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    [REQUEST] Simple bone structure

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    • silvershadowS Offline
      silvershadow
      last edited by

      Hi guys, I'm wondering if someone is interested in making a simple bone structure plug in that you can make bones and attach it to groups or components for simple posing items like chains, mechanical items or anything thinkable.

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      • sdmitchS Offline
        sdmitch
        last edited by

        @silvershadow said:

        Hi guys, I'm wondering if someone is interested in making a simple bone structure plug in that you can make bones and attach it to groups or components for simple posing items like chains, mechanical items or anything thinkable.

        I'm willing to try if you can post a model,version 2014, demonstrating exactly what these "bones" look like and how you think the plugin should operate.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • silvershadowS Offline
          silvershadow
          last edited by

          Oh wow thanks for the interest. Will get back to you soon πŸ˜ƒ

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          • D Offline
            driven
            last edited by

            @sam,

            you should have a look at upgrading this one...
            http://sketchucation.com/forums/viewtopic.php?p=304379#p304379
            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • silvershadowS Offline
              silvershadow
              last edited by

              okay this is sort of what i was thinking of, just an idea
              the initial menu toolbar would be something like this.

              http://i189.photobucket.com/albums/z316/free_shadow/09_1.jpg

              Situation no 01 - Directional items
              you have a couple of objects you want to connect to each other so when ever you move one point it will be glued to each other and only moving in a certain direction.

              http://i189.photobucket.com/albums/z316/free_shadow/01_1.jpg


              http://i189.photobucket.com/albums/z316/free_shadow/02_2.jpg

              so we use the directional bone tool, and lock the x/y axes, leaving the z to move up and down only.
              these bones should be placed in the direction of the object, preferably connecting to each other.

              http://i189.photobucket.com/albums/z316/free_shadow/03_2.jpg

              now we use the second icon, called directional link, and link the bones to the objects,one bone per movable object. once done, whenever you move the bone now.. the object moves also in this direction.

              http://i189.photobucket.com/albums/z316/free_shadow/04_1.jpg

              you can hide the bones structure by clicking the last icon or just maybe have it also in a layer that you can delete in a later stage freezing your model in its position.

              Second situation is organic stuff.
              simple example may be something like this..

              http://i189.photobucket.com/albums/z316/free_shadow/05_1.jpg

              use the non directional bones that can move any direction.
              build a simple bone structure

              http://i189.photobucket.com/albums/z316/free_shadow/06_2.jpg

              now use the non directional link button.
              Maybe have a vertex selection tool like atrisan indicated like this, and link soft selection groups to a bone.

              http://i189.photobucket.com/albums/z316/free_shadow/07_1.jpg

              once done, moving the bones will move the mesh

              http://i189.photobucket.com/albums/z316/free_shadow/08_1.jpg

              this is just an initial idea but it think this can work or even be a plugin that can be sold on the market.

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              • tt_suT Offline
                tt_su
                last edited by

                Ohh... this is an interesting thread!

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  Well that is certainly a lot to think about. I recently did simple hinged components on the xy plane but this is a whole different animal. Will give it some thought but don't hold your breath.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • silvershadowS Offline
                    silvershadow
                    last edited by

                    πŸ˜ƒ its just some food for thought for future development πŸ˜ƒ

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      Can't SketchyPhysics be hacked to support this? For example moving an arm or so. You do it with the move and rotate tools, but you need the hinges to retain the structure in one piece. Of course everything without gravity so it won't just hang there.

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Interesting.
                        There is a chapter in Automatic SketchUp that touches this.
                        Page 288 and forward.
                        http://rhin.crai.archi.fr/rld/pdf/Automatic_SketchUp.pdf

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                        • duanekempD Offline
                          duanekemp
                          last edited by

                          I have a current project that desired keyframe animation with finger movement of a hand on a product design. After research, I purchased the Leap Motion Capture USB device and soft to record the .bvh data. Unfortunately, I couldn't get a response from Leap about technical issues in time, so abandoned the idea for a keyframe animation without the finger manipulation (simple fixed hand animation from one point to another as a consolation).

                          However, I was dreaming during this whole experience that there was a way to import into SU the Zbrush bone structure or something similar to help manipulate a high poly SU model. Since, I've been curious if SU being 64 bit now has others pondering or working on solutions for bone structure, .bvh data recording and model animations.

                          This thread is more than interesting for this reason... Silvershadow, thanks for introducing this subject. I'm following with anticipation.

                          Duane Kemp

                          Kemp Productions
                          Puidoux, Switzerland
                          Gallery:
                          https://duanekemp.artstation.com/

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                          • pilouP Offline
                            pilou
                            last edited by

                            http://code.google.com/p/sketchup-skel/ πŸ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • F Offline
                              faust07
                              last edited by

                              bones ... πŸ˜‰
                              Sketchy Physics models from 3D-warehouse


                              "Physics-bones" from 3D-warehouse


                              walking model

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                              • duanekempD Offline
                                duanekemp
                                last edited by

                                Pilou and Faust, thank you for responding.

                                I was hoping to get more time with Brekel Kinect with .bvh support with Leap Motion Capture and use Simfonia animation tools to import the .bvh data into SU. But... dang.... fairly expensive tool, that last one and didn't seem like it would be easy to work with a high poly model.

                                Are there ANY other options than what I've just mentioned than the stop motion animation process described in the videos above?

                                The Keyframe Animation Plugin seemed like it was going to take about the same amount of time with much more control of the model than the path I had originally chosen.

                                http://www.simfonia.fr/SAT/index.php?page=compare%26amp;PHPSESSID=a6odgrvpk88nu6ghbt1oohrn37

                                Duane Kemp

                                Kemp Productions
                                Puidoux, Switzerland
                                Gallery:
                                https://duanekemp.artstation.com/

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                                • D Offline
                                  driven
                                  last edited by

                                  @Daune
                                  Chris Glasiers version/update of the same code is possibly a better starting point...

                                  I linked to it earlier in this thread, third or fourth post...

                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    The Snap Connector tool from Cadman might be of some use in all this.
                                    https://extensions.sketchup.com/en/content/snap-connector

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                                    • duanekempD Offline
                                      duanekemp
                                      last edited by

                                      Pilou, I will have to try this and see how this works... and if I can get it to work as I hope it might. Again... thank you for the link.
                                      https://code.google.com/p/sketchup-skel/

                                      Duane Kemp

                                      Kemp Productions
                                      Puidoux, Switzerland
                                      Gallery:
                                      https://duanekemp.artstation.com/

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