Problems with a half-torus
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@box said:
No, I meant this bit.
Thankyou Box, well spotted I have sorted those out.
I then tried to save it as a solid but the entity info says it a Group(1 in model) I ran SolidSolver and it reported this:
**SolidSolver:
The Selected Group is still NOT 'Solid' !
77 Unfaced/Coplanar Edges Removed
0 Holes Healed
0 Small Faces Healed
26 Partition/Flaps Removed
0 Split-Edges Merged**Clicked on the 'yes' to get them removed and then this message:
**SolidSolver:
This Group/Instance can never be solved into a 'Solid'!
Try manually adding/removing Edges/Faces...
[Undo if appropriate]**I'm afraid I'm not sure how to find these edges and faces in order to delete them
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Use a combination of Xray mode and SectionPlanes to 'look inside' the object.
You can select a face and press <delete>, or [where it's not 'destructive'] use the Erase tool to delete unwanted edges and related faces.To reiterate what was said several times before...
A 'solid' object cannot contain anything but geometry [guides are acceptable BUT best avoided]
That geometry consists of edges and faces.
Every edge must have exactly two faces associated with it.
No fewer, no more.
So that means...
No faceless edges.
No edges with only one face - e.g. around a 'hole' or forming the edge of a 'flap' or 'shelf'.
No edges with more that two faces - e.g. internal 'partitions' where some edges have three or more faces, or two otherwise solid-looking forms [like two cubes] sharing a 'common edge' - so that some edges have four faces !
No overlaid faces - this is rare, but sometimes two faces 'that ought to auto-merge into one' continue to exists and so their edges then have extra faces too !In your case the SolidSolver messages suggests multiple 'internal partitions'.
If these are too convoluted, then deleting one might then compromise what's left and so result in no solution...
In that case only a manual fix suffices...
My algorithms [aka 'brain'] isnot up to solving some of the complex balls-ups which you users can contrive !!
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Teig, two of the holes on the bottom are causing the problem, as pointed out in the following image.
If you pull those 2 faces down a fraction of a mm and clean up the resulting internal faces, the model becomes solid.
@teig said:
So I don't need the supporting material if I go to a commercial printer? I'm starting to think that it might be the better option.
For a part with this complexity, you'd be better off. Something like Shapeways Strong and Flexible (S&F) plastic should work well. BTW, since this is a part for a carburetor, how hot would the piece get? Shapeways S&F melting point is ~180C.
ABS from a desktop printer melts at ~200C.
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@tig said:
Use a combination of Xray mode and SectionPlanes to 'look inside' the object.
You can select a face and press <delete>, or [where it's not 'destructive'] use the Erase tool to delete unwanted edges and related faces.To reiterate what was said several times before...
A 'solid' object cannot contain anything but geometry [guides are acceptable BUT best avoided]
That geometry consists of edges and faces.
Every edge must have exactly two faces associated with it.
No fewer, no more.
So that means...
No faceless edges.
No edges with only one face - e.g. around a 'hole' or forming the edge of a 'flap' or 'shelf'.
No edges with more that two faces - e.g. internal 'partitions' where some edges have three or more faces, or two otherwise solid-looking forms [like two cubes] sharing a 'common edge' - so that some edges have four faces !
No overlaid faces - this is rare, but sometimes two faces 'that ought to auto-merge into one' continue to exists and so their edges then have extra faces too !In your case the SolidSolver messages suggests multiple 'internal partitions'.
If these are too convoluted, then deleting one might then compromise what's left and so result in no solution...
In that case only a manual fix suffices...
My algorithms [aka 'brain'] isnot up to solving some of the complex balls-ups which you users can contrive !!
I'm sorry if it doesn't sink in quickly... Your explanation there is useful - a bit more 'plain English' that I can understand
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@d12dozr said:
Teig, two of the holes on the bottom are causing the problem, as pointed out in the following image.
[attachment=1:1wvyo62i]<!-- ia1 -->Capture.JPG<!-- ia1 -->[/attachment:1wvyo62i]If you pull those 2 faces down a fraction of a mm and clean up the resulting internal faces, the model becomes solid.
