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    [Plugin] Deck Builder (Updated 23-Jun-2015)

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    • pilouP Offline
      pilou
      last edited by

      https://s6.postimg.org/dvdk9ehe9/Sans_titre_11.jpg

      It's a pity that is not component! ๐Ÿค“
      We are obliged to make some acrobatic physic exploit for change something! ๐Ÿ˜„

      Here SU4 by SUForYou to Components who can apply a "component" (module on the left down) to a selection of faces with automatic scale! ๐Ÿ˜Ž
      The task is on the selection!
      As it's only "Group" the module component must be inside the group
      then selection of faces can begin!
      something like this: parallal view - side view - XRay - selection left to right ...

      Here the view (old conceptual image) is a little cheating! 4 faces was selected : I was speedy! ๐Ÿ’š
      (visible on the first piece)

      https://s6.postimg.org/tzr8uimxd/bidouille.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • pilouP Offline
        pilou
        last edited by

        Seems there is a glitch with the 2017! ๐Ÿ˜‰
        (works fine in 2016) ๐Ÿ‘
        Have happy coding! ๐Ÿ˜Ž

        deck_glitch.jpg


        dech2016.skp

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • sdmitchS Offline
          sdmitch
          last edited by

          @pilou said:

          Seems there is a glitch with the 2017! ๐Ÿ˜‰
          (works fine in 2016) ๐Ÿ‘

          Did they change Ruby version again? Or is it just a buggy 2017?

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • pilouP Offline
            pilou
            last edited by

            it's not me that can answer to these questions! ๐Ÿ˜ณ

            sea.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • TIGT Online
              TIG Moderator
              last edited by

              You might be falling foul of the v2017 changes to how references and id's work.
              I'm currently rewriting my ExtrudeTools because of it.

              Previously [<=v2016] you could get an array of the entities within a container [say ents=group.entities.to_a] and then when you used group.explode those references saved in 'ents' would still be valid in their new context [although you might need to trap for merged entities etc], but then their id's were 'transitory' between sessions.

              But in v2017 now those saved references are found to be 'invalid' after the group.explosion, this is because during the explosion those entities are now deleted and replicated in their new context, but now using their same enduring id's across sessions.
              The references now return as deleted entities 'invalid' !
              This can be sidestepped by recoding, with say ents=group.explode - which gives 'ents' as an array of what results from the explosion.

              TIG

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              • pilouP Offline
                pilou
                last edited by

                An hard work additionnal for the coders if that must be made for each script! ๐Ÿ˜ฎ

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @pilou said:

                  An hard work additionnal for the coders if that must be made for each script! ๐Ÿ˜ฎ

                  I don't have SU2017 and may never but, if you would open the Ruby Console, run the plugin and post the errors reported, maybe I can fix the problem.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • J Offline
                    Jim
                    last edited by

                    sdmitch - here's the error:

                    
                    Error; #<NoMethodError; undefined method `definition' for nil;NilClass>
                    C;/Users/Jim/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/Deck Builder.rb;531;in `add_railing'
                    C;/Users/Jim/AppData/Roaming/SketchUp/SketchUp 2017/SketchUp/Plugins/Deck Builder.rb;225;in `onLButtonDown'
                    
                    

                    Hi

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      @tig said:

                      You might be falling foul of the v2017 changes to how references and id's work.
                      I'm currently rewriting my ExtrudeTools because of it.

                      Previously [<=v2016] you could get an array of the entities within a container [say ents=group.entities.to_a] and then when you used group.explode those references saved in 'ents' would still be valid in their new context [although you might need to trap for merged entities etc], but then their id's were 'transitory' between sessions.

                      But in v2017 now those saved references are found to be 'invalid' after the group.explosion, this is because during the explosion those entities are now deleted and replicated in their new context, but now using their same enduring id's across sessions.
                      The references now return as deleted entities 'invalid' !
                      This can be sidestepped by recoding, with say ents=group.explode - which gives 'ents' as an array of what results from the explosion.

                      So this is what we have to look forward to with each new release!!!!

                      Updated .rbz's at Plugin Store and my blog.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • pilouP Offline
                        pilou
                        last edited by

                        Seems perfect! ๐Ÿ˜Ž
                        Sans titre - 17.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          Love your "basic" designs. You should use your imagination more. NOT!!!!

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • pilouP Offline
                            pilou
                            last edited by

                            Alas life is to short! Now no time to pass more 5 minutes for something! ๐Ÿ˜‰

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              Your new version is excellent and very elegant! ๐Ÿ‘
                              And surprise Spindles are components! ๐Ÿ˜Ž
                              So mad replacement or modifications are now easily possible! ๐Ÿ‘

                              (trick: explode circle or polygon if they are "alone")

                              Deckv6.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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