SketchUp 2015 is 64bit
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First off this is amazing release at alst,- huge thank you Trimble team!
From "What's New":
Fixed an issue that could cause glued components to move when moving other model geometry.
Hmm. I see no improvement- the glued geometry keeps on jumping
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Woo-Hoo! rotating rectangles all over the shop!
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So one of my favorite little RB's was a plugin called "Repair Broken Lines" I had it programmed for right-click menu. It's pretty old, pretty simple but it was great for me.
Can't seem to get it to work in 15. are there some equivalents or updates that anyone knows about?
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Thanks Dan. I have that one. I guess I need to explore more its features.
D
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ThomThom's CleanUp3 is supposed to have that functionalitry:
http://sketchucation.com/pluginstore?pln=tt_cleanup
EDIT (
I do not think the URL above is the one I posted!
Is someone perhaps secretly editing my posts ? If so stop now! At least come out in the open so a admin edit flag is shown.
So .. I am reposting it:
http://extensions.sketchup.com/en/content/cleanupΒ³)
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I just gotta say, this update is saving me countless hours in my week. I average about 125mb file size and loading, let alone navigating was horrendous. Before, I had SketchUp and working files installed on a RamDisk, still took a bit to load. Now its almost instant. I can't wait to get V-ray up and running. Working great on my Intel i7 3632QM, Intel HD4000, 16GB DDR3 Ram.
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@numerobis said:
So display performance without shadows is almost the same for me as in v8. Maybe in v2014 zooming is a bit faster (0.5fps ) and v2014 is reaching the max fps a tad more quickly and more constant.
But how does it perform with SU 2015 64-bit...???
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I have done some more testing now with a 20M poly file (10M faces)
To load the file from SSD takes ~6sec.
I get ~7-9fps for rotating and 1-3fps for zooming without any switching to wireframe - for shaded view and xray.
~663MB RAM used by SU.In v8:
Loading 8-9sec
Rotating shaded 7-9fps but maybe a bit more lagging at the start.
Zooming ~1-3fps (1-4fps xray) - no wireframe.
~714MB RAM used by SU.(i7 3930K @4,7GHz, GTX 560 TI 2GB, Win7 x64)
So display performance without shadows is almost the same for me as in v8. Maybe in v2015 zooming is a bit faster (0.5fps ) and v2015 is reaching the max fps a tad more quickly and more constant.
Some older tests in v8 incl. 3DSmax... http://sketchucation.com/forums/viewtopic.php?f=15%26amp;t=58225%26amp;p=529915
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sorry, typo... of course it is 2015 x64 not 2014
...corrected -
High Poly count was never the only thing which caused SU to bog down in the past..maybe you should try to have more component instances (50k-60k) in let's say 10K-20K groups. More diverse geometry would certainly also help. I'm pretty sure you will see a difference
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Perhaps we should retry the shadow speed test, I think that was what it was called, from a few years ago. Anybody still have it?
BTW I am getting random Windows explorer freezes when clicking on a Su file. And still no thumbs:( -
I guess you mean this one. Them test model is still there.
http://sketchucation.com/forums/viewtopic.php?f=72%26amp;t=20076%26amp;hilit=speed+test -
@baz said:
BTW I am getting random Windows explorer freezes when clicking on a Su file. And still no thumbs:(
I've got the same problem. I hope there will be a solution soon.
http://sketchucation.com/forums/viewtopic.php?f=11%26amp;t=59774
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@baz said:
BTW I am getting random Windows explorer freezes when clicking on a Su file. And still no thumbs:(
Yes, me too. Not only freezes but complete crashes of the windows explorer. Sometimes when i enter the folder and sometimes when i right click on a file (list view, Win 7 x64). I must be related to the preview. I can fix it disabling the preview window.
@archheni said:
High Poly count was never the only thing which caused SU to bog down in the past..maybe you should try to have more component instances (50k-60k) in let's say 10K-20K groups. More diverse geometry would certainly also help. I'm pretty sure you will see a difference
If you look at the file summary you'll see that there are more than 120000 instances in this model.
And i can say from a recent project that there is absolutely no difference. I noticed the model was becoming massively slower (in v8) after i added several thousand nested (hole cutting) instances (~67000) of one component. Total entity summary is now ~70000 instances of 55 component definitions and ~1500 groups). I tried this file in v2015 and i can say that it performs the same. -
@rich o brien said:
Someone better start the 2016 wish list pronto
My wish would be the same that I have every year: a true Mac version instead of something that just happens to run on a mac.
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@gt5 said:
a true Mac version instead of something that just happens to run on a mac.
I've seen this in the past, but my knowledge about Mac is very limited, so please bare with me...
What do you mean about a 'true Mac version'...?
(I've never seen anybody asking for a 'true Win version')
What's the difference between a true Mac version and the one you have now...?
As far as I understand, it runs natively on the Mac OS, hence it's not just a clone...
From various screen grabs, I've seen that it looks very Mac OS to me, so please explain what the difference is...Please also enlighten me about what advantages a "real" Mac version would have above the current Mac version...
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hmm.. the mac version is a true mac app i thought.
all the UI elements are native OS X panels/sheets/toolbars/buttons/dialogs/slidersetc.. (like, when you update your OS, sketchup's look changes accordingly).. it's not just a bad port.
some of the elements are outdated and/or not used very often such as the panels used for things in the Window menu (entity info, soften/smooth, shadows, etc) and i really wish the UI would get an overhaul/modernized but still, the way it is now, i don't think it 'just happens to run on mac'
a 'true' 2015 mac app would probably have the following: full screen mode, trackpad/ magic mouse support, versioning/ osx autosave, better retina support,
and 64 bit..and probably integrate some of the newer UI elements and/or steal (borrow) design cues from apple applications such as Final Cut Pro X and iWork..
anyway, i don't think sketchup is crippled at all on mac compared to windows and the suTeam seems to have accomplished giving all users of either platform an equal experience.. (well, some of the stuff is better on mac so nyah .. but then again, i think the material browser may be better on windows)
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@gt5 said:
β¦a true Mac versionβ¦
To complement Jeffs reply, I don't know what you think of for SketchUp to be a true OS X application. Any OS X-specific plus features β though nice to have β can fire backwards like the materials browser and deepen the trench between both versions. It's probably not advantageous for development progress if they have to maintain two more and more differing code bases. Whom can we recommend which version if we have to ask back: "Do you want to import pdfs or do you want a color chooser? Do you want to edit multiple documents or dock toolbars? Do you want to have high-dpi support or thumbnails?"
Preferably these differences would be levelled out. -
I'll join the pile. Please be more specific about what you mean by "a true Mac version". I'm a Mac user, and I don't think SketchUp feels or behaves like a Windows port rather than like other Mac apps. OK, maybe the UI wasn't designed by Jony Ivy, but in my mind that might make it less trendy but no less a Mac app...
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While I don't think it is as bad as a Mac port of Windows program, the interface is not as good as the Windows version (figure that one out). There certainly is a Mac legacy with SketchUp. However each version comes out and the interface is not fixed with obvious problems. Toolbars and palettes is one. AA and poor Retina support is another.
On the other hand we can edit multiple files at once (if they aren't too large) and we can print pdf easily.
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