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    REQ: Checking if components (solids) intersect

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    • BoxB Offline
      Box
      last edited by

      You can turn gravity off or make it stronger etc in the Physics settings.

      Although it's worth noting what happens in 0 gravity.

      http://i155.photobucket.com/albums/s296/storeben/SU/Gravity.gif

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      • TIGT Offline
        TIG Moderator
        last edited by

        Assuming they do/could overlap, then you need to check for geometry intersections.
        Try this - you pass two arguments - references to a group or component-instance - returns ' true' if they do intersect|touch, or ' false' if there is no intersection [or 'nil' if incorrect arguments]: e.g. TIG.intersect?(e1, e2)

        module TIG
        	def self.intersect?(e1=nil, e2=nil)
        		if e1.is_a?(Sketchup;;Group) || e1.is_a?(Sketchup;;ComponentInstance)
        			if e1.is_a?(Sketchup;;Group)
        				es1 = e1.entities
        			else
        				es1 = e1.definition.entities
        			end
        			fail = false
        		else
        			fail = true
        		end
        		if e2.is_a?(Sketchup;;Group) || e2.is_a?(Sketchup;;ComponentInstance)
        			fail = false
        		else
        			fail = true
        		end
        		if fail
        			puts("#{self}.intersect? requires references to two groups/component-instances.\nReturns 'true' [intersecting || touching] or 'false'.")
        			return nil
        		end
        		ens = e1.parent.entities
        		tr1 = e1.transformation
        		grp = ens.add_group()
        		grp.transform!(tr1) ### so can see cut lines IF erase! is disabled at the end !
        		ges = grp.entities
        		es1.intersect_with(true, tr1, ges, tr1, true, e2)
        		if ges[0]
        			int = true
        		else
        			int = false
        		end
        		grp.erase!
        		return int
        	end
        end
        

        Note that they do not need to be 'solids', but a check for that could be added...

        TIG

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        • B Offline
          Bobvandevoort
          last edited by

          @tig said:

          Assuming they do/could overlap, then you need to check for geometry intersections.
          Try this - you pass two arguments - references to a group or component-instance - returns ' true' if they do intersect|touch, or ' false' if there is no intersection [or 'nil' if incorrect arguments]: e.g. TIG.intersect?(e1, e2)

          module TIG
          > 	def self.intersect?(e1=nil, e2=nil)
          > 		if e1.is_a?(Sketchup;;Group) || e1.is_a?(Sketchup;;ComponentInstance)
          > 			if e1.is_a?(Sketchup;;Group)
          > 				es1 = e1.entities
          > 			else
          > 				es1 = e1.definition.entities
          > 			end
          > 			fail = false
          > 		else
          > 			fail = true
          > 		end
          > 		if e2.is_a?(Sketchup;;Group) || e2.is_a?(Sketchup;;ComponentInstance)
          > 			fail = false
          > 		else
          > 			fail = true
          > 		end
          > 		if fail
          > 			puts("#{self}.intersect? requires references to two groups/component-instances.\nReturns 'true' [intersecting || touching] or 'false'.")
          > 			return nil
          > 		end
          > 		ens = e1.parent.entities
          > 		tr1 = e1.transformation
          > 		grp = ens.add_group()
          > 		grp.transform!(tr1) ### so can see cut lines IF erase! is disabled at the end !
          > 		ges = grp.entities
          > 		es1.intersect_with(true, tr1, ges, tr1, true, e2)
          > 		if ges[0]
          > 			int = true
          > 		else
          > 			int = false
          > 		end
          > 		grp.erase!
          > 		return int
          > 	end
          > end
          

          Note that they do not need to be 'solids', but a check for that could be added...

          That seems really nice and cool but I've never worked with ruby nor the ruby interface in sketchup.
          I do have some basic coding skills in C (and some other languages).

          Does it matter that instead of having groups that I have components (as far as I understood it doesn't).

          SUSolids sees all my components as solids at the moment so if that is what you mean by solid than yes all my components are solids.

          Furthermore I understand the code more or less up till the checking if there're actually 2 components selected. After that it's a bit unclear how it checks for the intersection (it seems like you're using the intersection tool but the arguments are unclear).

          Further it should be possible to just use a for loop to check the whole model for intersections right?


