[REQ] SU scatter
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Yes it looks very good.
I would also like to test this if possible.
One thing, I see you are using Vray proxys.
Please make it so it will work with other renderers too. -
You can feed in any component you want.
The one I use in the video is actually both a Vray proxy and a Thea Proxy. It will be part of a library shipped with the plugin, and it'll be a proxy for all render engines possible. -
that looks very nice! I've used Compo-spray for a long time, this looks to be a huge workflow changer!
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@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
475'000 instances of this grass patch:Btw, this is what the model looks like:
Very lightweight, as all this vegetation is generated at render-time.
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@jiminy-billy-bob said:
@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
Very lightweight, as all this vegetation is generated at render-time.
Bah, too good to be true, you joker
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@jql said:
@jiminy-billy-bob said:
@pixero said:
Please make it so it will work with other renderers too.
Here is how it performs with Thea 1.4. The render starts in a couple of seconds and the render itself took a few minutes with Presto.
This is a square surface roughly 130m*130m covered with dense grass.
Very lightweight, as all this vegetation is generated at render-time.
Bah, too good to be true, you joker
Yea, I think it's bluff too...
Isn't it?
This looks too awesome to be true... Not in 2014... -
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so.. whats it with su skatter - alive dead or what
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Very much alive, but not yet ready for public release.
It'll come! -
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thanks for the info though...
will your skatter plugin work with any renderer availeable or is it somewhat bound to vray?
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For now it works with Vray and Thea. I will work with other render engines developpers to make it work with their product. But for now I can't guaranty anything behond Vray and Thea.
What engine would you like to use with Skatter? -
Pete, just gave me the heads up on this post. Thank you Pete. This is exactly what I've been looking for. I've been manually building a proxy replace me model to solve this issue. But, JBB, if it's possible, I would love to test this as well. This looks so promising!
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Here is an updated video preview :
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@jiminy-billy-bob said:
Here is an updated video preview :
http://www.youtube.com/watch?v=cQHUN0IvgLs
So smooth on your system, I have to click, wait, click or it splats on my side
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Awesome video, this will sell many copies.
That grass proxy is also great, hope you share it at end
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The video is a bit edited to cut waiting times when generating 500'000 instances (otherwise it would be boring to watch), and it fast-forward 2x.
You can disable "Live Preview" when dealing with big numbers of items. -
As a side note, there will also be more speed optimisations.
And I aim for multi-threading one day. -
It's looking great! Truly!
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