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    [REQUEST] Simple bone structure

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    • sdmitchS Offline
      sdmitch
      last edited by

      @silvershadow said:

      Hi guys, I'm wondering if someone is interested in making a simple bone structure plug in that you can make bones and attach it to groups or components for simple posing items like chains, mechanical items or anything thinkable.

      I'm willing to try if you can post a model,version 2014, demonstrating exactly what these "bones" look like and how you think the plugin should operate.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • silvershadowS Offline
        silvershadow
        last edited by

        Oh wow thanks for the interest. Will get back to you soon πŸ˜ƒ

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        • D Offline
          driven
          last edited by

          @sam,

          you should have a look at upgrading this one...
          http://sketchucation.com/forums/viewtopic.php?p=304379#p304379
          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • silvershadowS Offline
            silvershadow
            last edited by

            okay this is sort of what i was thinking of, just an idea
            the initial menu toolbar would be something like this.

            http://i189.photobucket.com/albums/z316/free_shadow/09_1.jpg

            Situation no 01 - Directional items
            you have a couple of objects you want to connect to each other so when ever you move one point it will be glued to each other and only moving in a certain direction.

            http://i189.photobucket.com/albums/z316/free_shadow/01_1.jpg


            http://i189.photobucket.com/albums/z316/free_shadow/02_2.jpg

            so we use the directional bone tool, and lock the x/y axes, leaving the z to move up and down only.
            these bones should be placed in the direction of the object, preferably connecting to each other.

            http://i189.photobucket.com/albums/z316/free_shadow/03_2.jpg

            now we use the second icon, called directional link, and link the bones to the objects,one bone per movable object. once done, whenever you move the bone now.. the object moves also in this direction.

            http://i189.photobucket.com/albums/z316/free_shadow/04_1.jpg

            you can hide the bones structure by clicking the last icon or just maybe have it also in a layer that you can delete in a later stage freezing your model in its position.

            Second situation is organic stuff.
            simple example may be something like this..

            http://i189.photobucket.com/albums/z316/free_shadow/05_1.jpg

            use the non directional bones that can move any direction.
            build a simple bone structure

            http://i189.photobucket.com/albums/z316/free_shadow/06_2.jpg

            now use the non directional link button.
            Maybe have a vertex selection tool like atrisan indicated like this, and link soft selection groups to a bone.

            http://i189.photobucket.com/albums/z316/free_shadow/07_1.jpg

            once done, moving the bones will move the mesh

            http://i189.photobucket.com/albums/z316/free_shadow/08_1.jpg

            this is just an initial idea but it think this can work or even be a plugin that can be sold on the market.

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            • tt_suT Offline
              tt_su
              last edited by

              Ohh... this is an interesting thread!

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              • sdmitchS Offline
                sdmitch
                last edited by

                Well that is certainly a lot to think about. I recently did simple hinged components on the xy plane but this is a whole different animal. Will give it some thought but don't hold your breath.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • silvershadowS Offline
                  silvershadow
                  last edited by

                  πŸ˜ƒ its just some food for thought for future development πŸ˜ƒ

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                  • ely862meE Offline
                    ely862me
                    last edited by

                    Can't SketchyPhysics be hacked to support this? For example moving an arm or so. You do it with the move and rotate tools, but you need the hinges to retain the structure in one piece. Of course everything without gravity so it won't just hang there.

                    Elisei (sketchupper)


                    Before no life was done on Earth it was THE LIFE ITSELF...GOD
                    Come and See EliseiDesign

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Interesting.
                      There is a chapter in Automatic SketchUp that touches this.
                      Page 288 and forward.
                      http://rhin.crai.archi.fr/rld/pdf/Automatic_SketchUp.pdf

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                      • duanekempD Offline
                        duanekemp
                        last edited by

                        I have a current project that desired keyframe animation with finger movement of a hand on a product design. After research, I purchased the Leap Motion Capture USB device and soft to record the .bvh data. Unfortunately, I couldn't get a response from Leap about technical issues in time, so abandoned the idea for a keyframe animation without the finger manipulation (simple fixed hand animation from one point to another as a consolation).

                        However, I was dreaming during this whole experience that there was a way to import into SU the Zbrush bone structure or something similar to help manipulate a high poly SU model. Since, I've been curious if SU being 64 bit now has others pondering or working on solutions for bone structure, .bvh data recording and model animations.

                        This thread is more than interesting for this reason... Silvershadow, thanks for introducing this subject. I'm following with anticipation.

                        Duane Kemp

                        Kemp Productions
                        Puidoux, Switzerland
                        Gallery:
                        https://duanekemp.artstation.com/

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                        • pilouP Offline
                          pilou
                          last edited by

                          http://code.google.com/p/sketchup-skel/ πŸ˜‰

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • F Offline
                            faust07
                            last edited by

                            bones ... πŸ˜‰
                            Sketchy Physics models from 3D-warehouse


                            "Physics-bones" from 3D-warehouse


                            walking model

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                            • duanekempD Offline
                              duanekemp
                              last edited by

                              Pilou and Faust, thank you for responding.

                              I was hoping to get more time with Brekel Kinect with .bvh support with Leap Motion Capture and use Simfonia animation tools to import the .bvh data into SU. But... dang.... fairly expensive tool, that last one and didn't seem like it would be easy to work with a high poly model.

                              Are there ANY other options than what I've just mentioned than the stop motion animation process described in the videos above?

                              The Keyframe Animation Plugin seemed like it was going to take about the same amount of time with much more control of the model than the path I had originally chosen.

                              http://www.simfonia.fr/SAT/index.php?page=compare%26amp;PHPSESSID=a6odgrvpk88nu6ghbt1oohrn37

                              Duane Kemp

                              Kemp Productions
                              Puidoux, Switzerland
                              Gallery:
                              https://duanekemp.artstation.com/

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                              • D Offline
                                driven
                                last edited by

                                @Daune
                                Chris Glasiers version/update of the same code is possibly a better starting point...

                                I linked to it earlier in this thread, third or fourth post...

                                john

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  The Snap Connector tool from Cadman might be of some use in all this.
                                  https://extensions.sketchup.com/en/content/snap-connector

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                                  • duanekempD Offline
                                    duanekemp
                                    last edited by

                                    Pilou, I will have to try this and see how this works... and if I can get it to work as I hope it might. Again... thank you for the link.
                                    https://code.google.com/p/sketchup-skel/

                                    Duane Kemp

                                    Kemp Productions
                                    Puidoux, Switzerland
                                    Gallery:
                                    https://duanekemp.artstation.com/

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