SubD examples and models
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Awesome!
Planning on texturing it? Substance Painter? -
Thank you thomthom! Yep, that's the plan
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All tutorials of this address are amazing!
This following use SubD intensively !
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@pilou said:
All tutorials of ... are amazing! ...This following use SubD intensively !...
thanks Pilou for this good video link
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Amusement Park Auto Scooter - another little just for fun exercise of such an old-fashioned somehow '50s thing - Enjoy! (the zipped proxy SKP file (v2015) is attached below)
Edit & Supplement:
made a small (test-)video editing about switching on the scooter frontlights and IΒ΄ll add a few
renders done with Enscape. (Film rendered in Enscape, film Editing in Magix Video deluxe Premium)
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Plankton (from SpongeBob SquarePants)
I love these funny stereotypical choleric, so one-dimensional and bullying "world ruler" guys and to prevent any false impression and to make it very very clear: I do this ONLY in comics or Bond movies, but never ever in real life!
One of these "sympathetically" funny guys is Plankton from the SpongeBob SquarePants series (whose inventor Stephen Hillenburg died this week on Nov 26). It's only a strange coincidence that I started to model just this figure from Stephen Hillenburg out of all people this week as a little fun exercise...
https://3dwarehouse.sketchup.com/model/82a7c25a-bc2f-41f9-9608-103a68815299/Plankton
Anyway, Enjoy (and as always, the SKP Proxy file (v2015) is attached below)
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Very convincing!
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Here's a pair of renders, exact same scene, same render settings before and after SUbD.
Just to give an idea of the difference with no fancy colours or textures.
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Cambered!
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an interesting study!! - frames and glass panels are together one group? or SubDed separately each glass panel?
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All one solid group. You can see the straight copy, outside to the right, before I deformed it with Vertex tools.
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Instant Gaudi! ...oooh... maybe that would be an interesting modelling competition....
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Hi guys! Super quick subd practice, also wrap-red, sent to substance and back to sketchup again for some rendering tests. This is so fun! (kudos to alsomar for the tips)
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@pepetrucci said:
...This is so fun!...
Yes!! & Prima! -
Still shaking off the rust... Model the small section in the center. Copy it around your circle as on the left. Squeeze and stretch with Vertex tools until it suits you. Run SubD and there you have it. Old school swag lampshade. Just add some metal bits and textures, ready to hang....
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cool nice vintage look again and again a surprise to me what happens to rectangles when pressing the SubD button
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Thanks HornOxx. Had brain fade. Should have shown proxy right before SubD..... so here it is !
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Here's one you don't automatically think of using SUbD on. I created the threads using a standard 24 segment circle in the usual manner, then tapered them using FredoScale. Then using QFT I converted all the faces to quads so I could SUbD it and get these lovely smooth spindles. The rest was added after the SUbD.
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the modelling is brilliant! as well as the quality of the metal representation in your render!
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Thanks HornOxx, but there's always something that catches you out. To me the colour of the screws and the shape of the galvanized bracket just aren't right. But this is a SUbD thread so it's not so important.
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