          One other thing would it be possible to check for only touching between just 2 components (multiple would be better) in a certain plain (of 1 of the components).

          So let me explain that a bit more correctly by first telling what I want to use the check for. I want to make a move command/script/tool that moves 1 a component along an axis (both direction being possible) until it collides with another surface/component. This means that if a component is moved along the x-axis it should only look if it's touching any other components in the x-direction (or an yz-plane). Meaning if I have a rod in a cylinder with their longitudinal axis in the x-axis and I let the rod be moved/translated along the x-axis than even if their walls are touching in the y or z direction it should stop the translation. The translation should be stopped as soon as an intersection or a touch at base of the rod touches and yz-plane is detected.

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          • TIGT Offline
            TIG Moderator
            last edited by

            My example code checks if any two given groups OR component-instances 'intersect'.
            It only works if the two things are in the same entities context, but I assume you haven't nested things...
            So TIG.intersect(e1,e2) returns 'true' or 'false' if they intersect|touch or if they are separate, it returns 'nil' if you pass wrong arguments.
            They do not need to be solids for this test.
            To test all objects in a context try this [NOTE: you also need to have pre-loaded the ' TIG.intersect? code !]

            module TIG
            	def self.intersectALL()
            		model=Sketchup.active_model
            		ss=model.selection
            		ents=model.active_entities
            		ss.clear
            		gps=ents.grep(Sketchup;;Group)
            		ins=ents.grep(Sketchup;;ComponentInstance)
            		ens=gps+ins
            		ens.uniq!
            		ens.compact!
            		(ens.length-1).times{|i|
            			(ens.length-1).times{|j|
            				next if j==i
            				if self.intersect?(ens[i], ens[j])
            					ss.add(ens[i])
            					ss.add(ens[j])
            				end
            			}
            		}
            		puts "Any intersecting groups/component-intsnces are highlighted..."
            	end
            end
            

            To run it use TIG.intersectALL
            All groups/component-instances that intersect or touch are highlighted...
            It highlights all groups/component-intsances that intersect...

            TIG

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            • B Offline
              Bobvandevoort
              last edited by

              Hey TIG,

              Thanks a lot again that is really helpful 😄

              Three more things though, one I do have nested components (otherwise my model is unmanageble) which makes it troublesome to use it like this in my final script. (btw I only use components)

              Secondly what if I just want to find intersecting components (groups/element) and not also touching ones.

              The last thing is I now understand both codes except for a part concerning the first script

                grp = ens.add_group()
                    grp.transform!(tr1) ### so can see cut lines IF erase! is disabled at the end !
                    ges = grp.entities
                    es1.intersect_with(true, tr1, ges, tr1, true, e2)
                    if ges[0]
                       int = true
                    else
                       int = false
                    end
              

              A few things here, sometimes the intersection lines fail to show up. (this is when I have nested component but these components are not touching or intersecting anything)

              the intersect_with is still unclear to me.
              we make a group of the first entity 1 which we call grp
              then do a transformation (now is this a simple translation or a true transformation and how should I envision that in skp)
              We say ges= the entities that were transformed
              Now we intersect all the entities in ges with e2, which if an intersect occurs removes all elements from ges as for as I understand. However what's the reason the es1.intersect_with.

              Also why can't we by example use something like this

              
              
              result = e1.intersect(e2)
              if result == nil
                 int = false
              else 
                  int = true
              

              Please keep in mind this is my first time doing any programming in ruby and for SU, so I had to read up on some of the coding before I could reply.

              Thank you very much for the help 😄

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              • TIGT Offline
                TIG Moderator
                last edited by

                My 'simple' example expects both of the passed objects [group/component-instance] to be in the same context - just as you might when doing the intersection manually on two selected objects.
                If they are not in the same entities-context they probably won't intersect logically, unless you somehow apply both of their 'transformations' in the intersection-tests - I'll have to think about that...


