Join Pipes Smoothly?
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Just thinking - you could use vertex tools to merge close vertices. That may work to clean up the breaks at each bend in one shot.
Edit: looked at the model - that works only for the smaller bends. For the perpendicular intersections, not much help there.
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That sounds like the labor I had envisioned Tig. I was really hoping for a clickable cure.
Andybot, that did work, but each vert had to be welding 1 at a time. again pretty time consuming.
And all of these work-arounds seem like more work that just rebuilding the roll bars.
I guess that will have to do.Thanks for all the suggestions.
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@krisidious said:
That sounds like the labor I had envisioned Tig. I was really hoping for a clickable cure.
Andybot, that did work, but each vert had to be welding 1 at a time. again pretty time consuming.
And all of these work-arounds seem like more work that just rebuilding the roll bars.
I guess that will have to do.Thanks for all the suggestions.
There's no such thing as a free-lunch !
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Fredo Lines2Tubes
I guess it will do... I wish it were welded though.
Took longer here wrting and answering... But, I'd still rather have a pipe plugin that saw this geometry and knew I wanted 3" pipe in that general shape and welded.
Or am I back to the new Profile Builder?
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rollbar5.jpg is why I put a sphere at each vertex. That eliminates the outside gaps.
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a roll bar is one solid piece and the less pieces the better on the system.
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@krisidious said:
Andybot, that did work, but each vert had to be welding 1 at a time. again pretty time consuming.
I selected all the vertices and used "merge close vertices" with a distance of 0.3 Much quicker than if you do it individually.
It deletes some faces in the back though, but generate faces fixed that pretty easily. Also need to remove inner faces (There's a plugin for that )
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@pilou - Vertex Tools
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