Change number of facets in a circle.
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File New
======== Starting GL ========CBaseGLView::OnInitialUpdate
InitializeOpenGL
GetActivePixelFormat
Got PF= 40 from registry
IsValidPixelFormatInfo
requestedpf.accel=1
ARB functions NOT available.
nPfds=134
Pixel format 6 does not do a swap copy.
Pixel format 7 does not do a swap copy.
Pixel format 8 does not do a swap copy.
Pixel format 9 does not do a swap copy.
Pixel format 10 does not do a swap copy.
Pixel format 11 does not do a swap copy.
Pixel format 18 does not do a swap copy.
Pixel format 19 does not do a swap copy.
Pixel format 20 does not do a swap copy.
Pixel format 21 does not do a swap copy.
Pixel format 22 does not do a swap copy.
Pixel format 23 does not do a swap copy.
Pixel format 30 does not do a swap copy.
Pixel format 31 does not do a swap copy.
Pixel format 32 does not do a swap copy.
Pixel format 33 does not do a swap copy.
Pixel format 34 does not do a swap copy.
Pixel format 35 does not do a swap copy.
Pixel format 42 does not do a swap copy.
Pixel format 43 does not do a swap copy.
Pixel format 44 does not do a swap copy.
Pixel format 45 does not do a swap copy.
Pixel format 46 does not do a swap copy.
Pixel format 47 does not do a swap copy.
Pixel format 54 does not do a swap copy.
Pixel format 55 does not do a swap copy.
Pixel format 56 does not do a swap copy.
Pixel format 57 does not do a swap copy.
Pixel format 58 does not do a swap copy.
Pixel format 59 does not do a swap copy.
Pixel format 66 does not do a swap copy.
Pixel format 67 does not do a swap copy.
Pixel format 68 does not do a swap copy.
Pixel format 69 does not do a swap copy.
Pixel format 74 does not do a swap copy.
Pixel format 75 does not do a swap copy.
Pixel format 76 does not do a swap copy.
Pixel format 77 does not do a swap copy.
Pixel format 82 does not do a swap copy.
Pixel format 83 does not do a swap copy.
Pixel format 84 does not do a swap copy.
Pixel format 85 does not do a swap copy.
Pixel format 90 does not do a swap copy.
Pixel format 91 does not do a swap copy.
Pixel format 92 does not do a swap copy.
Pixel format 93 does not do a swap copy.
Pixel format 40 is valid
GLConfigUtils::GetActivePixelFormat ... returning specified format 40
Make a context ... pf=40
Got context @af6be80 error=0
GL initialization succeeded
UseHWAccelerationFirstTime
Got vendor (NVIDIA Corporation) renderer(GeForce GTX 460/PCIe/SSE2)
Returning 1
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Tool(SelectionTool)
***** First UI thread = 6996
Start(Open)Commit(1)
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have you updated Visualiser, they have a v2015 beta update...
known issue with old version in v2015
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I have the latest version of visualizer, v1.2.
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does the splat still occur when you disable Visualizer in 'Extensions' [and restart SketchUp]?
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The weird thing is that as I removed the extensions I still got the bugsplat. I have no further information except that with NO extensions it does not occur. Rather like painting a large object where you keep going around in circles. I cannot identify a single plugin but with no plugins it does not happen.
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The SketchUcation Extension and the su_ standard ones are unlikely to cause a 'splat'.
The Visualizer has been fingered in some recent incompatibility issues...
If you disable just that Visualizer Extension and restart SketchUp is that effective in preventing the 'splat' ? [you can NOT just disable an Extension and expect things to change immediately - a restart is needed, because the tool is still loaded until you restart ] -
Thanks, I understand a restart is required between disabling and testing and have done so in between each plugin removal. I have visualizer installed as well as the sketchucation tools and circles are behaving themselves when I change facet numbers. I will have to install one at a time with a check and go from there.
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Hold the bus, when a circle is in a group or component, with visualizer there IS a bugsplat. One step further at least.
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file in a ticket at Visualizer Support and give them a link to this post...
they are very prompt at chasing things up...
john
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No visualizer, same event when the circle is within a group within a component. Bleep.
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The weird thing here is that in 2014, with a version of the model used in 2015, I can carry out that operation with no problems, it is driving me to distraction. I had a huge relief when 2015 turned up and for a while everything was great so this is almost certainly something within su 2015. Really bleeeeeeeep.
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does it also happen if you change the same in 'Entities Info'
I tried it in a simple embedded group without issue for either method...
can you post the simplest skp that fails [ saved just prior to the segment change...]
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I only know of one way to change the number of facets in a circle and that IS the entities info box. Getting the opinion that it is something to do with component and group management. When I open the program after a crash toolbars are lost completely from my custom setup and everything reverts to 'first opening' setup. The model is not something I feel comfortable posting as it is something I am hoping to sell at some stage.
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I was thinking more of grabbing any component adding a group inside, adding a circle into that...
save it then type ' 36s >> Enter ' if it crashes post that skp...
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well, the good news is it bugsplats for me as well...lol
the model came in with errors, but su fixed those first...
I been losing chunks and still get the bugsplat, so I submitted it...
john -
Now here's a thing...
I don't have Visualizer etc...
I tried your SKP.
There were somethings that needed fixing under Model Info Statistics...
But when I try to change the circle segmentation inside your nested entities I too get a BugSplat !Very weird.
You ought to submit a BugSplat report to SketchUp and have a copy of the file available... -
I reduced it to a minimum size, copy pasted into a new drawing, and it persists...
heres the new skp...prob_cir.skp
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You're working at a very small scale with lots of tiny segments and faces. Scaling up doesn't stop the bugsplats but I'd guess it's at the root of your problems.
When opening it in 2014 faces will disappear rather than bugsplat.
I would suggest if you want to work with so many segments in your curves that you work at a larger scale. Then resize the whole model when you are finished.Edit: Looks like you have found a bug. It is reproducible.
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cross posted with you box, but you came to the same conclusion,
...I really think this is a new bug...
john
EDITED out the embarrassing bit where I was certain it was the nesting...lol
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