Problems with my Moon Buggy
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fantastic... I was going to ask what would happen if you just went with half tire pure geometry as a comp and then multiplied. But looks like you've got it. there's nothing like modeling the real detail for realism. Can't wait to see more.
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Couldn't get to sleep so thought I would take another stab at this. Took pbacot's suggestion and reduced the number of sides (four didn't look right so I went with six) and opened up the weave a bit to reduce the number of components. Here's the result of my insomnia
It's closer now to the real wheel (might have to tighten up the weave a bit)
But as you can see the numbers have dropped significantly, and the model is pretty easy to work with now.
Just might proceed with this thing. -
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Just to compare why modifier stacks work better than components.....
To reach the final form a very simple piece of geometry is needed. Around 48 vertices....
By adding an array, then a curve you get the tyre profile. Another array and curve gives you the form that only needs mirroring....
I know the final shape is not correct but it illustrates why modifier stacks are so powerful. You can edit and tweak until your heart is content.
Here you can see it is 268k faces. And the viewport is as snappy as if there was only 1 vert.
Might be worth taking up Blender to make such detailed models. You are punishing SU with your modeling practices.
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I'd wait and stick with sketchup... something will come along.
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Rich, twenty years ago I might have taken your advice. But until I perfect my time machine there's just no way I am ever going to attempt to learn another program. Haven't even figured out this one yet, but I usually manage to get the job done, at least to my satisfaction. Sort of.
Sadly, I know my limitations, and trying to reach beyond them would only frustrate me even more.
I appreciate the advice tho, I really do. -
This isn't about SU not being able to do it.
It's more about educating a user that SU isn't a Swiss Army knife.
Certain modelling practices require different tools.
If I was to tackle this in SU I'd be using transparent textures to lower memory usage and scene management.
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Ok, but would be a shame if you don't eventually tackle it with your incredible attention to detail.
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C'mon Rich, of course SU is a Swiss Army knife. The tricky part is figuring out how to use all the blades and tools
Still messing around with the wheel. Gotta tighten up the mesh yet
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I think it's the fact you use SketchUp as your presentation tool and the added level of detail in projects that cause your bottlenecks.
It's not fault of SU or you but more a junction where you change trains.
It can do what you ask but at a price.
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Ah, but then there's the sense of accomplishment when I do finally manage to figure something out. Of course two weeks later I can't remember how I did it, but whaddaya gonna do?
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One thing is guaranteed. Your end result is gonna be stunning.
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Sometimes Rich, using the right tool for the job doesn't produce the desired result.
Creating art isn't about doing things the easy way it's about self expression.
Hellnbak's models aren't something mechanically produced, they are highly detailed artworks much like the pencil sketches people do that look like photos. You could suggest they just use a camera. Getting the realism he does using sketchup it what makes them particularly outstanding and inspirational to other modellers. -
keep on rockin' that moon buggy hellnbak! Like Box says, your modeling is inspirational.
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Absolutely.
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Really appreciate all the kind words.
Wow, I do art??
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Yep. Amazing!
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Some minor tweaks, replaced rim with more accurate one, started on front fender
Haven't figured out why yet, but the front section of the fender was made to snap into place in various positions. Finding out all sorts of interesting things as I research this thing. For example - the rovers were built for 1/6 gravity, and the astronauts would have broken it if they had sat it on Earth. They had to train on stronger mockups of the rovers. -
OK. You're underway. How about a WIP thread called 'Moon Buggy Journey' or something--no more 'problems'.
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Yeah, actually I considered that. But with my methods - bouncing back and forth between models, not to mention my slowwwwwwwww modeling - I don't think it would work very well. The moon buggy itself is going to be put on a back burner while I finish some of my other projects. Don't know when I will get back to it.
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