Subdivision modelling
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I'm experimenting with subdivision modelling, a technique which involves using four-sided faces everywhere that can be sub-divided to make a more complex looking, smoother model
i made a model and imported in 3ds max. the subdividing part went well, but the smoothing is all wrong. can anyone tell me some reliable ways of subdivision modelling? I can upload the skp model if anyone wants to test it
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Are the normals reversed?
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What file format are you exporting to?
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I'm importing it directly as skp (i'm using 3ds max 2013 trial at the moment).
Is there any plugin that does subdivision?
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Nevermind, i think i found something useful
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maybe you need to weld vertices? I think I recall a function in 3dsmax that merges all overlapping vertices.
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