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    [Plugin] Deck Builder (Updated 23-Jun-2015)

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    • pilouP 離線
      pilou
      最後由 編輯

      Always magic! 😎

      always_magic.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • sdmitchS 離線
        sdmitch
        最後由 編輯

        @pilou said:

        Always magic! 😎

        [attachment=0:qjr36ocf]<!-- ia0 -->always_magic.jpg<!-- ia0 -->[/attachment:qjr36ocf]

        An always the most bazaar shape.

        Nothing is worthless, it can always be used as a bad example.

        http://sdmitch.blogspot.com/

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        • Dave RD 離線
          Dave R
          最後由 編輯

          You didn't actually install the extension. Mike, the file downloads with the extension .rbz. Since you have it downloaded, move it out of the Plugins folder and put it back in Downloads or where ever downloaded files are saved. Then open SketchUp, go to Window>Preferences>Extensions and click the Install Extension button. Navigate to the saved file, select it and choose Open. Click on the affirmative responses after that and close the Preferences file. It should then be available.

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • M 離線
            mikedd
            最後由 編輯

            I downloaded your file and placed it in my plugins folder but it is not showing up in Sketchup anywhere. I have Sketchup 8 on windows 10.

            Excuse me I did it been a long time since I used sketchup, time to give it a whirl.

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            • pilouP 離線
              pilou
              最後由 編輯

              https://s6.postimg.org/dvdk9ehe9/Sans_titre_11.jpg

              It's a pity that is not component! 🤓
              We are obliged to make some acrobatic physic exploit for change something! 😄

              Here SU4 by SUForYou to Components who can apply a "component" (module on the left down) to a selection of faces with automatic scale! 😎
              The task is on the selection!
              As it's only "Group" the module component must be inside the group
              then selection of faces can begin!
              something like this: parallal view - side view - XRay - selection left to right ...

              Here the view (old conceptual image) is a little cheating! 4 faces was selected : I was speedy! 💚
              (visible on the first piece)

              https://s6.postimg.org/tzr8uimxd/bidouille.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP 離線
                pilou
                最後由 編輯

                Seems there is a glitch with the 2017! 😉
                (works fine in 2016) 👍
                Have happy coding! 😎

                deck_glitch.jpg


                dech2016.skp

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • sdmitchS 離線
                  sdmitch
                  最後由 編輯

                  @pilou said:

                  Seems there is a glitch with the 2017! 😉
                  (works fine in 2016) 👍

                  Did they change Ruby version again? Or is it just a buggy 2017?

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    it's not me that can answer to these questions! 😳

                    sea.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 條回覆 最後回覆 回覆 引用 0
                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      You might be falling foul of the v2017 changes to how references and id's work.
                      I'm currently rewriting my ExtrudeTools because of it.

                      Previously [<=v2016] you could get an array of the entities within a container [say ents=group.entities.to_a] and then when you used group.explode those references saved in 'ents' would still be valid in their new context [although you might need to trap for merged entities etc], but then their id's were 'transitory' between sessions.

                      But in v2017 now those saved references are found to be 'invalid' after the group.explosion, this is because during the explosion those entities are now deleted and replicated in their new context, but now using their same enduring id's across sessions.
                      The references now return as deleted entities 'invalid' !
                      This can be sidestepped by recoding, with say ents=group.explode - which gives 'ents' as an array of what results from the explosion.

                      TIG

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        An hard work additionnal for the coders if that must be made for each script! 😮

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • sdmitchS 離線
                          sdmitch
                          最後由 編輯

                          @pilou said:

                          An hard work additionnal for the coders if that must be made for each script! 😮

                          I don't have SU2017 and may never but, if you would open the Ruby Console, run the plugin and post the errors reported, maybe I can fix the problem.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • J 離線
                            Jim
                            最後由 編輯

                            sdmitch - here's the error:

                            
                            Error; #<NoMethodError; undefined method `definition' for nil;NilClass>
                            C;/Users/Jim/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/Deck Builder.rb;531;in `add_railing'
                            C;/Users/Jim/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/Deck Builder.rb;225;in `onLButtonDown'
                            
                            

                            Hi

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                            • sdmitchS 離線
                              sdmitch
                              最後由 編輯

                              @tig said:

                              You might be falling foul of the v2017 changes to how references and id's work.
                              I'm currently rewriting my ExtrudeTools because of it.

                              Previously [<=v2016] you could get an array of the entities within a container [say ents=group.entities.to_a] and then when you used group.explode those references saved in 'ents' would still be valid in their new context [although you might need to trap for merged entities etc], but then their id's were 'transitory' between sessions.

                              But in v2017 now those saved references are found to be 'invalid' after the group.explosion, this is because during the explosion those entities are now deleted and replicated in their new context, but now using their same enduring id's across sessions.
                              The references now return as deleted entities 'invalid' !
                              This can be sidestepped by recoding, with say ents=group.explode - which gives 'ents' as an array of what results from the explosion.

                              So this is what we have to look forward to with each new release!!!!

                              Updated .rbz's at Plugin Store and my blog.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                Seems perfect! 😎
                                Sans titre - 17.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • sdmitchS 離線
                                  sdmitch
                                  最後由 編輯

                                  Love your "basic" designs. You should use your imagination more. NOT!!!!

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Alas life is to short! Now no time to pass more 5 minutes for something! 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • pilouP 離線
                                      pilou
                                      最後由 編輯

                                      Your new version is excellent and very elegant! 👍
                                      And surprise Spindles are components! 😎
                                      So mad replacement or modifications are now easily possible! 👍

                                      (trick: explode circle or polygon if they are "alone")

                                      Deckv6.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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