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    Free-form play area [artificial turf]

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    • panixiaP Offline
      panixia
      last edited by

      i didn't 100% understand what you are tryng to achieve, but when it comes to irregular curved surface and flattening planes and curves and so on, the smove tool is a toy compared to vertex tool.. try it!

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      • panixiaP Offline
        panixia
        last edited by

        i'm not sure if is something like this what you need to do.. give a look..


        playspace attempt.skp

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        • panixiaP Offline
          panixia
          last edited by

          oh wait.. maybe you are looking more into something like this..


          playspace organic.skp

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          • utilerU Offline
            utiler
            last edited by

            Hey thanks for chiming in, Marcello!
            Your 'attempt' file is probably close to what I was thinking; I like how you've graded the front edge down to the ground but I want to be able to manipulate the surface into soft mounds...

            Might be time to buy Vertex tools! πŸ‘

            purpose/expression/purpose/....

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            • BoxB Offline
              Box
              last edited by

              If you use small enough segments in your sandbox mesh and vary the radius of the smoove tool you can create very smooth and detailed surfaces.
              I've just pushed this about a bit to give you a rough idea, but with some nice sculpting then intersect it with the shape you want you have a nice golfcourse like play area.


              Sand.JPG

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              • utilerU Offline
                utiler
                last edited by

                Thanks Box, I might even give that one a try!!

                purpose/expression/purpose/....

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

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                  • panixiaP Offline
                    panixia
                    last edited by

                    @utiler said:

                    Hey thanks for chiming in, Marcello!
                    Your 'attempt' file is probably close to what I was thinking; I like how you've graded the front edge down to the ground but I want to be able to manipulate the surface into soft mounds...

                    Might be time to buy Vertex tools! πŸ‘

                    so you need sort of a mix of those two shapes?
                    a dense quadmesh like the second file shaped like the first model?

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                    • panixiaP Offline
                      panixia
                      last edited by

                      @ntxdave said:

                      Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

                      are you asking me? in that case..

                      i selected only the bottom face of the original model and erased the rest (keeping a copy for height reference) than used mainly native offset, split tools and quadface tools "add loops" and "connect edges" to get the main quad subdivision then started shaping it whith vertex tools and finally subdivide and smooth to get the higher poly version..

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @panixia said:

                        @ntxdave said:

                        Since I have never worked with a mesh, I have to ask what tool you used to convert his original drawing into a mesh.

                        are you asking me? in that case..

                        i selected only the bottom face of the original model and erased the rest (keeping a copy for height reference) than used mainly native offset, split tools and quadface tools "add loops" and "connect edges" to get the main quad subdivision then started shaping it whith vertex tools and finally subdivide and smooth to get the higher poly version..

                        Thanks for the reply. I have been sick and have not been online for a few days.

                        I am not sure what tools you are talking about when you sap "split tools and quadface tools 'add loops' and 'connect edges'".

                        I tried doing some research about how to create a mesh (which I assume is what you mean by quad faces).

                        I also looked at your model and tried to us the Smooth tool but it would not allow me to enter anything in the VCB. All I could do was use the Move tool to change any of the terrain.

                        I can seem some potential down the road of wanting to use this kind of capability (event though my normal work does not include anything like this).

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                        • panixiaP Offline
                          panixia
                          last edited by

                          you need a bunch of plugin to do this sort of stuff.. sketchup don't support it natively..
                          here is a list of the most useful for this kindof modeling there is a lot of tutorials on youtube for each of them. also give a look at this and also similar videos just in case you are wondering why quad is better https://www.youtube.com/watch?v=k_S1INdEmdI

                          quadface tools
                          http://sketchucation.com/forums/viewtopic.php?t=39442

                          vertex tools
                          http://sketchucation.com/shop/extensions/297-vertex-tools-for-sketchup

                          split tools
                          http://sketchucation.com/forums/viewtopic.php?t=43376

                          curviloft
                          http://sketchucation.com/forums/viewtopic.php?t=28586

                          extrude tools
                          http://sketchucation.com/forums/viewtopic.php?t=25362

                          artisan
                          http://sketchucation.com/shop/extensions/254-artisan-organic-toolset

                          thru paint
                          http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=44552%26amp;start=60

                          sketch uv
                          http://sketchucation.com/forums/viewtopic.php?t=44501

                          joint push pull
                          http://sketchucation.com/forums/viewtopic.php?t=54771

                          beziere spline
                          http://sketchucation.com/forums/viewtopic.php?t=13563

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                          • BoxB Offline
                            Box
                            last edited by

                            You might be missing some of the basics about using sandbox tools.
                            You can adjust the grid size and the radius of the smoove tool.


                            Sand.gif

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                            • ntxdaveN Offline
                              ntxdave
                              last edited by

                              @panixia said:

                              you need a bunch of plugin to do this sort of stuff.. sketchup don't support it natively..

                              Thanks a lot. I will check all of these out to "educate" myself. I think this is exactly what I was asking. πŸ˜„

                              @Box - Thanks to you as well. I had watched some very interesting tutorials (The Sketchup School and Harcast) and understand how to use the Sandbox tools. However, when I tried to use the Smooth tool with panixia's (playspace organic)skp file, it would not allow me to set the radius for the Smooth tool.

                              My initial curiosity was how to divide the face into quads. While I understand how to create the TIN with the Sandbox tools, you can only do that by defining a rectangular area. What if you have a different shaped area (like the original post) where you want to define some terrain or other surface (like a human form). It appears that you need to use something like the tool panixia has pointed out.

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Here's an oldy. You can start there. Some advances and techniques have been added since. Tal shows how to create an irregular sandbox shape from scratch among other tips.

                                https://sites.google.com/site/3dbasecamp2008/all-sessions-2008/working-with-terrain-and-other-irregular-surfaces

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  By Fredo6

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • ntxdaveN Offline
                                    ntxdave
                                    last edited by

                                    @pbacot said:

                                    Here's an oldy. You can start there. Some advances and techniques have been added since. Tal shows how to create an irregular sandbox shape from scratch among other tips.

                                    https://sites.google.com/site/3dbasecamp2008/all-sessions-2008/working-with-terrain-and-other-irregular-surfaces

                                    WOW - What a video. πŸ‘ πŸ‘ πŸ‘

                                    This addressed exactly the kind of issues I had in the back of my mind. I have stored a reference to this video. If anyone is working in landscaping or needs to create something like a canopy type object this is a MUST video to watch.

                                    The replies from you guys is exactly why I come to Sketchucation every day. 😍

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                                    • ntxdaveN Offline
                                      ntxdave
                                      last edited by

                                      @pilou said:

                                      By Fredo6

                                      Again, thanks for sharing.......still another approach.

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