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    Modeling Trains - learning Sketchup

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    • majidM Offline
      majid
      last edited by

      @tadema said:

      Welcome to the forum Jim. Great modeling 👍

      John

      +1 👍 , texturing is too clean and needs more attention IMO, it is too flat and clean.

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • pilouP Offline
        pilou
        last edited by

        Very cool result! 😎

        @unknownuser said:

        I've never used any of the Ruby extensions

        Maybe with them you should made 2 trains in the same time! 😉
        It's good or bad, the same pleasure, i don't know! 😄

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • LA_RR_ArchitectL Offline
          LA_RR_Architect
          last edited by

          Hello everyone,

          Thanks for looking and your helpful, provocative observations.

          Hellnbak, you’re correct, I have run into the occasional problem with back facing polygons and have been attempting to ferret them out of my models. The 060 was one of my first and has been reworked several times, but still a few backward faces… so it goes.

          Bryan, Thanks and there’s probably no reason to start adjusting your monitor. These images are a tad dark. This occurs for two reasons. 3dMax and I are still pretty much on mutually suspicious terms and don’t entirely get along and also, I do like the effect of late evening or early morning light. I like the added redness, the way the low shadows fall on the model and to be honest, the reduced light which hides a fairly wild lack of detail on my models. At present, I’m working down to about 1 inch detail, I’m afraid that if I push things to the next level the size of my models will go up by an order of magnitude.

          Majid, You’re are mostly right about the level of texture. In my defense, I again site my lack of intimate familiarity with Max but also claim that the goal of the images is not to create a hyper realistic image but rather to evoke the feeling of large scale railroading as seen in the photos made in the 30’s, 40’s and 50’s when large steam powered monsters roamed the earth. It is one reason I try not to get too close to my subjects.

          One question that someone may be able to answer. If I model SU surfaces with textures, I can edit or change the texture in Max however if I use a solid color in SU all I can do with the imported file is change the color, I can’t apply a texture to it. Any idea what gives?

          In any case, get ready for another dark image… really dark. This scene features a pair of locomotives at a cross track. The crossing is guarded by a signal tower (yellow building in the foreground) in order to minimize the chance of the obvious accident. The crossing and tower are generally historic. The scene is illuminated by the two locomotive’s headlamps and a handful of 60W bulbs.

          Interlocking-tower.jpg

          Thanks again everyone

          Jim

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          • LA_RR_ArchitectL Offline
            LA_RR_Architect
            last edited by

            Just added a new box car to my small and slowly growing collection of railroad equipment. It features an improved truck and more complete brake equipment.

            Pictures below.

            Jim


            AAR 40FT BOX 8 hl.jpg


            bettendorf truck-hl.jpg


            AAR 40FT BOX s.jpg


            SF Box 01.jpg

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            • Bryan KB Offline
              Bryan K
              last edited by

              Those look great! Are you working from engineering drawings?

              See my portfolio at https://delphiscousin.blogspot.com/

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              • LA_RR_ArchitectL Offline
                LA_RR_Architect
                last edited by

                Hi Bryan,

                Yes, I work from engineering drawings and photographs as I can find them. Most are partial sets of drawings either abstracted or redrawn for model builders. I look for drawings where there's enought dimensional and detail information go create a reasonable copy.

                Jim

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                • Bryan KB Offline
                  Bryan K
                  last edited by

                  Thanks for the info Jim. Engineering drawings of any kind are always a big help.

                  Looking good!

                  See my portfolio at https://delphiscousin.blogspot.com/

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                  • LA_RR_ArchitectL Offline
                    LA_RR_Architect
                    last edited by

                    Hello again,

                    In answer to the question that probably no one has asked: What do you do with a boxcar?

                    I couple it into a train, in this case a string of mostly empties behind my switch engine.

                    switch train.jpg

                    And the switch train? Roll it into a scene and press the render button.

                    trains035_03.jpg

                    Yes, I know still kind of dark, but thanks for looking.

                    Jim

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Very nice--cool and fun picturs. Yes I find your renders are dark and I wish to see the details better.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • LA_RR_ArchitectL Offline
                        LA_RR_Architect
                        last edited by

                        OK, setting asside my penchant for dramatic (moody) lighting, here's another view of my scene from another direction with the sun set to a bit closer to noon.

                        trains035_05.jpg

                        My renderings are typically at 3849x2400 resolution (twice my screen) so they have been reduced a bit to get them through the site's 1000 pixel limit. Below are two images cropped to aprox. 1000x1000 which may give you a bit better idea of the detail I see on my screen.

                        trains035_05a.jpg
                        trains035_05b.jpg

                        I rather enjoy the little bit of the scene I see reflected in the caboose's marker lights.

                        Once again, thanks for looking.

                        Jim

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                        • LA_RR_ArchitectL Offline
                          LA_RR_Architect
                          last edited by

                          My current rail road themed project is Kelso Depo.

