Change number of facets in a circle.
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I reduced it to a minimum size, copy pasted into a new drawing, and it persists...
heres the new skp...prob_cir.skp
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You're working at a very small scale with lots of tiny segments and faces. Scaling up doesn't stop the bugsplats but I'd guess it's at the root of your problems.
When opening it in 2014 faces will disappear rather than bugsplat.
I would suggest if you want to work with so many segments in your curves that you work at a larger scale. Then resize the whole model when you are finished.Edit: Looks like you have found a bug. It is reproducible.
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cross posted with you box, but you came to the same conclusion,
...I really think this is a new bug...
john
EDITED out the embarrassing bit where I was certain it was the nesting...lol
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It's definitely a bug.
It happens with polygons also and you don't even need the second circle.
Draw a circle or poly of any size, draw a line in any direction from any endpoint on the shape, select the circle/poly and change the segments in entity info. Splat.
I have submitted splats Referencing it as Circle Segment Bug. -
Glad it is not just me, this works fine even at that size in 2014.
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To splat or not to splat, that is the question...
The answer seems to depend on the size of the circle. I can start SU, draw a small circle, select the outside edge and change the number of increments from 24 to 360 and it works.
OTOH, start SU, draw circle of 702.1495m (yes, that is what I need to do), select the outside edge and change the number of increments from 24 to 360 and splat.
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This unexpected and new bug in v2015 has been reported to Trimble's "experts"... who are 'looking at it'.
This does NOT happen with earlier versions of SketchUp...When you have a existing Circle you can use Entity Info to change its segmentation.
If you add some intersecting Lines the split up Circle's parts become Arcs, again you can then use Entity Info to change the segmentation of those Arcs.
BUT if the intersection with a Line results in an Arc that is effectively swept through 360º - so that its start vertex is at the same point as its end vertex... then later on you will get a BugSplat when trying to change the segments in Entity InfoThis also happens with any 'split' Curves - Circles, Polygons or even newly made 360º Arcs - when they share a share/end vertex point...
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@tig said:
BUT if the intersection with a Line results in an Arc that is effectively swept through 360º - so that its start vertex is at the same point as its end vertex... then later on you will get a BugSplat when trying to change the segments in Entity Info
That's exactly what I was doing (a line from 0,0,0 out some distance equal to the desired radius following by moving to that point to start the circle, finishing it at 0,0,0 again). Only then, huh? Wow... that's an odd one.
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