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    Stretched Materials Appearing after rendering... PLEASE HELP

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    • M Offline
      Mina Nady
      last edited by Mina Nady

      Hello,
      I am using Sketchup 2015 and v-ray 2.0 , and i have faced a problem so far i can't find a proper solution to it, i wish you guys have the solution.
      I am doing A Yacht club project for my portfolio , as far i went there was no problem , untill i put materials and rendered the project, i found that material like rocks , wood , tiles and any material unless glass sure , is beed stretched.I can't find a solution . I tried to divide the area to small parts , and nothing gone well.
      Anyone has a solution ?? please .... I'm in a dead need
      thanks in advance

      http://store2.up-00.com/2015-07/1436457865851.jpg

      http://store2.up-00.com/2015-07/1436457866063.jpgqq


      11692919_10206732303453461_104566966_n.jpg


      11733318_10206732303373459_708517467_n.jpg

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      • R Offline
        rspierenburg
        last edited by

        Can you post an example of the rendered texture so we can get a sense of how its being stretched?

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        • FrederikF Offline
          Frederik
          last edited by

          Not sure why you've used a 3rd party provider to host the images...
          It's really easy to use the "Upload attachment" option here at the SCF...

          Your problem seem to be missing UV-mapping...
          You've applied a color to the surface and then applied a texture material in Vray...
          However, you don't UV-map a mesh simply by applying a color in SU...
          You can apply a texture material in SU and then you get the UV-maps applied and you'll be able to use a Vray texture material subsequently...


          1436457866063.jpg

          Cheers
          Kim Frederik

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          • M Offline
            Mina Nady
            last edited by

            @rspierenburg said:

            Can you post an example of the rendered texture so we can get a sense of how its being stretched?

            I am totally new to these forums , how can i upload photos here ? πŸ˜„

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            • FrederikF Offline
              Frederik
              last edited by

              @mina nady said:

              I am totally new to these forums , how can i upload photos here ? πŸ˜„

              An image says more than a thousand words...
              How-to-upload.jpg

              Didn't the answer I provided help you in any way...?

              Cheers
              Kim Frederik

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              • M Offline
                Mina Nady
                last edited by

                Yes it helped a little πŸ˜„ nw i have a name , uv mapping , and i searched for uv mapping tools in google and i found sketchuv plugin , i am trying to use it nw.

                Thank you alot , isn't there any easier way to do the job ? It would be very hard to do that to every surface i have , especially for large Projects

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                • FrederikF Offline
                  Frederik
                  last edited by

                  @mina nady said:

                  nw i have a name , uv mapping , and i searched for uv mapping tools in google and i found sketchuv plugin , i am trying to use it nw.

                  UV-mapping is a very basic thing in 3D modeling, yet it seem to be one of the most important things, users don't really understand...
                  Just to get a brief explanation, I suggest you read this...
                  https://en.wikipedia.org/wiki/UV_mapping

                  @mina nady said:

                  isn't there any easier way to do the job ? It would be very hard to do that to every surface i have , especially for large Projects

                  You don't need to use a plugin to assign UV-coordinates to a surface in SketchUp...
                  Like I wrote...

                  @frederik said:

                  However, you don't UV-map a mesh simply by applying a color in SU...
                  You can apply a texture material in SU and then you get the UV-maps applied and you'll be able to use a Vray texture material subsequently...

                  Cheers
                  Kim Frederik

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                  • R Offline
                    rspierenburg
                    last edited by

                    Yes, basically Vray doesn't know how big to make your texture or in what direction to lay it because it uses SketchUp textures to determine that. And since a color has neither direction nor size it gets all messed up.

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