Frustrated with zoom out upon switching projection modes
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When working on my model I switch between parallel projection and perspective fairly often during some stages of development. What has been driving me crazy is that when I do this the view often zooms way out and I will have to manually zoom back in each time.
It wastes time, annoys me and I really don't see the purpose.
It doesn't seem like this is something that can me fixed/changed but if it is please let me know. If you know the logic for this behavior it might at least help me be less irritated by it. Does this annoy anyone else?
SU pro 2014
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Feel the same way with 2-pt. perspective. Often need to orbit to adjust a scene--put it back in 2pt perspective to save a scene, and the camera moves way up. I think this has to happen from the shear mechanics, but wonder if it could be adjusted to compensate at least a little.
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if unfixable or adjustable in the native SU I wonder if it is possible to do something in ruby. I have no idea what ruby can and can't do.
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@pbacot said:
Feel the same way with 2-pt. perspective. Often need to orbit to adjust a scene--put it back in 2pt perspective to save a scene, and the camera moves way up. ....
One thing that might help a bit speeding things up is to have 'Two Point Perspective' assigned to a shortcut key. -----> orbit / hit key / orbit again to adjust / hit key etc.
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I do actually have the change between projection types as a shortcut but unfortunately this doesn't really help as it is the act of switching between projection modes that zooms it out and then I have to zoom back in.
I just put zoom window as a shortcut and that makes it faster than mousing in but still an extra step that gets in the way. Thanks for the thought.
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@sketchy said:
I do actually have the change between projection types as a shortcut but unfortunately this doesn't really help as it is the act of switching between projection modes that zooms it out and then I have to zoom back in.....
My suggestion (@pbacot) was about faster "shifting" 'Two Point Perspective' viewport into position by toggling between 'two point' and orbit (or even pan as well). This unfortunately isn't help in all situations (like yours).
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What about saving various parallel projection scenes to return to when you need it, and for that matter, non-parallel view scenes?
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+1 on this annoyance.
Because of SU's terrible clipping performance, I, too, switch to 2-pt often for modeling small details and the switch back and forth to perspective wastes a few seconds every time.
Honestly, if the development team only spent their time on fixing these "little" time wasters, I would be very happy.
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@mitcorb said:
What about saving various parallel projection scenes to return to when you need it, and for that matter, non-parallel view scenes?
A decent workaround for some situations but not so great for my workflow unfortunately. I am using many different section cuts, views, locations, layer and entity visibility etc which would make the number of scenes to memorize too unwieldy. It would take me longer to find the right scene tab than to zoom in.
Thanks for the contribution to the brainstorm
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Interesting. I model very small details all the time and find that keeping the camera set to Perspective almost always works just fine for me. I rarely run into the clipping issue and generally don't have the problems others have been describing. I wonder why. I must be doing it wrong.
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@dave r said:
Interesting. I model very small details all the time and find that keeping the camera set to Perspective almost always works just fine for me. I rarely run into the clipping issue and generally don't have the problems others have been describing. I wonder why. I must be doing it wrong.
Could this be due to the relative size of the models we are working on? I am designer/builder so am most often working on a house with outbuildings and a landscape mesh so they are pretty big when I zoom in to work on something where 1/16" matters. I kind of go crazy with the detailing. How large are your models in general Dave?
I work most of the time in perspective but for my plans I have multiple scenes in 2-point. When looking at sections, elevations, etc in 2-point I often find little things I want to tweak to make them look cleaner on the drawings. So yesterday it looked like this: I review a section cut and see something I want to adjust and switch to parallel to make it easier to see/work on. When I do this it zooms me 100' feet or more back from the detail I was looking at then I have to zoom back in. Once fixed I switch back to 2 point and it zooms out again.
Dave, I know you only mentioned you don't have a problem with clipping so much rather than the zoom issue at hand but I have a question for you. If you zoom in to a small detail on one of your models in a 2-point ortho view then switch to parallel view to you get the same behavior of the camera zooming way back? If it's not a huge zoom how big is your model?
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Relative size might be part of it. Most of the models I draw are furniture but while a model might be the a large wardrobe sort of thing, I might be drawing very tiny screws or other small details.
I don't see a need to be switching back and forth between perspective and other camera modes while modeling. Well, once in awhile I'll use a standard view in Parallel Projection just to make it faster to select edges at opposite ends of a component. In general though I reserve 2-point and Parallel Projection for scenes for display and not for modeling.
One strategy that you might find useful when working on small details is to copy the component into a separate file so the relative size isn't an issue. If you use Ctrl-X to cut and Edit>Paste in Place to copy the component out and then back in to your model, the edited component will wind up in the right place with absolutely no struggle.
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The parallel and 2 pt perspectives are useful at times for building projects. Often a good way to select or move things. Generally though it's for finish images. You make a scene but for various reasons you often need to update the view as project develops. You orbit and the camera must go out of ortho mode. You set your view--then the camera jumps when you go to 2-pt. perspective. Panning is required to set it again. Just an explanation.
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Thanks for the tip about paste in place into a file. I use paste in place a lot when I am modeling for different reasons but never thought about trying it in a new window. I didn't realize it would work across files.
I don't think it will work for my current issue because I'm just making very small adjustments and I need the rest of the model to reference but it's a great thing to keep in the back of my mind for later because you never know. nice tip
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