                Here's a breakdown of the code...

                grp = ens.add_group() This adds a temporary group to contain the intersection edges, if any
                grp.transform!(tr1) ### so can see cut lines IF erase! is disabled at the end ! It's as the ### note says - it moves the intersection lines back to where you'd expect them to be, rather than at the ORIGIN - if you erase! the grp you never see it...
                ges = grp.entities A reference to the grp entities context
                es1.intersect_with(true, tr1, ges, tr1, true, e2) The complicated 'intersect_with' - the first passed group/component-instance 'e1' [referenced earlier as 'es1'] is intersected with the second passed group/component-instance 'e2' [final argument in the ()], the other arguments in the () are 'true' to tell it to put the intersected geometry into another context, 'ges' sets the destination of the intersected geometry [the grp's entities], 'tr1' the transformation of 'e1', 'true' to include any hidden objects in the intersection, and as mentioned before 'e2' the second object that is being intersected with...
                if ges[0] int = true else int = false end This final part tests for any entities inside the 'grp' entities-context 'ges': if so 'int' is 'true' otherwise it's 'false'...
                Not included in your snippet - it then does grp.erase! to remove the temporary group, and return 'int'...


                It would be difficult to test for a full intersection rather than a touching.
                If you make two box groups and place them so the definitely overlap and select them and do a context-menu 'intersect-selection' you'll get a set of edges - visible if you move the two groups away.
                If you move a group so that 'kiss' - i.e. touch on a face - and repeat the intersect-selection, you still get geometry where they touch.
                There is no easily identifiable difference between the two - the full-intersection set is clearly '3d' BUT a touching set of edges could be equally complex...

                The only way to test otherwise... is to consider every vertex in a group and see if its position [adjusted for the container's transformation AND the potentially intersected second container's transformation] is inside the second object - probably with a 'raytest'.
                But even then it'd be quite possible to intersect two objects in such a way that no vertices from one are inside the other, BUT a true intersection still exists !


                Any suggestions on how a full-intersection versus a touching-intersection can be determined would be appreciated...

                TIG

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                • B Offline
                  Bobvandevoort
                  last edited by

                  Thanks for the really awesome explanation.

                  I know a way that works (and just finished writing it) however it requires the pro version.

                  I wrote it "ruby code editor" plugin and there for used the selection in the model to set the two components. (link http://www.alexschreyer.net/projects/sketchup-ruby-code-editor/)

                  it works good so far only got a little error when I try to turn the material red of the intersecting component part.

                  mod = Sketchup.active_model # Open model
                  ent = mod.entities # All entities in model
                  sel = mod.selection # Current selection
                   instance1 = sel[0]
                   instance2 = sel[1]
                   ci_def = instance1.definition 
                   tr1 = instance1.transformation
                   test1 = Sketchup.active_model.entities.add_instance ci_def, tr1
                   ci_def2 = instance2.definition 
                   tr2 = instance2.transformation
                   test2 = Sketchup.active_model.entities.add_instance ci_def2, tr2
                   result = test1.intersect(test2) # I can delete this later using something like an observer but would have to figure out how that works, also need to figure out how to make this work for more than 2 components and I need to figure out how to do it (multi)nested components.
                   cnt = result.entities.count 
                  if  cnt > 0
                   int=true
                   result.material='red'
                     # result.definition.entities.each {|ent|           ###When I run this in the plugin in console I get the following error "Done. Ruby says; uninitialized constant AS_RubyEditor;;RubyEditor;;Face"
                     #   if ent.is_a? Sketchup;;Face
                     #    Face.material = 'red' #Sketchup;;Color.new(255, 0, 0)
                     #  end}
                  else
                   int=false
                  end
                  
                  #return int
                  
                  

                  If I run the code normally I get the following output "Done. Ruby says: red"
                  However the faces aren't red they just stay the original color.

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                  • G Offline
                    glro
                    last edited by

                    @bobvandevoort said:

                    ..
                    If I run the code normally I get the following output "Done. Ruby says: red"
                    However the faces aren't red they just stay the original color.

                    they are red, actually... but inside. Faces a reversed

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      It's not Face.material = 'red'
                      it'd be ent.material = 'red'

                      TIG

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                      • P Offline
                        pgarmyn
                        last edited by

                        @TIG
                        In method def self.intersectALL()

                        (ens.length-1).times{|i|
                                 (ens.length-1).times{|j|
                                    next if j<=i # in place of  ; next if j==i
                                    if self.intersect?(ens[i], ens[j])
                                       ss.add(ens[i])
                                       ss.add(ens[j])
                                    end
                                 }
                        

