Translucency rendered correctly with RT but not R
-
So I've followed literally every tutorial on earth to create a lampshade with translucency and after wasting 5 hours I realized that Vray RT does render the desired output but surprisingly not the final renderer.
I've used 2 sided material and set the color to RGB 104 with forced 1 side.
I hit R and below is the output.

I hit RT ( CUDA ) and below is surprisingly a different output

Everything else is rendered correctly in VRAY R


Machine :
iMac 27 Core i7 3.9 GHz
32GB RAM
PCIe SSD
Nvidia GTX 780Appreciate some guidance.
Cheers.
-
37 views and no reply which is a bit sad but I managed to fix it. For some weird reason I had to reverse faces, paint and revert. Now it's rendering correctly.

A note to developers, sphere lights are way too bright for an intensity of 30 if they are within a group. I had to put them outside the chandelier group for a proper brightness.
-
Backside faces are not currently supported by GPU rendering in Sketchup, That may be the reason you were having some errors.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better đź’—
Register LoginAdvertisement