp hackathon? 😄

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • JQLJ 離線
                    JQL
                    最後由 編輯

                    @jiminy-billy-bob said:

                    @thomthom said:

                    however the SU API doesn't provide access to the GL pipeline.

                    Tomasz did it! It needs some heavy hacking, but your colleagues in the core team may help you?

                    If you do succeed, I'd love to know how 😄

                    Damn I love Thea For Sketchup!

                    www.casca.pt
                    Visit us on facebook!

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                    • O 離線
                      optimaforever
                      最後由 編輯

                      Is there a tut for terrain and especially road modeling in quads?
                      I'm struggling to find examples for correct crossings topologies...

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                      • C 離線
                        cuttingedge
                        最後由 編輯

                        @thomthom said:

                        Is the colour there from post processing? Or is that actually a SketchUp style?

                        Nope i just provided a platform for good contrast against the white.

                        Thinking about it.. It isnt easy to model perfectly. took me about an hour and half..while it looks okay here.
                        I had to redo it again to perfectly model it. My target it to actually make my modeling skill usable in the actual production of professional 3d prints.

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                        • Rich O BrienR 離線
                          Rich O Brien Moderator
                          最後由 編輯

                          SketchUp needs Matcaps soooo bad 😞

                          Download the free D'oh Book for SketchUp 📖

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @cuttingedge said:

                            @thomthom said:

                            Is the colour there from post processing? Or is that actually a SketchUp style?

                            Nope i just provided a platform for good contrast against the white.

                            I might just have to replicate that. I quite liked that colour scheme.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • O 離線
                              optimaforever
                              最後由 編輯

                              I arrived to this with the roads in quads.
                              But I have no idea for the topology of the terrain between them...
                              What's the basic strategy? try to create a complete grid with similar quad size (closest to square as possible)?
                              And is quad modeling only for volumes? In the present case I'm only working on a plane...

                              Thanks


                              quad terrain modeling.jpg

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                              • thomthomT 離線
                                thomthom
                                最後由 編輯

                                optimaforever - what is your target end result? Are you planning on subdividing?
                                Are you planing on keeping it 100% flat? Will you be adding pavements etc? Some times you might not need quads 100% of the time.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • O 離線
                                  optimaforever
                                  最後由 編輯

                                  @thomthom said:

                                  optimaforever - what is your target end result? Are you planning on subdividing?
                                  Are you planing on keeping it 100% flat? Will you be adding pavements etc? Some times you might not need quads 100% of the time.

                                  I was planning to move some vertexes in Z as the terrain isn't flat.
                                  My aim was to be able to get nice road borders (eventually duplicate some edges to generate concrete curbs with profile builder), smooth slopes.
                                  But I am wondering how to "fill" the zones between the roads. I guess it's basic know-how I'm missing here 😕

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                                  • ntxdaveN 離線
                                    ntxdave
                                    最後由 編輯

                                    @box said:

                                    Here's a quicky to show how to slice things up with QFT.

                                    http://i155.photobucket.com/albums/s296/storeben/SU/Qft.gif

                                    @Box - another excellent video. Always more that can be learned from sages like you. 👍

                                    Press F1...thank me later

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @optimaforever said:

                                      My aim was to be able to get nice road borders (eventually duplicate some edges to generate concrete curbs with profile builder), smooth slopes.
                                      But I am wondering how to "fill" the zones between the roads. I guess it's basic know-how I'm missing here 😕

                                      I used to do that in my old job. use QFT to map curbs. However - I then had non-quad fill. Simply because I didn't need it.
                                      Filling that model you have would require some work to get good loops and topology flow - but ask yourself if you need it for all of it. Quads is after all not a goal by itself - but a means to make tools work better (where needed).

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • O 離線
                                        optimaforever
                                        最後由 編輯

                                        @thomthom said:

                                        I used to do that in my old job. use QFT to map curbs. However - I then had non-quad fill. Simply because I didn't need it.
                                        Filling that model you have would require some work to get good loops and topology flow - but ask yourself if you need it for all of it. Quads is after all not a goal by itself - but a means to make tools work better (where needed).

                                        Yes, I guess.
                                        But it's like learning a new language, once you've begun, it's hard to stop.

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          Indeed - one start seeing everything in quads. Same as once you start any 3d modelling you see the world in geometric primitives. 😄

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • ntxdaveN 離線
                                            ntxdave
                                            最後由 編輯

                                            @thomthom said:

                                            @ntxdave said:

                                            • Poly* Quad* Tri* N-Gon* Other Terms

                                            Have you looked at the links on the SUbD site?
                                            http://evilsoftwareempire.com/subd/quads

                                            Currently there are four links to external sites that describe the general concept of tris, quads and ngons. Is there information there you feel is missing?

                                            Yes, I have looked at those. My outline was to show my current idea of the items that should be in a tutorial/guide called: Beginners Guide to Quad Modeling in SketchUp.

                                            As I continue to try to lean how and when to use quad modeling I have had to go all over the place to find answers and get explanations. As I said before, most of what I find is not really oriented for us beginners so I have to ask a lot of dumb/silly questions. If I ever feel comfortable enough with that I understand it and can apply it, I would like to write the guide. People like you and Box (along with several others) have been very helpful and I totally appreciate it.

                                            Box has posted some excellent animations. However, those of us who are just learning have to watch them many times over to really comprehend what is being shown. Since the are animated gif's you can not pause them and when you are just getting started you do not always catch each little key stroke and have to watch them several times (from the beginning). Sometimes also, for us beginners, you may not always comprehend why something is being done. My goal, if I ever get there, is to spell out each step in detail and also include why a step is being performed. I envision walking the reader through building something and for each step in the process showing:

                                            • Tool - i.e. QFT button to click
                                            • Action - i.e. When you click on the button exactly what to do
                                            • Reason/Result - Why are you taking this step and what is going to happen
                                            • Example - Picture of what the result of this will be of maybe a picture of what it will look like as you are performing the step (not exactly sure yet)

                                            Again, I am not complaining in any fashion but as a beginner in this whole process it at times is rather difficult to try to determine what, when and why I should do something. Again as an example, please do not take this as a negative, but when I try to understand some of the tools in the QFT toolset, I find the documentation (again for us novices) to not be very clear. Thus I misunderstand what the tool does and/or how/when to use it. A good example of this is the Connect Edges tool. While I have used it several times, I still do not 100% comprehend the pinch action in the HUD. Again, not complaining, just point out that us beginners need to understand as we use this tool what it is going to do and WHY.

                                            Press F1...thank me later

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