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    Wrong rotated textures

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    • john2J Offline
      john2
      last edited by

      Often while modeling rectangular and straight faces when I apply texture, it gets applied in a rotated way? I have to manually then rotate the texture intuitively which is not accurate. How can I solve it? I have tried using thomthom UV toolkit but it does not solve this issue.

      Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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      • Dave RD Offline
        Dave R
        last edited by

        How about an example image?

        Etaoin Shrdlu

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        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

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        • D Offline
          driven
          last edited by

          are the faces reversed?

          john

          learn from the mistakes of others, you may not live long enough to make them all yourself...

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          • Wo3DanW Offline
            Wo3Dan
            last edited by

            @john2 said:

            Often while modeling rectangular and straight faces when I apply texture, it gets applied in a rotated way?
            This happens with changed (rotated) drawing axes. Is this what happens in your case?
            @john2 said:

            I have to manually then rotate the texture intuitively which is not accurate. How can I solve it?....
            The green rotation pin snaps to edges and guides.
            A guide rotated a known angle makes exact rotation possible. Be sure to have the red texture pin on the edge/guide intersection prior to the rotation taking place.

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            • john2J Offline
              john2
              last edited by

              @wo3dan said:

              @john2 said:

              Often while modeling rectangular and straight faces when I apply texture, it gets applied in a rotated way?
              This happens with changed (rotated) drawing axes. Is this what happens in your case?
              @john2 said:

              I have to manually then rotate the texture intuitively which is not accurate. How can I solve it?....
              The green rotation pin snaps to edges and guides.
              A guide rotated a known angle makes exact rotation possible. Be sure to have the red texture pin on the edge/guide intersection prior to the rotation taking place.

              Yes, that is exactly what was happening. Thanks for telling about the red pin πŸ˜„ πŸ‘

              I also found a plugin

              https://extensions.sketchup.com/en/content/eneroth-texture-positioning-tools πŸ˜„

              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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              • Dave RD Offline
                Dave R
                last edited by

                Still struggling with those screwed up axes from your poorly created CAD file, huh?

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • john2J Offline
                  john2
                  last edited by

                  @dave r said:

                  Still struggling with those screwed up axes from your poorly created CAD file, huh?

                  Yeah, I was running out of time. It was too late to make a fresh cad file with all the axes correct and then do Sketchupping again. That's why I was desperate for the plugin. But phew..I'm done with the work. I made a sketchup model for a 32 acre site which was the largest one I've ever worked upon. πŸ˜„

                  The funny part is that I never cared about axes in Autocad for 8 years or so (the same time I've been working with sketchup). And things went really well in sketchup.

                  But now in 2014-15 I faced this really big trouble. 😳

                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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