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    Can I create a simulation of a European city square in SkUp?

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    • K Offline
      kaas
      last edited by

      Somebody already started with making your model...

      see here: https://3dwarehouse.sketchup.com/model.html?redirect=1%26amp;mid=b3487055a862b7d9876ecc0057b01177

      edit: and here: https://3dwarehouse.sketchup.com/search.html?q=brugge%26amp;backendClass=entity

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      • S Offline
        shawnh
        last edited by

        Mitcorb & kaas, that is fantastic, thank you very much! So to create my model (or at least to get started), could it be as simple as downloading these already-created buildings, and plop them down individually into my own "square" in SketchUp?

        Also Mitcorb, regarding the video from Aidan Chopra, is this how Mr. Bettochi from Peru created his models of the buildings in his hometown of Barranco?

        Lastly, is the "Building Maker" tool still alive?

        Thanks!!
        Shawn

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        • S Offline
          shawnh
          last edited by

          Hi guys... are you still with me? 😄

          Cheers
          Shawn

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          • K Offline
            kaas
            last edited by

            @shawnh said:

            So to create my model (or at least to get started), could it be as simple as downloading these already-created buildings, and plop them down individually into my own "square" in SketchUp?

            Yes, it's that easy.

            @shawnh said:

            Lastly, is the "Building Maker" tool still alive?

            No, Google retired it.

            Why don't you do some research and look at some videos to see how people model buildings in Sketchup by using photos (Sketchup feature called 'Photo Match'). This video, https://www.youtube.com/watch?v=fSuDoX8SPtU, might be a good start.

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            • oceanembersO Offline
              oceanembers
              last edited by

              I'd reccommend doing some tutorials first, so as you know your way around sketchup before you start breaking things. The official tutorials are decent, so I'd suggest you start with them.

              In order to produce results like you found for Barranco, you need only model simple geometry, and apply photos/streetview as textures. You can absolutely just drop the exiting models into your own - as far as I know, all warehouse models are in the public domain.

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              • L Offline
                Lz
                last edited by

                It takes some imagination. It's hard to model / texture every building, but you can just look at various pictures of the town, download some buildings off the SU warehouse (there are hundreds of free models of buildings there) and place them in a convincing manner. You might want to use google earth, or google search a satellite photo of your town square. Drag the photo into SU, and use it to place the buildings. Enable shadows and you are done!

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                • S Offline
                  shawnh
                  last edited by

                  Thanks Oceanembers, kaas and Lz! I think now my last question is - So to make a decent render of a building's facade, on average how many photos (from different angles) are needed? 3? 5? more?

                  Thanks!
                  Shawn

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                  • K Offline
                    kaas
                    last edited by

                    @shawnh said:

                    So to make a decent render of a building's facade, on average how many photos (from different angles) are needed? 3? 5? more?

                    It all depends on the buildings you want to make into 3d models. For a 60-ies modern 'box' with a flat facade, one photo for each facade already could be enough. For a church you might need 50. It also depends on what level of detail you're trying to achieve.

                    Start modelling with Photomatch and you will soon find out all this information (and much more) yourself.

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                    • L Offline
                      Lz
                      last edited by

                      You can just import buildings from the warehouse, or you can build them yourself.

                      It's generally a good idea to have the most detailed buildings in the front, and the most simplistic in the back. The simplest buildings (box models) need only one or two textures (one for the facade and one for the roof)

                      You can build very detailed buildings and add 3 or 4 textures (one wall texture, one roof, one wood, one glass texture, etc) http://i1308.photobucket.com/albums/s613/Lzoli18/Tiger%20Tank/final2_zpsc4bc61b1.jpg and http://i1308.photobucket.com/albums/s613/Lzoli18/Tiger%20Tank/final1_zps5e1ee45a.jpg

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                      • S Offline
                        shawnh
                        last edited by

                        Thanks kaas and Lz - I didn't know you could apply multiple textures... that's encouraging to know.

                        Cheers
                        Shawn

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