Thank you very much once again d12dozr. I pulled those faces down by 0.03mm, grouped it again, it reported back as a group sigh . I exploded it again, pushed the faces 'up', it wanted to snap to .04mm so I left it, did the other one. Drumroll It reported back as solid!!!
@d12dozr said:
@teig said:
So I don't need the supporting material if I go to a commercial printer? I'm starting to think that it might be the better option.
For a part with this complexity, you'd be better off. Something like Shapeways Strong and Flexible (S&F) plastic should work well. BTW, since this is a part for a carburetor, how hot would the piece get? Shapeways S&F melting point is ~180C.
ABS from a desktop printer melts at ~200C.
You pre-empted my next question
Either of those two plastics should be fine then, I can't imagine it getting over 180C even in traffic on a summer's day? The venturi will constantly pulling cool air over it as well.
[attachment=0:1wvyo62i]<!-- ia0 -->Sub Stack11v6solidFinal.skp<!-- ia0 -->[/attachment:1wvyo62i]
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Great! It's a learning process, and you're getting a crash course
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@d12dozr said:
Great! It's a learning process, and you're getting a crash course
You're not wrong there!!!
Just trying to get a quote now, had one for Β£43 which I thought a bit harsh so I'm trying some other companies now.
I can't see the plastic you recommended so I've just gone for 'standard' ABS.
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Airbox Bellmouth2.skpI think I've cracked it!
I've drawn another one tonight, a mere hour to draw:
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Looks good!
You can use the soften edges window to smooth out some of the lines (no difference for printing, only looks nicer ). -
@teig said:
Just trying to get a quote now, had one for Β£43 which I thought a bit harsh so I'm trying some other companies now.
That's about the best price for a part of this size on a commercial printer. Cost on a desktop printer is about 1/10 that price, which is the biggest advantage of using one of them. With your newer design, you actually have a little more room for cleaning out support material.
@cotty said:
Looks good!
You can use the soften edges window to smooth out some of the lines (no difference for printing, only looks nicer ).+1
On the flip side, this is closer to what it'll look like after printing:
See the faceting on the curved bell surface? If you want that to print smooth, you'll need to increase the # of segments on the curves (Chapter 4 of the book). If the faceting is no problem, then you're good to go.
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The faceting is a problem, I would need to polish all those off to a mirror surface, for the bellmouth itself at least, the mounting flange etc doesn't matter.
I've been told that some desktop printers will automatically build in support material so it looks like it's going back to that again -
Can I increase the number of circle segments now? Or will I need to redraw it from scratch again?
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Definitely redo the model with higher resolution curves then - no reason to polish by hand more than necessary! Once you've push/pulled or follow-me'd, it has to be redrawn, unless you saved the intermediate steps like I show in the book.
Yep, pretty much any printer will automatically add the support material - that's whats shown in the T-rex model I posted before. Cleaning the support material is the tricky part, especially in an enclosed area like your model. Sorry if I didn't make that clear earlier.
Here's a video showing how the support material is cleaned out. On this particular model, it went very well.
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Thanks again d12dozr, that is a real help. I thought I had to put in all those supports and had been scrabbling around the t'interweb trying to find where and what spacing you put them in at.
Back to the drawing board for v14 it is then....
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I am getting the hang of it! V19 was drawn in 45 minutes last night, solid first time
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Cool but you have forgotten the V6!
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New design is SEXY!
One question...is this area under much stress? If so it may be a good idea to add some meat so it doesn't break easily.
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Not much stress, it only has to hold the weight of itself up and the one my mate test-printed weighed in at 50g so not very much at all, nothing that a suitable washer won't support (I hope ). This version will weigh in a fair bit lighter too.
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Well since you pointed that out I've had the compulsion to fiddle But... I can't work out a way to add a bit of 'meat' to that area? Short of starting from scratch that is. To strengthen that area I've tried making an arc on the base and Push/Pulling but it leaves gaps.
v6 added for Pilou
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