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    Problems with a half-torus

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    • TeigT Offline
      Teig
      last edited by

      I wonder what's wrong now... It's a long night on shift and started drawing an elbow, it's an exercise really with the general (virtual) notion being to mount the bellmouth up out of the way. So I started fiddling and came up with this:

      Elbow v1.jpg

      It gave me a bit of bother trying to draw the support flanges, the result being it's not solid. I'm being told I'll need to manually remove faults. That's my latest problem, I've duplicated and scaled up trying to use the 'Dave R' technique but it doesn't work, SolidSolver unable to fix it. Anyone for some guidance on this one?

      Elbow.skp

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      • BoxB Offline
        Box
        last edited by

        If you intersect the top face of the flange with the collar you can remove the face you can see in the tube. Then a bit of cleanup of some stray lines and it is a solid.
        I can give it to you fixed if you want it.

        I just noticed it is a group, so edits on the big one won't flow to the small one.

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        • TeigT Offline
          Teig
          last edited by

          Oh fiddle! I should have done it as a component.... 😑 I'll try and figure out what you mean Box, I may be back soon... πŸ˜„

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          • TeigT Offline
            Teig
            last edited by

            Strewth! How do you intersect them? There's a trio of choices, with face, with model and with selection, none seem to work.

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            • TeigT Offline
              Teig
              last edited by

              @box said:

              I can give it to you fixed if you want it.

              Yes please Box! My grey matter is frazzled πŸ˜„

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              • BoxB Offline
                Box
                last edited by

                Here, I'll give you this gif, and see how you go.
                But remember to make it a component this time.

                Edit:if you are wondering what the first context menu was, it was just the intersect face one, but it was off screen so a moved down and did it again to get it where you could see it.


                With selection.gif

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                • TeigT Offline
                  Teig
                  last edited by

                  And I thank you once again Box, I did what you said, couldn't see what you could see to understand why it worked bu the result is solid! πŸ˜„

                  Elbow.skp

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                  • BoxB Offline
                    Box
                    last edited by

                    On your original when you look into the pipe you see a blue face, this it the back side of the top face of the flange, so by intersecting that face you can remove the part blocking your airflow, and then removing the other edge/ring gets rid of an internal face.


                    Inner Face.gif

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                    • TeigT Offline
                      Teig
                      last edited by

                      I knew immediately I'd have internal face when I pulled 'backwards' didn't know to get rid though. I do now πŸ˜„ Onwards and upwards, time of home soon for some sleepsssss. Once again, TVM Box.

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                      • TeigT Offline
                        Teig
                        last edited by

                        Been playing again tonight and seem to have nailed it πŸ˜„

                        Elbow5star.jpg

                        Elbow.skp

                        Now to get rid of the five star mount and think about how to draw a snap-on clip type system. I've drawn loads of bellmouths of various sizes; it'd be really cool to be able to clip-on clip-off different ones and be able to compare the difference in the torque/power response immediately πŸ€“

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                        • D Offline
                          d12dozr
                          last edited by

                          Superb, Teig! It's neat to watch your progression from the beginning of the thread to now πŸ‘

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • BoxB Offline
                            Box
                            last edited by

                            Indeed is is good to see.
                            Have you thought about a keyhole type slide fitting.
                            Slide it on and a simple quick release split pin to lock it.

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                            • TeigT Offline
                              Teig
                              last edited by

                              Or R-pins for more simplicity? Yes, good idea. I've been looking around at plastic snap-clips for ideas but that might be simpler.

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                              • TeigT Offline
                                Teig
                                last edited by

                                @d12dozr said:

                                Superb, Teig! It's neat to watch your progression from the beginning of the thread to now πŸ‘

                                I did that myself at the weekend, looked back to the start of the thread that is, my comical first-attempts put a smile on my face πŸ˜„

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                                • TeigT Offline
                                  Teig
                                  last edited by

                                  @box said:

                                  Have you thought about a keyhole type slide fitting.
                                  Slide it on and a simple quick release split pin to lock it.

                                  I'm not sure what you had in mind Box, but I've knocked this together as a concept, can anyone see why it wouldn't work?

                                  Split pin Catch.jpg

                                  Split pin Catch.skp

                                  I know the split pin isn't long enough but I can't figure out how to stretch it and it's only for demo.

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                                  • TeigT Offline
                                    Teig
                                    last edited by

                                    An hour later and I've managed to attach the clips to my model:

                                    Elbow for Catch System.jpg

                                    Solid Inspector2 is reporting them as solid, SolidSolver is saying I need to select one or other. How would I go about combining the three components into one solid?

                                    Elbow for Catch System.skp

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      Assuming the main part is a solid [group it and see its Entity Info...] you'll need to 'merge' the 'clips'
                                      Note:
                                      The 'clip' on the right is not in the same relationship to the pipe as the left 'clip'.
                                      I assume it should be...
                                      Also the back edge of the clips intersect oddly with the pipe-part and their backside radius does not match the pipe's either [see image] - it will mean far more tweaking later on...
                                      Fix those and then with the parts in the same context use 'intersect'.
                                      You should then be able to use SolidInspector/SolidSolver OR add a SectionPlane to look inside and erase the unwanted faces/edges.


                                      Capture.PNG

                                      TIG

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        Even easier than using Intersect with Model would be to make the elbow a solid group, the select all 3 groups, Right Click > Outer Shell to combine them into a solid group.

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @d12dozr said:

                                          Even easier than using Intersect with Model would be to make the elbow a solid group, the select all 3 groups, Right Click > Outer Shell to combine them into a solid group.
                                          But, isn't that a Pro only Solids feature ?

                                          TIG

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            @tig said:

                                            @d12dozr said:

                                            Even easier than using Intersect with Model would be to make the elbow a solid group, the select all 3 groups, Right Click > Outer Shell to combine them into a solid group.
                                            But, isn't that a Pro only Solids feature ?

                                            outer shell is in suFree8 and suMake.. it's the only solid tool which is in both free and pro versions.

                                            (it's the same thing as Union in suPro.. though for whatever reason, i find it more reliable than union in pro so i use outer shell.. but really, i can't figure out why suPro includes both OuterShell and Union πŸ˜‰ )


                                            EDIT
                                            well, apparently there is a difference:

                                            Just a moment...

                                            favicon

                                            (help.sketchup.com)

                                            @unknownuser said:

                                            The result of an outer shell is similar to the result of a union. However, the result of an outer shell can only contain external faces while the result of a union can also contain internal geometry.

                                            there's an example image of the difference between the two at that link.. i guess i've never encountered a situation which would require union vs outerShell.

                                            dotdotdot

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