                        next if j<=i ( in place of next if j==i )
                        prevents double checking (slower) and double results.
                        If intersect?(ens[1], ens[2]) has been tested, then we don't have to test intersect?(ens[2], ens[1])

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                        • G Offline
                          glro
                          last edited by

                          @pgarmyn said:

                          @TIG
                          In method def self.intersectALL()

                          (ens.length-1).times{|i|
                          >          (ens.length-1).times{|j|
                          >             next if j<=i # in place of  ; next if j==i
                          >             if self.intersect?(ens[i], ens[j])
                          >                ss.add(ens[i])
                          >                ss.add(ens[j])
                          >             end
                          >          }
                          

                          next if j<=i ( in place of next if j==i )
                          prevents double checking (slower) and double results.
                          If intersect?(ens[1], ens[2]) has been tested, then we don't have to test intersect?(ens[2], ens[1])

                          I don't know why, but neither TIG's version, nor yours, works on my computer

                          this is how i changed the code:

                          		model=Sketchup.active_model
                          		ss=model.selection
                          		ents=model.active_entities
                          		ss.clear
                          		gps=ents.grep(Sketchup;;Group)
                          		ins=ents.grep(Sketchup;;ComponentInstance)
                          		ens=gps+ins
                          		ens.uniq!
                          		ens.compact!
                          		for i in (0..ens.length-1)
                          			for j in ((i+1)..ens.length-1)
                          				if TIG.intersect?(ens[i], ens[j])
                          					ss.add(ens[i])
                          					ss.add(ens[j])
                          				end
                          			end
                          		end
                                  puts "Any intersecting groups/component-instances are highlighted..."
                          

                          length-1 because it because i begins at 0...
                          and the i+1 to avoid comparing i to itself

                          is this version much slower than yours?

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                          • P Offline
                            pgarmyn
                            last edited by

                            @giro

                            		model=Sketchup.active_model
                            		ss=model.selection
                            		ents=model.active_entities
                            		ss.clear
                            		gps=ents.grep(Sketchup;;Group)
                            		ins=ents.grep(Sketchup;;ComponentInstance)
                            		ens=gps+ins
                            		ens.uniq!
                            		ens.compact!
                            		for i in (0..ens.length-2)  ############changed from length-1 to length-2
                            			for j in ((i+1)..ens.length-1)
                            				if TIG.intersect?(ens[i], ens[j])
                            					ss.add(ens[i])
                            					ss.add(ens[j])
                            				end
                            			end
                            		end
                                    puts "Any intersecting groups/component-instances are highlighted..."
                            

                            I think, in this case, the last TIG.intersect?(ens[i], ens[j]) is with i=length-2 and j=length-1
                            Otherwise j = i+1 will become ens.length : for 5 elements (0 to 4) in ens, j will be 5.

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                            • G Offline
                              glro
                              last edited by

                              @pgarmyn said:

                              @glro

                              I think, in this case, the last TIG.intersect?(ens[i], ens[j]) is with i=length-2 and j=length-1
                              Otherwise j = i+1 will become ens.length : for 5 elements (0 to 4) in ens, j will be 5.

                              yes, i agree
                              it works in both cases, but your version should be faster

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                              • B Offline
                                Bobvandevoort
                                last edited by

                                @tig said:

                                It's not Face.material = 'red'
                                it'd be ent.material = 'red'

                                Thanks this solved it 😄

                                Btw there's a way to do it with the intersect_with function and rule out most of the touching elements.
                                Any 3d volume needs at least 4 faces, so do a face count for ges and see if it equals 4 or more.
                                I know there probably some odd situations where it would still only be touching but then you could check if the faces form a solid if it doesn't form a solid it's a touch (I think this should be a correct way to implement this).

                                Let me know your thought about this method 😉

                                (in any real 3d modeling you only need to find volumetric intersections and if you also want to find out of they are thouching we already have the method you previously described.

                                Everybody else thanks for the response and sorry for the delay on my side with responding, I have been away for 2 days.

