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    Free-form play area [artificial turf]

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    • panixiaP Offline
      panixia
      last edited by

      oh wait.. maybe you are looking more into something like this..


      playspace organic.skp

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      • utilerU Offline
        utiler
        last edited by

        Hey thanks for chiming in, Marcello!
        Your 'attempt' file is probably close to what I was thinking; I like how you've graded the front edge down to the ground but I want to be able to manipulate the surface into soft mounds...

        Might be time to buy Vertex tools! πŸ‘

        purpose/expression/purpose/....

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        • BoxB Offline
          Box
          last edited by

          If you use small enough segments in your sandbox mesh and vary the radius of the smoove tool you can create very smooth and detailed surfaces.
          I've just pushed this about a bit to give you a rough idea, but with some nice sculpting then intersect it with the shape you want you have a nice golfcourse like play area.


          Sand.JPG

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          • utilerU Offline
            utiler
            last edited by

            Thanks Box, I might even give that one a try!!

            purpose/expression/purpose/....

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            • ntxdaveN Offline
              ntxdave
              last edited by

              Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

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              • panixiaP Offline
                panixia
                last edited by

                @utiler said:

                Hey thanks for chiming in, Marcello!
                Your 'attempt' file is probably close to what I was thinking; I like how you've graded the front edge down to the ground but I want to be able to manipulate the surface into soft mounds...

                Might be time to buy Vertex tools! πŸ‘

                so you need sort of a mix of those two shapes?
                a dense quadmesh like the second file shaped like the first model?

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                • panixiaP Offline
                  panixia
                  last edited by

                  @ntxdave said:

                  Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

                  are you asking me? in that case..

                  i selected only the bottom face of the original model and erased the rest (keeping a copy for height reference) than used mainly native offset, split tools and quadface tools "add loops" and "connect edges" to get the main quad subdivision then started shaping it whith vertex tools and finally subdivide and smooth to get the higher poly version..

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    @panixia said:

                    @ntxdave said:

                    Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

                    are you asking me? in that case..

                    i selected only the bottom face of the original model and erased the rest (keeping a copy for height reference) than used mainly native offset, split tools and quadface tools "add loops" and "connect edges" to get the main quad subdivision then started shaping it whith vertex tools and finally subdivide and smooth to get the higher poly version..

                    Thanks for the reply. I have been sick and have not been online for a few days.

                    I am not sure what tools you are talking about when you sap "split tools and quadface tools 'add loops' and 'connect edges'".

                    I tried doing some research about how to create a mesh (which I assume is what you mean by quad faces).

                    I also looked at your model and tried to us the Smooth tool but it would not allow me to enter anything in the VCB. All I could do was use the Move tool to change any of the terrain.

                    I can seem some potential down the road of wanting to use this kind of capability (event though my normal work does not include anything like this).

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                    • panixiaP Offline
                      panixia
                      last edited by

                      you need a bunch of plugin to do this sort of stuff.. sketchup don't support it natively..
                      here is a list of the most useful for this kindof modeling there is a lot of tutorials on youtube for each of them. also give a look at this and also similar videos just in case you are wondering why quad is better https://www.youtube.com/watch?v=k_S1INdEmdI

                      quadface tools
                      http://sketchucation.com/forums/viewtopic.php?t=39442

                      vertex tools
                      http://sketchucation.com/shop/extensions/297-vertex-tools-for-sketchup

                      split tools
                      http://sketchucation.com/forums/viewtopic.php?t=43376

                      curviloft
                      http://sketchucation.com/forums/viewtopic.php?t=28586

                      extrude tools
                      http://sketchucation.com/forums/viewtopic.php?t=25362

                      artisan
                      http://sketchucation.com/shop/extensions/254-artisan-organic-toolset

                      thru paint
                      http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=60

                      sketch uv
                      http://sketchucation.com/forums/viewtopic.php?t=44501

                      joint push pull
                      http://sketchucation.com/forums/viewtopic.php?t=54771

                      beziere spline
                      http://sketchucation.com/forums/viewtopic.php?t=13563

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                      • BoxB Offline
                        Box
                        last edited by

                        You might be missing some of the basics about using sandbox tools.
                        You can adjust the grid size and the radius of the smoove tool.


                        Sand.gif

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                        • ntxdaveN Offline
                          ntxdave
                          last edited by

                          @panixia said:

                          you need a bunch of plugin to do this sort of stuff.. sketchup don't support it natively..

                          Thanks a lot. I will check all of these out to "educate" myself. I think this is exactly what I was asking. πŸ˜„

                          @Box - Thanks to you as well. I had watched some very interesting tutorials (The Sketchup School and Harcast) and understand how to use the Sandbox tools. However, when I tried to use the Smooth tool with panixia's (playspace organic)skp file, it would not allow me to set the radius for the Smooth tool.

                          My initial curiosity was how to divide the face into quads. While I understand how to create the TIN with the Sandbox tools, you can only do that by defining a rectangular area. What if you have a different shaped area (like the original post) where you want to define some terrain or other surface (like a human form). It appears that you need to use something like the tool panixia has pointed out.

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            Here's an oldy. You can start there. Some advances and techniques have been added since. Tal shows how to create an irregular sandbox shape from scratch among other tips.

                            https://sites.google.com/site/3dbasecamp2008/all-sessions-2008/working-with-terrain-and-other-irregular-surfaces

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • pilouP Offline
                              pilou
                              last edited by

                              By Fredo6

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • ntxdaveN Offline
                                ntxdave
                                last edited by

                                @pbacot said:

                                Here's an oldy. You can start there. Some advances and techniques have been added since. Tal shows how to create an irregular sandbox shape from scratch among other tips.

                                https://sites.google.com/site/3dbasecamp2008/all-sessions-2008/working-with-terrain-and-other-irregular-surfaces

                                WOW - What a video. πŸ‘ πŸ‘ πŸ‘

                                This addressed exactly the kind of issues I had in the back of my mind. I have stored a reference to this video. If anyone is working in landscaping or needs to create something like a canopy type object this is a MUST video to watch.

                                The replies from you guys is exactly why I come to Sketchucation every day. 😍

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                                • ntxdaveN Offline
                                  ntxdave
                                  last edited by

                                  @pilou said:

                                  By Fredo6

                                  Again, thanks for sharing.......still another approach.

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