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    [REQUEST] Simple bone structure

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    • silvershadowS Offline
      silvershadow
      last edited by

      Oh wow thanks for the interest. Will get back to you soon πŸ˜ƒ

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      • D Offline
        driven
        last edited by

        @sam,

        you should have a look at upgrading this one...
        http://sketchucation.com/forums/viewtopic.php?p=304379#p304379
        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • silvershadowS Offline
          silvershadow
          last edited by

          okay this is sort of what i was thinking of, just an idea
          the initial menu toolbar would be something like this.

          http://i189.photobucket.com/albums/z316/free_shadow/09_1.jpg

          Situation no 01 - Directional items
          you have a couple of objects you want to connect to each other so when ever you move one point it will be glued to each other and only moving in a certain direction.

          http://i189.photobucket.com/albums/z316/free_shadow/01_1.jpg


          http://i189.photobucket.com/albums/z316/free_shadow/02_2.jpg

          so we use the directional bone tool, and lock the x/y axes, leaving the z to move up and down only.
          these bones should be placed in the direction of the object, preferably connecting to each other.

          http://i189.photobucket.com/albums/z316/free_shadow/03_2.jpg

          now we use the second icon, called directional link, and link the bones to the objects,one bone per movable object. once done, whenever you move the bone now.. the object moves also in this direction.

          http://i189.photobucket.com/albums/z316/free_shadow/04_1.jpg

          you can hide the bones structure by clicking the last icon or just maybe have it also in a layer that you can delete in a later stage freezing your model in its position.

          Second situation is organic stuff.
          simple example may be something like this..

          http://i189.photobucket.com/albums/z316/free_shadow/05_1.jpg

          use the non directional bones that can move any direction.
          build a simple bone structure

          http://i189.photobucket.com/albums/z316/free_shadow/06_2.jpg

          now use the non directional link button.
          Maybe have a vertex selection tool like atrisan indicated like this, and link soft selection groups to a bone.

          http://i189.photobucket.com/albums/z316/free_shadow/07_1.jpg

          once done, moving the bones will move the mesh

          http://i189.photobucket.com/albums/z316/free_shadow/08_1.jpg

          this is just an initial idea but it think this can work or even be a plugin that can be sold on the market.

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          • tt_suT Offline
            tt_su
            last edited by

            Ohh... this is an interesting thread!

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            • sdmitchS Offline
              sdmitch
              last edited by

              Well that is certainly a lot to think about. I recently did simple hinged components on the xy plane but this is a whole different animal. Will give it some thought but don't hold your breath.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • silvershadowS Offline
                silvershadow
                last edited by

                πŸ˜ƒ its just some food for thought for future development πŸ˜ƒ

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                • ely862meE Offline
                  ely862me
                  last edited by

                  Can't SketchyPhysics be hacked to support this? For example moving an arm or so. You do it with the move and rotate tools, but you need the hinges to retain the structure in one piece. Of course everything without gravity so it won't just hang there.

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Interesting.
                    There is a chapter in Automatic SketchUp that touches this.
                    Page 288 and forward.
                    http://rhin.crai.archi.fr/rld/pdf/Automatic_SketchUp.pdf

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                    • duanekempD Offline
                      duanekemp
                      last edited by

                      I have a current project that desired keyframe animation with finger movement of a hand on a product design. After research, I purchased the Leap Motion Capture USB device and soft to record the .bvh data. Unfortunately, I couldn't get a response from Leap about technical issues in time, so abandoned the idea for a keyframe animation without the finger manipulation (simple fixed hand animation from one point to another as a consolation).

                      However, I was dreaming during this whole experience that there was a way to import into SU the Zbrush bone structure or something similar to help manipulate a high poly SU model. Since, I've been curious if SU being 64 bit now has others pondering or working on solutions for bone structure, .bvh data recording and model animations.

                      This thread is more than interesting for this reason... Silvershadow, thanks for introducing this subject. I'm following with anticipation.

                      Duane Kemp

                      Kemp Productions
                      Puidoux, Switzerland
                      Gallery:
                      https://duanekemp.artstation.com/

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                      • pilouP Offline
                        pilou
                        last edited by

                        http://code.google.com/p/sketchup-skel/ πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F Offline
                          faust07
                          last edited by

                          bones ... πŸ˜‰
                          Sketchy Physics models from 3D-warehouse


                          "Physics-bones" from 3D-warehouse


                          walking model

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                          • duanekempD Offline
                            duanekemp
                            last edited by

                            Pilou and Faust, thank you for responding.

                            I was hoping to get more time with Brekel Kinect with .bvh support with Leap Motion Capture and use Simfonia animation tools to import the .bvh data into SU. But... dang.... fairly expensive tool, that last one and didn't seem like it would be easy to work with a high poly model.

                            Are there ANY other options than what I've just mentioned than the stop motion animation process described in the videos above?

                            The Keyframe Animation Plugin seemed like it was going to take about the same amount of time with much more control of the model than the path I had originally chosen.

                            http://www.simfonia.fr/SAT/index.php?page=compare%26amp;PHPSESSID=a6odgrvpk88nu6ghbt1oohrn37

                            Duane Kemp

                            Kemp Productions
                            Puidoux, Switzerland
                            Gallery:
                            https://duanekemp.artstation.com/

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                            • D Offline
                              driven
                              last edited by

                              @Daune
                              Chris Glasiers version/update of the same code is possibly a better starting point...

                              I linked to it earlier in this thread, third or fourth post...

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • BoxB Offline
                                Box
                                last edited by

                                The Snap Connector tool from Cadman might be of some use in all this.
                                https://extensions.sketchup.com/en/content/snap-connector

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                                • duanekempD Offline
                                  duanekemp
                                  last edited by

                                  Pilou, I will have to try this and see how this works... and if I can get it to work as I hope it might. Again... thank you for the link.
                                  https://code.google.com/p/sketchup-skel/

                                  Duane Kemp

                                  Kemp Productions
                                  Puidoux, Switzerland
                                  Gallery:
                                  https://duanekemp.artstation.com/

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