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    [REQUEST] Simple bone structure

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    • sdmitchS Offline
      sdmitch
      last edited by

      Well that is certainly a lot to think about. I recently did simple hinged components on the xy plane but this is a whole different animal. Will give it some thought but don't hold your breath.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • silvershadowS Offline
        silvershadow
        last edited by

        πŸ˜ƒ its just some food for thought for future development πŸ˜ƒ

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        • ely862meE Offline
          ely862me
          last edited by

          Can't SketchyPhysics be hacked to support this? For example moving an arm or so. You do it with the move and rotate tools, but you need the hinges to retain the structure in one piece. Of course everything without gravity so it won't just hang there.

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • PixeroP Offline
            Pixero
            last edited by

            Interesting.
            There is a chapter in Automatic SketchUp that touches this.
            Page 288 and forward.
            http://rhin.crai.archi.fr/rld/pdf/Automatic_SketchUp.pdf

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            • duanekempD Offline
              duanekemp
              last edited by

              I have a current project that desired keyframe animation with finger movement of a hand on a product design. After research, I purchased the Leap Motion Capture USB device and soft to record the .bvh data. Unfortunately, I couldn't get a response from Leap about technical issues in time, so abandoned the idea for a keyframe animation without the finger manipulation (simple fixed hand animation from one point to another as a consolation).

              However, I was dreaming during this whole experience that there was a way to import into SU the Zbrush bone structure or something similar to help manipulate a high poly SU model. Since, I've been curious if SU being 64 bit now has others pondering or working on solutions for bone structure, .bvh data recording and model animations.

              This thread is more than interesting for this reason... Silvershadow, thanks for introducing this subject. I'm following with anticipation.

              Duane Kemp

              Kemp Productions
              Puidoux, Switzerland
              Gallery:
              https://duanekemp.artstation.com/

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              • pilouP Offline
                pilou
                last edited by

                http://code.google.com/p/sketchup-skel/ πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • F Offline
                  faust07
                  last edited by

                  bones ... πŸ˜‰
                  Sketchy Physics models from 3D-warehouse


                  "Physics-bones" from 3D-warehouse


                  walking model

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                  • duanekempD Offline
                    duanekemp
                    last edited by

                    Pilou and Faust, thank you for responding.

                    I was hoping to get more time with Brekel Kinect with .bvh support with Leap Motion Capture and use Simfonia animation tools to import the .bvh data into SU. But... dang.... fairly expensive tool, that last one and didn't seem like it would be easy to work with a high poly model.

                    Are there ANY other options than what I've just mentioned than the stop motion animation process described in the videos above?

                    The Keyframe Animation Plugin seemed like it was going to take about the same amount of time with much more control of the model than the path I had originally chosen.

                    http://www.simfonia.fr/SAT/index.php?page=compare%26amp;PHPSESSID=a6odgrvpk88nu6ghbt1oohrn37

                    Duane Kemp

                    Kemp Productions
                    Puidoux, Switzerland
                    Gallery:
                    https://duanekemp.artstation.com/

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                    • D Offline
                      driven
                      last edited by

                      @Daune
                      Chris Glasiers version/update of the same code is possibly a better starting point...

                      I linked to it earlier in this thread, third or fourth post...

                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • BoxB Offline
                        Box
                        last edited by

                        The Snap Connector tool from Cadman might be of some use in all this.
                        https://extensions.sketchup.com/en/content/snap-connector

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          Pilou, I will have to try this and see how this works... and if I can get it to work as I hope it might. Again... thank you for the link.
                          https://code.google.com/p/sketchup-skel/

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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