Animating Water Spray
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Be nice is the main rule.
If someone thinks they are getting unfair treatment you can report that thread, post or person.
My advice would be engage with those that offer and add value.
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Once upon a post there was a handy solution to the origiinal request...
@unknownuser said:
Ok, let me tidy this thing up, set up an animation plan and I'll get back to you.
...but from the very next post forward it went very bad. All the chatter in the background seems to have spoiled a good thing. At least I would have enjoyed creating a little animated piece for you. It has been a while since I made that kind of offer.
Once upon a time my suggestion would have prompted others to try their own hand at an example with their own tools. As you know....a picture...a thousand words,,, and so on.
That didn't happen.....things have changed.
There is a lot for you to learn to pull off this animation whether it be Lumion or Blender. To suggest 3 days is going to get you satisfactory results is not realistic.
Anyone who has created the scene you have described and animated it, including water effects will say that it is very advanced and tedious work.If it does become a priority for you to complete this work I still offer free Lumion advise when and if you buy a licence. I have no affiliation to Lumion. I just enjoy unusual projects.
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@unknownuser said:
To suggest 3 days is going to get you satisfactory results is not realistic.
You would be surprised how easy it actually is when you follow a good video tutorial, I did a water physics tutorial last year in Blender and was able to learn and render out a great result in just an afternoon.
30 hours is a lot of time IMO to achieve a good result.
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Did u stick with Blender?
I see Rombout is pretty ace with it these days.
I recently bought the CGmasters environmental series. Andy Burrows covers everything in that. Top notch
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@rich o brien said:
Did u stick with Blender?
I see Rombout is pretty ace with it these days.
I recently bought the CGmasters environmental series. Andy Burrows covers everything in that. Top notch
The real answer is no, however in defense I must say that I started learning in summer when work was slow and since then touch wood I have been busy and will continue this summer. 50% got busy and 50% because I'm a lazy bastard.
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I hear you.
Work before play.
Good to be busy.
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30 hours is a lot of time IMO to achieve a good result.
I will look forward to seeing the finished animation......some day.
Hopefully the results will be posted here. -
5 days till deadline and here I am considering learning blender.....
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Just consider this the PM I would have sent (We don't have that privilege in the fish bowl)
Pete is the one that popped up on this (excuse the alliteration) If he says blender is possible then I believe him. I know that his conscience will also bother him to see you struggling so he will be a source of support. I would take advantage of his wisdom and go for it.
PS: If you fall short I can do it in 24 hours and that option will remain open for you.
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You're a champion Roland. Am just waiting to hear back on the fabled renderable GIF in TWR2.
The power of animation within sketchup with a lot of what I do is that we make rapid changes - stakeholders see the project animated and suddenly want a raft of changes that they didn't realize they wanted when they saw the original drawing.
This has a lot of power and adds to the iterative beauty of SU.
I have done a lot of elementary animations with Keyframe Animation, Proper Animation, Simfonia Animation Tools and SketchyPhysics. The powerfull element has always been that people can see the idea actually working, ask for some changes and see it working 24 hours later with the changes made. While this is possible with other workflows its a little more time intensive and therefore stressful. I'm not sure stressful is the reason I got into SU in the first place - more like "maximum return with minimum input".
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@unknownuser said:
The power of animation within Sketchup with a lot of what I do is that we make rapid changes -
Lumion is for real-time animated development. The design workflow allows for rapid iterations. Lumion renders animations in minutes not hours. It is just in another league. I am sorry they have placed such a large price tag on it. It certainly limits it's exposure.
Remember how much fun Sketchup was the first day? Lumion...the same...You are running out of time..... ...sorry! that's not very nice.
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Don't worry, 90% of the animated objects are ordered in SU using keyframe - I can run a hi-res direct export from SU if I need to. But as we all know; the details are what really impress people so am trying to make it really "pop".
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I hope you are able to attempt it in some form. It will be interesting.
Good luck!! -
@unknownuser said:
Pete is the one that popped up on this (excuse the alliteration) If he says blender is possible then I believe him. I know that his conscience will also bother him to see you struggling so he will be a source of support. I would take advantage of his wisdom and go for it.
Not this time,I'm way to busy to be bothered with my conscience.
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Currently melting my CPU as we speak - not sure what protection Windows offers for CPU core temperature but I hit 104 degrees celsius before HP coolsense said "sleep time".
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I see you are hard at it.
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Wondered about putting ice near it but that would probably just ingest water vapour
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I am a bit over kill considering the outside temp is -20
My cooling system doesn't work very hard.
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This was posted this morning by a newcomer to the Lumion Forum.
It was created with the latest release, Lumion Pro 5.
This would have been an afternoon job not an epic. -
This is not raytracing right? Its some other form of rendering?
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