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    Materials changing scale on different faces

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    • R Offline
      RyanMAS
      last edited by

      Hey folks,

      I have imported a .3ds model and then "soften coplanar" surfaces so I don't have to see all those polygonally surface lines from the .3ds model. Anyways, some surfaces cause materials to go way out of scale. How can I fix this? Is there another way to merge the polygonal surfaces besides soften coplanar? I have attached a screenshot of a concrete texture showing the right scale for one surface and wrong scale for another surface.


      Screen Shot 2014-06-23 at 11.09.49 AM.jpg

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      • Dave RD Offline
        Dave R
        last edited by

        This happens often because the component/group gets scaled instead of scaling the geometry inside. Explode the group or component and remake it. Then open it for editing and repaint it.

        Here's an example.
        Bricks.png

        The box on the left is the original component. The faces are painted with the OEM red brick texture. I made a copy of the box, middle, and scaled it down. On the right, I exploded the component repainted the faces and made it a component.

        Another thing that might cause you problems is if you paint components/groups instead of painting the faces. In most cases it is best to paint the faces. This requires you to open the component or group for editing first.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • BoxB Offline
          Box
          last edited by

          Or right click and select scale definition.

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          • R Offline
            RyanMAS
            last edited by

            Scale Definition. Nailed it. Thanks guys.

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            • Dave RD Offline
              Dave R
              last edited by

              Yeah. You can do that, too.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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