sketchucation logo sketchucation
    • Login
    ⚠️ Attention | Having issues with Sketchucation Tools 5? Report Here

    Free-form play area [artificial turf]

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    18 Posts 6 Posters 696 Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • BoxB Offline
      Box
      last edited by

      If you use small enough segments in your sandbox mesh and vary the radius of the smoove tool you can create very smooth and detailed surfaces.
      I've just pushed this about a bit to give you a rough idea, but with some nice sculpting then intersect it with the shape you want you have a nice golfcourse like play area.


      Sand.JPG

      1 Reply Last reply Reply Quote 0
      • utilerU Offline
        utiler
        last edited by

        Thanks Box, I might even give that one a try!!

        purpose/expression/purpose/....

        1 Reply Last reply Reply Quote 0
        • ntxdaveN Offline
          ntxdave
          last edited by

          Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

          1 Reply Last reply Reply Quote 0
          • panixiaP Offline
            panixia
            last edited by

            @utiler said:

            Hey thanks for chiming in, Marcello!
            Your 'attempt' file is probably close to what I was thinking; I like how you've graded the front edge down to the ground but I want to be able to manipulate the surface into soft mounds...

            Might be time to buy Vertex tools! πŸ‘

            so you need sort of a mix of those two shapes?
            a dense quadmesh like the second file shaped like the first model?

            1 Reply Last reply Reply Quote 0
            • panixiaP Offline
              panixia
              last edited by

              @ntxdave said:

              Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

              are you asking me? in that case..

              i selected only the bottom face of the original model and erased the rest (keeping a copy for height reference) than used mainly native offset, split tools and quadface tools "add loops" and "connect edges" to get the main quad subdivision then started shaping it whith vertex tools and finally subdivide and smooth to get the higher poly version..

              1 Reply Last reply Reply Quote 0
              • ntxdaveN Offline
                ntxdave
                last edited by

                @panixia said:

                @ntxdave said:

                Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

                are you asking me? in that case..

                i selected only the bottom face of the original model and erased the rest (keeping a copy for height reference) than used mainly native offset, split tools and quadface tools "add loops" and "connect edges" to get the main quad subdivision then started shaping it whith vertex tools and finally subdivide and smooth to get the higher poly version..

                Thanks for the reply. I have been sick and have not been online for a few days.

                I am not sure what tools you are talking about when you sap "split tools and quadface tools 'add loops' and 'connect edges'".

                I tried doing some research about how to create a mesh (which I assume is what you mean by quad faces).

                I also looked at your model and tried to us the Smooth tool but it would not allow me to enter anything in the VCB. All I could do was use the Move tool to change any of the terrain.

                I can seem some potential down the road of wanting to use this kind of capability (event though my normal work does not include anything like this).

                1 Reply Last reply Reply Quote 0
                • panixiaP Offline
                  panixia
                  last edited by

                  you need a bunch of plugin to do this sort of stuff.. sketchup don't support it natively..
                  here is a list of the most useful for this kindof modeling there is a lot of tutorials on youtube for each of them. also give a look at this and also similar videos just in case you are wondering why quad is better https://www.youtube.com/watch?v=k_S1INdEmdI

                  quadface tools
                  http://sketchucation.com/forums/viewtopic.php?t=39442

                  vertex tools
                  http://sketchucation.com/shop/extensions/297-vertex-tools-for-sketchup

                  split tools
                  http://sketchucation.com/forums/viewtopic.php?t=43376

                  curviloft
                  http://sketchucation.com/forums/viewtopic.php?t=28586

                  extrude tools
                  http://sketchucation.com/forums/viewtopic.php?t=25362

                  artisan
                  http://sketchucation.com/shop/extensions/254-artisan-organic-toolset

                  thru paint
                  http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=60

                  sketch uv
                  http://sketchucation.com/forums/viewtopic.php?t=44501

                  joint push pull
                  http://sketchucation.com/forums/viewtopic.php?t=54771

                  beziere spline
                  http://sketchucation.com/forums/viewtopic.php?t=13563

                  1 Reply Last reply Reply Quote 0
                  • BoxB Offline
                    Box
                    last edited by

                    You might be missing some of the basics about using sandbox tools.
                    You can adjust the grid size and the radius of the smoove tool.


                    Sand.gif

                    1 Reply Last reply Reply Quote 0
                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      @panixia said:

                      you need a bunch of plugin to do this sort of stuff.. sketchup don't support it natively..

                      Thanks a lot. I will check all of these out to "educate" myself. I think this is exactly what I was asking. πŸ˜„

                      @Box - Thanks to you as well. I had watched some very interesting tutorials (The Sketchup School and Harcast) and understand how to use the Sandbox tools. However, when I tried to use the Smooth tool with panixia's (playspace organic)skp file, it would not allow me to set the radius for the Smooth tool.

                      My initial curiosity was how to divide the face into quads. While I understand how to create the TIN with the Sandbox tools, you can only do that by defining a rectangular area. What if you have a different shaped area (like the original post) where you want to define some terrain or other surface (like a human form). It appears that you need to use something like the tool panixia has pointed out.

                      1 Reply Last reply Reply Quote 0
                      • pbacotP Offline
                        pbacot
                        last edited by

                        Here's an oldy. You can start there. Some advances and techniques have been added since. Tal shows how to create an irregular sandbox shape from scratch among other tips.

                        https://sites.google.com/site/3dbasecamp2008/all-sessions-2008/working-with-terrain-and-other-irregular-surfaces

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                        1 Reply Last reply Reply Quote 0
                        • pilouP Offline
                          pilou
                          last edited by

                          By Fredo6

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • ntxdaveN Offline
                            ntxdave
                            last edited by

                            @pbacot said:

                            Here's an oldy. You can start there. Some advances and techniques have been added since. Tal shows how to create an irregular sandbox shape from scratch among other tips.

                            https://sites.google.com/site/3dbasecamp2008/all-sessions-2008/working-with-terrain-and-other-irregular-surfaces

                            WOW - What a video. πŸ‘ πŸ‘ πŸ‘

                            This addressed exactly the kind of issues I had in the back of my mind. I have stored a reference to this video. If anyone is working in landscaping or needs to create something like a canopy type object this is a MUST video to watch.

                            The replies from you guys is exactly why I come to Sketchucation every day. 😍

                            1 Reply Last reply Reply Quote 0
                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              @pilou said:

                              By Fredo6

                              Again, thanks for sharing.......still another approach.

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement