SketchUp 2016 is here....
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'An embarrassingly small new feature set, not sure how they'll justify the upgrade price this time'
Well maybe it's just me.....but I'm not even mildly tempted
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Version Make seems work also!
A new builder building maker!
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PDF exporter is a good one!!
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Oh, and the re-work of how layers can be manipulated in LO, much needed!!!!
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Yeah, exporter upgrade is great work. I think that the updated inferencing engine will come in super handy on some of my engineering projects where I'm trying to align multiple items that are a long way apart:
Also, the reporter was sorely in need of update. If its as good as the cut list plugin then I'll be happy. Unfortunately I just finished writing about the built-in reporter's deficiencies so may have to redact my words.
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I like:
- the speed increase in some of my ruby scripts
- you can leave the Outliner open when running ruby scripts. Up to v2015 that could make your ruby go very slow.
I have to get used to:
- the tray - Must read the manual. I don't want my materials docked. I want them where I want.
I had hoped:
- saving a file with 'redefine thumbnail on save' still takes a lot of time. Have to keep that one disabled.
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@kaas said:
- you can leave the Outliner open when running ruby scripts. Up to v2015 that could make your ruby go very slow.
It still runs much slower... Where did you find differences? If it's in autohide the problem disappears as outliner... autohides
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@jql said:
It still runs much slower... Where did you find differences? If it's in autohide the problem disappears as outliner... autohides
I tested it with a custom stencil plugin. Lots of calculations. It had just 1% difference in time with the outliner open or closed. (406 vs 390 seconds). In v2015, the same took 800 seconds so thats quite a speed increase. Have to do more investigations to see what/where/why
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amongst other things, the talk of LO's C API has me excited to see what enhancements can be made to LO...
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@ashscott said:
Banksy, is that you?
I wish -
As Fredo said a few posts earlier - all current v2015-compatible Extensions/Plugins RBZs should, install, load and run OK in v2016 - BUT you must have the Preferences > Extensions Policy set to 'Unrestricted' [the shipped default].
If you change to another restricted policy, then only 'signed' extensions/plugins will load...
So it's highly recommended that you do not copy files from earlier Plugins folders [as it always was!], and that you get the latest versions of ALL of your extensions/plugins' RBZs, either from the EWH, or the SketchUcation PluginStore, or another trusted developer's site - NEVER use hooky-copies from dubious sites - they will either fail or contain malware, and harm the authors IP and maybe income etc...Currently all of the authors are getting their RBZ files signed by Trimble.
Fredo has already had all of his 'signed' - they are now all available from the PluginStore.
I have also had several of mine 'signed' - these are also in the PluginStore - others will follow soon.
Those RBZs I have also adjusted for other authors in the PluginStore [like Didier] will also get 'signed' versions available in due course.The test-version of the SketchUcation Toolset - aka 'ExtensionStore3' - was released a few days ago and this is already 'signed', in anticipation of the v2016 release.
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available.
So probably one day 'unsigned' [or mis-signed] versions will become un-loadable - although there will be a [yet to be explained] 'developer-mode' to allow authors to test their new or modified code before hey have it 'signed' and published... -
@unknownuser said:
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available
In that case how will authors be able to test scripts without signing them?
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@pixero said:
@unknownuser said:
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available
In that case how will authors be able to test scripts without signing them?
@tig said:
...although there will be a [yet to be explained] 'developer-mode' to allow authors to test their new or modified code before hey have it 'signed' and published...
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Can someone explain to me the need to lock down the plugins / extensions? If you're not sure about the plugins / extensions and where you downloaded them from, surely you have prior knowledge that something could go wrong/break?
By locking down the plugins / extensions, are there any guarantees that there won't be any of these that clash with another? If that is the case, great, if not then I don't quite understand the need for the lock-down.
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Can't believe this is finally fixed.
βFixed the "File currently locked by another user" message that was seen when opening a file via double click when the Preview Pane in Windows Explorer was open.β
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@juju said:
Can someone explain to me the need to lock down the plugins / extensions? If you're not sure about the plugins / extensions and where you downloaded them from, surely you have prior knowledge that something could go wrong/break?
By locking down the plugins / extensions, are there any guarantees that there won't be any of these that clash with another? If that is the case, great, if not then I don't quite understand the need for the lock-down.
The new signing facility has a lot more to do with protecting developers' intellectual property than with preventing careless developers from clashes, or with preventing malware. It will still be true that the only safe route is to download extensions and plugins only from known, reliable sites such as the Extension Warehouse, sketchUcation store, smustard, and vendors own sites. Time will tell what ways malicious people can find to tamper with the signatures and new encoding, so the safe practices remain the same.
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I read this in a post at the Thea forum. Is it true?
@unknownuser said:
Information from a British reseller;-
Single user licence - once your 2016 licence is authorised, your 2015 licence will not be able to be installed on any new computers (but will continue to run as an existing installation).If you have an existing:
Network licence: Authorising your new 2016 licence on a single machine starts a 60 day countdown, after which 2015 will be disabled on all machines. If you wish to test version 2016, it is highly recommended you use the trial version to do so.
We cannot reactivate a 2015 licence once it becomes inactive after the 60 day period
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@pixero said:
@unknownuser said:
The 'Unrestricted' policy will almost certainly not be around forever, so you need signed RBZs installing wherever they are available
In that case how will authors be able to test scripts without signing them?
They promise a 'developer-policy' to allow that - but no details thus far... -
http://www.sketchup.com/products/sketchup-pro/new-in-2016
Really?!? So, where are the new features?
Another Layout update and a few more and colored inference options for SU? (where most of them are already possible now) And Trimble Connect as top new feature? Are they serious?
I don't use Layout and i don't need any cloud- or teamwork functions. Referenced warehouse models?!? Maybe i don't understand this... directly referenced from the warehouse? Why should i want to do this? I did use a few warehouse models over the years, yes. But i always had to clean and prepare them first in a different file.
And wow! New textures, so now i don't need my own libraries anymore. I think the last time i opened the internal libraries was maybe in v4.
Are these funky new, dockable palettes now all at the useless bigger size like the Photo Match window or are they scalable?Always good to see when the important problems are getting fixed first!
This can't be real... And i thought it couldn't get worse after the 2013 and 2014 updates.
Now I'm glad i forgot to renew my subscription this summer! Unbelievable...
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