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                                • P Offline
                                  pgarmyn
                                  last edited by

                                  @bobvandevoort
                                  To rule out most of the elements :
                                  You can exclude elements based on boundingbox values :
                                  Elements a and b won't intersect
                                  If a.bounds.max.x < b.bounds.min.x
                                  If a.bounds.min.x > b.bounds.max.x
                                  If ..... 4 other tests with .y and .z

                                  I'm not shure if this will speed up your code. I can imagen that those tests are also done by the (faster) intersect method of the API

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                                  • G Offline
                                    glro
                                    last edited by

                                    @pgarmyn said:

                                    @giro

                                    		model=Sketchup.active_model
                                    > 		ss=model.selection
                                    > 		ents=model.active_entities
                                    > 		ss.clear
                                    > 		gps=ents.grep(Sketchup;;Group)
                                    > 		ins=ents.grep(Sketchup;;ComponentInstance)
                                    > 		ens=gps+ins
                                    > 		ens.uniq!
                                    > 		ens.compact!
                                    > 		for i in (0..ens.length-2)  ############changed from length-1 to length-2
                                    > 			for j in ((i+1)..ens.length-1)
                                    > 				if TIG.intersect?(ens[i], ens[j])
                                    > 					ss.add(ens[i])
                                    > 					ss.add(ens[j])
                                    > 				end
                                    > 			end
                                    > 		end
                                    >         puts "Any intersecting groups/component-instances are highlighted..."
                                    

                                    I think, in this case, the last TIG.intersect?(ens[i], ens[j]) is with i=length-2 and j=length-1
                                    Otherwise j = i+1 will become ens.length : for 5 elements (0 to 4) in ens, j will be 5.

                                    i tried to run this code in sketchup 15 64 bits, thinking it could run faster than is sketchup 8

                                    All the contrary

                                    it is much slower in sketchup 15 64 bits... (about 10 times...)

                                    i am very disapointed

                                    am i the only one to experience that?

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                                    • B Offline
                                      Bobvandevoort
                                      last edited by

                                      This is my version of the srcipt for now that seems to work for all non nested component instances

                                      module Bob
                                      
                                      # Huge parts of this code were written by TIG this is a sligthly modified version
                                      
                                      	def self.intersectBob?(e1=nil, e2=nil)
                                      	
                                      		mod = Sketchup.active_model # Open model
                                      		ent = mod.entities # All entities in model
                                      		instance1 = e1 #sel[0]
                                      		instance2 = e2 #sel[1]
                                      		ci_def = instance1.definition 
                                      		tr1 = instance1.transformation
                                      		test1 = Sketchup.active_model.entities.add_instance ci_def, tr1
                                      		ci_def2 = instance2.definition 
                                      		tr2 = instance2.transformation
                                      		test2 = Sketchup.active_model.entities.add_instance ci_def2, tr2
                                      		result = test1.intersect(test2) 
                                      		cnt = result.entities.count 
                                      		if  cnt > 0
                                      			int=true
                                      			result.definition.entities.each {|ent|
                                      			if ent.is_a? Sketchup;;Face
                                      				ent.material = 'red' #Sketchup;;Color.new(255, 0, 0)
                                      			end}
                                      		else
                                      		int=false
                                      		end
                                      		
                                      	return int
                                      	end 
                                      	
                                      	#def self.del()	#does not work like this typing Bob.del into the ruby console, meaning result has to be changed from local to global variable but I don't know how yet
                                      	#result.erase!	
                                      	#end	
                                      
                                      	def self.intersectALL()
                                      		model=Sketchup.active_model
                                      		ss=model.selection
                                      		ents=model.active_entities
                                      		ss.clear
                                      		gps=ents.grep(Sketchup;;Group)
                                      		ins=ents.grep(Sketchup;;ComponentInstance)
                                      		ens=gps+ins
                                      		ens.uniq!
                                      		ens.compact!
                                      		(ens.length).times{|i|
                                      			(ens.length).times{|j|
                                      				next if j<=i
                                      				if self.intersectBob?(ens[i], ens[j])
                                      					ss.add(ens[i])
                                      					ss.add(ens[j])
                                      				end
                                      			}
                                      		}
                                      		puts "Any intersecting component-instances are highlighted..."
                                      	end
                                      end
                                      
                                      

                                      In this script I still need to fix the deleting function which later will have to be added to an observer class so as soon as another is clicked (or a button is pressed) the resulting intersection is deleted.

                                      The more important function that still has to be added is that it does the check for all the nested components (and possibly groups).

                                      @giro
                                      I only have the 32 bits version so can't say

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