                          Kelso Depo was built by the Union Pacific in 1924 and pretty much sits in the middle of the Mojave desert, over 20 miles from the nearest highway and 35 miles from the closest town. The building still exists and is now operated by the National Park Service.

                          Kelso.jpg

                          The model is now about 75% complete and is geo-located.

                          More to come soon. Jim

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                          • deaneauD Offline
                            deaneau
                            last edited by

                            @LA_RR_Architect

                            do you design for any railroad simulator ,too?

                            for trainz i have a sketchup plugin.

                            im sad about, that sketchup cant export animations (not movies) i mean real animations.

                            here a simple export from Lightup4sketchup to trainz.

                            lights and shadows will bake in the texture.

                            for this i dont need 3dmax.

                            YellowDoor_Snap_2015.05.03_07h55m21s_002_.jpg

                            YellowDoor_Snap_2015.05.03_08h00m38s_004_.jpg

                            MADE, BORN AND LIVING IN BERLIN
                            Big Thank You to all Programmers
                            Some German words are so long that they have a perspective. M.Twain

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                            • LA_RR_ArchitectL Offline
                              LA_RR_Architect
                              last edited by

                              Hello,

                              Interesting images... looks like light and shadows are well handled.

                              But, no, so far, my models are static renders only.

                              The models are a bit large and for me fairly complicated mechanically, I'd love to see them move but I'm not sure how to describe the motions.

                              Also I've had a bit of a challenge getting 3dMax to render any animations - I think it doesn't like my computer. I can do large static renders but as soon as I attempt even a simple an animation, it crashes.

                              Jim

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                              • deaneauD Offline
                                deaneau
                                last edited by

                                than look at Eneroth Railroad System (ERS). ok the locos in this plugin is lowpoly..this is needed. otherwise your framerate will drop.

                                you could try highpoly..however the movement of your cars annd locos could be very slow.

                                when you design own tracks, ERS can help you to setup your cars and locos on this track.

                                your renderings look like LumenRT or Lumion

                                http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=57831

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                                MADE, BORN AND LIVING IN BERLIN
                                Big Thank You to all Programmers
                                Some German words are so long that they have a perspective. M.Twain

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                                • LA_RR_ArchitectL Offline
                                  LA_RR_Architect
                                  last edited by

                                  I think for the moment, it's time to suspend SU modeling and begin assembling parts in 3DMax.

                                  Here's where things stand this evening.

                                  Kelso 2.jpg

                                  Kelso 3a.jpg

                                  The station has a partial interior; floors, partitions and doors so I hope to be able to apply some useful interior lighting.

                                  Kelso 4a.jpg

                                  Cheers, Jim

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    This is great. They certainly built a good size depot for the middle of nowhere. Is is possible to go in or look inside the building today?

                                    Railroads really put a lot into building up the fantasy of the west, along with many depots that were fine buildings in their own right.

                                    Great job on the tile roof. Did you have any plugins or methods that helped in that, or just brute force?

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • LA_RR_ArchitectL Offline
                                      LA_RR_Architect
                                      last edited by

                                      Hello,

                                      The depo still exists pretty much dead in the middle of no where. The rail road abandoned use of it in 1985 and subequently sold it to the National Park Service in 1992.

                                      It is now fully, and very nicely, restored inside and out and serves as the visitor center at the Mojave National Preserve which is a 2,500 square mile preserve. A park larger than either the state of Deleware or Rhode Island. If you look at Google images of Kelso Depo, you can see how well done it is.

                                      And yes, the tile work was strictly brute force. I wasn't sure I could pull it off but it wasn't too difficult and seems to have worked pretty well.

                                      Jim

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                                      • deaneauD Offline
                                        deaneau
                                        last edited by

                                        jim if you want, you can share your work in the 3dWarehouse.

                                        Pullman Buildings look very nice ,too

                                        i have seen in this week a movie about the time around the May/10/1869

                                        http://upload.wikimedia.org/wikipedia/commons/e/e4/1869-Golden_Spike.jpg

                                        The Golden Spike ceremony held at Promontory Summit, Utah on May 10, 1869. Photograph by Andrew J. Russell.

                                        MADE, BORN AND LIVING IN BERLIN
                                        Big Thank You to all Programmers
                                        Some German words are so long that they have a perspective. M.Twain

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                                        • Bryan KB Offline
                                          Bryan K
                                          last edited by

                                          The building looks great!

                                          See my portfolio at https://delphiscousin.blogspot.com/

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                                          • LA_RR_ArchitectL Offline
                                            LA_RR_Architect
                                            last edited by

                                            Hello folks,

                                            Here are a couple renderings including my Kelso Depo model.

                                            The backround mountains are images I made on site two weeks ago, the trees are free models from Xfrog.

                                            kelso_14.jpg

                                            Kelso_24.jpg

                                            The third image is an enlarged detail showing roof tiles, awnings and double hung windows, gutter and downspout detail and decorative bandsawn rafter tails.

                                            kelso_19-det.jpg

                                            I hope you enjoy, thanks for looking.

                                            Jim

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