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    [REQUEST] Simple bone structure

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    • silvershadowS Offline
      silvershadow
      last edited by

      okay this is sort of what i was thinking of, just an idea
      the initial menu toolbar would be something like this.

      http://i189.photobucket.com/albums/z316/free_shadow/09_1.jpg

      Situation no 01 - Directional items
      you have a couple of objects you want to connect to each other so when ever you move one point it will be glued to each other and only moving in a certain direction.

      http://i189.photobucket.com/albums/z316/free_shadow/01_1.jpg


      http://i189.photobucket.com/albums/z316/free_shadow/02_2.jpg

      so we use the directional bone tool, and lock the x/y axes, leaving the z to move up and down only.
      these bones should be placed in the direction of the object, preferably connecting to each other.

      http://i189.photobucket.com/albums/z316/free_shadow/03_2.jpg

      now we use the second icon, called directional link, and link the bones to the objects,one bone per movable object. once done, whenever you move the bone now.. the object moves also in this direction.

      http://i189.photobucket.com/albums/z316/free_shadow/04_1.jpg

      you can hide the bones structure by clicking the last icon or just maybe have it also in a layer that you can delete in a later stage freezing your model in its position.

      Second situation is organic stuff.
      simple example may be something like this..

      http://i189.photobucket.com/albums/z316/free_shadow/05_1.jpg

      use the non directional bones that can move any direction.
      build a simple bone structure

      http://i189.photobucket.com/albums/z316/free_shadow/06_2.jpg

      now use the non directional link button.
      Maybe have a vertex selection tool like atrisan indicated like this, and link soft selection groups to a bone.

      http://i189.photobucket.com/albums/z316/free_shadow/07_1.jpg

      once done, moving the bones will move the mesh

      http://i189.photobucket.com/albums/z316/free_shadow/08_1.jpg

      this is just an initial idea but it think this can work or even be a plugin that can be sold on the market.

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      • tt_suT Offline
        tt_su
        last edited by

        Ohh... this is an interesting thread!

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        • sdmitchS Offline
          sdmitch
          last edited by

          Well that is certainly a lot to think about. I recently did simple hinged components on the xy plane but this is a whole different animal. Will give it some thought but don't hold your breath.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • silvershadowS Offline
            silvershadow
            last edited by

            πŸ˜ƒ its just some food for thought for future development πŸ˜ƒ

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            • ely862meE Offline
              ely862me
              last edited by

              Can't SketchyPhysics be hacked to support this? For example moving an arm or so. You do it with the move and rotate tools, but you need the hinges to retain the structure in one piece. Of course everything without gravity so it won't just hang there.

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • PixeroP Offline
                Pixero
                last edited by

                Interesting.
                There is a chapter in Automatic SketchUp that touches this.
                Page 288 and forward.
                http://rhin.crai.archi.fr/rld/pdf/Automatic_SketchUp.pdf

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                • duanekempD Offline
                  duanekemp
                  last edited by

                  I have a current project that desired keyframe animation with finger movement of a hand on a product design. After research, I purchased the Leap Motion Capture USB device and soft to record the .bvh data. Unfortunately, I couldn't get a response from Leap about technical issues in time, so abandoned the idea for a keyframe animation without the finger manipulation (simple fixed hand animation from one point to another as a consolation).

                  However, I was dreaming during this whole experience that there was a way to import into SU the Zbrush bone structure or something similar to help manipulate a high poly SU model. Since, I've been curious if SU being 64 bit now has others pondering or working on solutions for bone structure, .bvh data recording and model animations.

                  This thread is more than interesting for this reason... Silvershadow, thanks for introducing this subject. I'm following with anticipation.

                  Duane Kemp

                  Kemp Productions
                  Puidoux, Switzerland
                  Gallery:
                  https://duanekemp.artstation.com/

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                  • pilouP Offline
                    pilou
                    last edited by

                    http://code.google.com/p/sketchup-skel/ πŸ˜‰

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • F Offline
                      faust07
                      last edited by

                      bones ... πŸ˜‰
                      Sketchy Physics models from 3D-warehouse


                      "Physics-bones" from 3D-warehouse


                      walking model

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                      • duanekempD Offline
                        duanekemp
                        last edited by

                        Pilou and Faust, thank you for responding.

                        I was hoping to get more time with Brekel Kinect with .bvh support with Leap Motion Capture and use Simfonia animation tools to import the .bvh data into SU. But... dang.... fairly expensive tool, that last one and didn't seem like it would be easy to work with a high poly model.

                        Are there ANY other options than what I've just mentioned than the stop motion animation process described in the videos above?

                        The Keyframe Animation Plugin seemed like it was going to take about the same amount of time with much more control of the model than the path I had originally chosen.

                        http://www.simfonia.fr/SAT/index.php?page=compare%26amp;PHPSESSID=a6odgrvpk88nu6ghbt1oohrn37

                        Duane Kemp

                        Kemp Productions
                        Puidoux, Switzerland
                        Gallery:
                        https://duanekemp.artstation.com/

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                        • D Offline
                          driven
                          last edited by

                          @Daune
                          Chris Glasiers version/update of the same code is possibly a better starting point...

                          I linked to it earlier in this thread, third or fourth post...

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • BoxB Offline
                            Box
                            last edited by

                            The Snap Connector tool from Cadman might be of some use in all this.
                            https://extensions.sketchup.com/en/content/snap-connector

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                            • duanekempD Offline
                              duanekemp
                              last edited by

                              Pilou, I will have to try this and see how this works... and if I can get it to work as I hope it might. Again... thank you for the link.
                              https://code.google.com/p/sketchup-skel/

                              Duane Kemp

                              Kemp Productions
                              Puidoux, Switzerland
                              Gallery:
                              https://duanekemp.artstation.com/

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