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Stretched Materials Appearing after rendering... PLEASE HELP

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  • M Offline
    Mina Nady
    last edited by Mina Nady 9 Jul 2015, 16:17

    Hello,
    I am using Sketchup 2015 and v-ray 2.0 , and i have faced a problem so far i can't find a proper solution to it, i wish you guys have the solution.
    I am doing A Yacht club project for my portfolio , as far i went there was no problem , untill i put materials and rendered the project, i found that material like rocks , wood , tiles and any material unless glass sure , is beed stretched.I can't find a solution . I tried to divide the area to small parts , and nothing gone well.
    Anyone has a solution ?? please .... I'm in a dead need
    thanks in advance

    http://store2.up-00.com/2015-07/1436457865851.jpg

    http://store2.up-00.com/2015-07/1436457866063.jpgqq


    11692919_10206732303453461_104566966_n.jpg


    11733318_10206732303373459_708517467_n.jpg

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    • R Offline
      rspierenburg
      last edited by 9 Jul 2015, 18:02

      Can you post an example of the rendered texture so we can get a sense of how its being stretched?

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      • F Offline
        Frederik
        last edited by 9 Jul 2015, 18:03

        Not sure why you've used a 3rd party provider to host the images...
        It's really easy to use the "Upload attachment" option here at the SCF...

        Your problem seem to be missing UV-mapping...
        You've applied a color to the surface and then applied a texture material in Vray...
        However, you don't UV-map a mesh simply by applying a color in SU...
        You can apply a texture material in SU and then you get the UV-maps applied and you'll be able to use a Vray texture material subsequently...


        1436457866063.jpg

        Cheers
        Kim Frederik

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        • M Offline
          Mina Nady
          last edited by 10 Jul 2015, 17:06

          @rspierenburg said:

          Can you post an example of the rendered texture so we can get a sense of how its being stretched?

          I am totally new to these forums , how can i upload photos here ? πŸ˜„

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          • F Offline
            Frederik
            last edited by 11 Jul 2015, 07:28

            @mina nady said:

            I am totally new to these forums , how can i upload photos here ? πŸ˜„

            An image says more than a thousand words...
            How-to-upload.jpg

            Didn't the answer I provided help you in any way...?

            Cheers
            Kim Frederik

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            • M Offline
              Mina Nady
              last edited by 12 Jul 2015, 14:19

              Yes it helped a little πŸ˜„ nw i have a name , uv mapping , and i searched for uv mapping tools in google and i found sketchuv plugin , i am trying to use it nw.

              Thank you alot , isn't there any easier way to do the job ? It would be very hard to do that to every surface i have , especially for large Projects

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              • F Offline
                Frederik
                last edited by 13 Jul 2015, 08:04

                @mina nady said:

                nw i have a name , uv mapping , and i searched for uv mapping tools in google and i found sketchuv plugin , i am trying to use it nw.

                UV-mapping is a very basic thing in 3D modeling, yet it seem to be one of the most important things, users don't really understand...
                Just to get a brief explanation, I suggest you read this...
                https://en.wikipedia.org/wiki/UV_mapping

                @mina nady said:

                isn't there any easier way to do the job ? It would be very hard to do that to every surface i have , especially for large Projects

                You don't need to use a plugin to assign UV-coordinates to a surface in SketchUp...
                Like I wrote...

                @frederik said:

                However, you don't UV-map a mesh simply by applying a color in SU...
                You can apply a texture material in SU and then you get the UV-maps applied and you'll be able to use a Vray texture material subsequently...

                Cheers
                Kim Frederik

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                • R Offline
                  rspierenburg
                  last edited by 14 Jul 2015, 11:09

                  Yes, basically Vray doesn't know how big to make your texture or in what direction to lay it because it uses SketchUp textures to determine that. And since a color has neither direction nor size it gets all messed up.

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