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    How to make my render more realistic with vray?

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    • P Offline
      Pampka
      last edited by

      I have problems with my renders. All of them they don't look like photo at all. Does anyone know what is wrong with my settings?

      There are 3 spot lights. On the ceiling:
      intensity 25
      Units : defaults
      Spot Angle: 1,9
      Penumbra angle 0,4
      Decay Linear
      Penumbra Linear

      And 2 sconces:
      intensity 10
      Units : defaults
      Spot Angle: 1,8
      Penumbra angle 0,3
      Decay Linear
      Penumbra Linear

      I tried so many different V-ray settings confused The ones on the photo attached are:
      Camera:
      Type - Default
      Physical Camera On
      Type - still camera
      Shutter speed -100
      F-number 11
      Film speed - 100
      Distortion - 0
      Zoom Factor - 1,0
      Lens -0

      Indirect Ilumination:
      On
      Refractive
      Post- procesing:
      Saturation - 1,0
      Contrast base 0,5
      Contrast 1,0
      Multiplier 1,0 Irradiance Map
      Sec Bounces
      Multiplier 1,0 Light Cache

      Irradiance map
      Min rate -3
      max rate -2
      HSph 50
      Interp samples 20

      Clr 0,4
      Nrm 0,3
      Dist 0,1
      iterp 2

      Light cache
      Subdiv 800
      Sample size 0,02
      Scale Screen
      Number of passes 0
      Depth 100
      Store direct light on
      show calc phase on
      min paths 16

      How to make the render look more realistic?


      6.jpg

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      • R Offline
        rspierenburg
        last edited by

        Just a couple of quick notes.

        1. Your white is too white. There is no such thing as pure white material in the real world. Try making it slightly grey (RGB 210,210,210) or something like that.

        2. The lighting is unnatural. If you want a realistic image use realistic lighting. Try finding an IES file that matches your fixture. That fixture would not produce an even bright light like that.

        3. Good textures are -very- important. Try finding real world examples of the models you have in your scene and notice that even the white seat for example, would be probably constructed from wood and therefore even if it were painted it would have some little bumps and dents.

        4. My last suggestion would be the camera angle. When I look at this image I feel as if I am viewing it through a security camera up in the corner of the room. Perhaps try lowering the camera a little to be more from a person's eye level.

        Take these as constructive criticism only. You definitely have a good start here and the books in the book case look great to me.

        Rob

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        • V Offline
          valerostudio
          last edited by

          There is no short answer to this. Most of us have worked hard at learning how to make the software do what we as artists need it to do to tell the story.

          A realistic render will be the product of:

          1 - a detailed accurate model
          2- realistic lighting setup
          3 - realistic materials
          4- good camera and composition settings

          A good start might be
          http://sketchucation.com/shop/books/intermediate/1285-v-ray-for-sketchup

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          • T Offline
            tparks
            last edited by

            Turning on Ambient Occlusion will help also! (in the indirect illumination settings)

            I typically use .8 amount, 16 subdivs, and 8 radius.

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            • P Offline
              Pampka
              last edited by

              Thanks for all your advises.
              I decided to add photo outside the window, but it made my render look really dark, so I've changed the setting of the camera to:
              F-numer 8
              Film speed 320
              Shutter speed 30

              There are some new stuff on the model, but in general it is the same model as in the first post.

              @rspierenburg:
              Firstly I don't take your advises personally, they were really helpful πŸ˜„

              1. I've change all the whites and used different shades for wall panels, furniture and paint. You were right, it looks so much better
              2. Downloaded and used in the model, although I don't see much difference. Maybe my settings are incorrect?
              3. I've added some bumps etc.
              4. Changed to 65

              @tparks
              It is on. Amount 0.6 Subdivs 12 Radius 30 - although I'm not sure if is it optimal.

              Render looks so much better now, but the shutters are overexposed. Environment is 1,0 for GI. Or maybe the fault is somewhere else?


              12.jpg

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