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    Spiral help please

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    • ntxdaveN Offline
      ntxdave
      last edited by

      You guys make me want to run and hide Here I was proud and happy that I finally got the screw created and then you guys just blew me away.

      @box that is a really neat animation. Curios about the software you used for the animation.

      @Jeff - that was a really interesting video.

      @DaveR - I like the way you had multiple pitches to your helix and the transparency to the finished blade.

      Honestly, I enjoy feedback like in this thread. For people like myself you certainly help me to advance my skills by reaching out and, at the very minimum, trying to learn new things which I do not normally use in the work I do. One never knows when one of he "tricks" you learn from these exercises will help solve something you are trying to do.

      😍 😍 😍

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      • pilouP Offline
        pilou
        last edited by

        @Jeff
        There is an auto intersection at one place! πŸ’š

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @pilou said:

          @Jeff
          There is an auto intersection at one place! πŸ’š

          rhino doesn't have collision detection.. maybe solidworks does πŸ˜‰

          (if we're talking about the same thing)

          dotdotdot

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          • pilouP Offline
            pilou
            last edited by

            @unknownuser said:

            (if we're talking about the same thing)

            I suppose yes πŸ˜„

            autoint.jpg

            Else Albertsoft is like your Rhino! πŸ’š

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @pilou said:

              I suppose yes πŸ˜„

              haha.. i like your line choice for pointing out the problem in that picture πŸ˜†

              dotdotdot

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              • BoxB Offline
                Box
                last edited by

                @ntxdave said:

                @box that is a really neat animation. Curios about the software you used for the animation.

                It's all Sketchup, just a very simple bit of Sketchy Physics.

                Here's a quick one for those with an everlasting sweet tooth.
                You'll have to take my word for it that there is a lifting mechanism inside bringing the balls back to the top.

                http://i155.photobucket.com/albums/s296/storeben/SU/Perpetual Gumballs.gif

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  @box said:

                  @ntxdave said:

                  @box that is a really neat animation. Curios about the software you used for the animation.

                  It's all Sketchup, just a very simple bit of Sketchy Physics

                  OK - how do you do that animation with Sketchup?

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                  • BoxB Offline
                    Box
                    last edited by

                    It's done with a plugin called Sketchy Physics, one of the most frustrating and fun plugins ever sent to torture us.
                    There is a servo hinge on the little door at the top that opens with a slider and then it is simple gravity that makes the ball run.
                    The chains, pulleys, buckets and assorted clockwork machinery that is running on the inside to elevate the balls, is a tad more complex.
                    I'll warn you now before you rush off to try it, it doesn't work with 2015 yet.

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      @box said:

                      It's done with a plugin called Sketchy Physics, one of the most frustrating and fun plugins ever sent to torture us.
                      There is a servo hinge on the little door at the top that opens with a slider and then it is simple gravity that makes the ball run.
                      The chains, pulleys, buckets and assorted clockwork machinery that is running on the inside to elevate the balls, is a tad more complex.
                      I'll warn you now before you rush off to try it, it doesn't work with 2015 yet.

                      Sorry to keep coming back but are you saying that Sketchy Physics creates the animated gif file?

                      Another "learning" question: How do you achieve the indented curve look of your spiral blade? I have never had to do anything like this but when I learn tricks like that from you guys it helps me get a better overall grip of the tool.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Pinky's ball wins the race at each time! πŸ’š

                        @unknownuser said:

                        It's done with a plugin called Sketchy Physics, one of the most frustrating and fun plugins ever sent to torture us.

                        Actualized and debuged by Anton πŸ˜‰
                        And a new other engine physic must be released always by Anton! β˜€ MSPhysics

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • M Offline
                          mac1
                          last edited by

                          @kathryng said:

                          Oh I got all of that. It was not the array that was the problem, it was that when I copied the array and moved it up on the blue axis it did not line up? Guess I'll try it again...

                          Reason you have the unconnected points the line you are dealing with is really a diagonal of a rectangle and needs to be longer than the segment of the circle and the angle is established by how much you want the lead angle.
                          To get the correct angle and line length just extrude the top face of the circle for example 1 foot, draw a diagonal line from one circle end point to the next one on top the that circle, that will give the line length and the angle. The you can do the radial copy and they will match, then do a right to left select of those lines and use the array copy to copy to height you want or you could delete the lines you don't want and then copy up=> up to you.
                          BTW the 1 foot is probably bigger than you want since you are moving up 1 ft for each 15 degs. of rotation assuming you are using the default 24 seg. circle. That is your design decision. Moving up the end point will also work but you need to be very careful to use the inference engine or you can easily be in error by a small number

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                          • BoxB Offline
                            Box
                            last edited by

                            @ntxdave said:

                            Sorry to keep coming back but are you saying that Sketchy Physics creates the animated gif file?

                            Not exactly, Sketchy creates the animation within sketchup and I have simply used a screen recorder to capture it. I think the plugin has a way of exporting the animation, but I've not gone into that and I may be wrong. I know it does save animations that you can view from any angle though. Having looked further I see you can export the animation as PNG, JPG or SKP frames.

                            @ntxdave said:

                            Another "learning" question: How do you achieve the indented curve look of your spiral blade? I have never had to do anything like this but when I learn tricks like that from you guys it helps me get a better overall grip of the tool.

                            There are quite a few ways, everyone has their favourite, screw was mentioned a few posts back, curviloft will do it, some of tig's tools etc etc

                            This is one way, Eneroth makes some fantastic plugins but is very quiet about them, better known on the Extension warehouse I think.
                            This is done using her Upright Extruder.

                            http://i155.photobucket.com/albums/s296/storeben/SU/Up.gif

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