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    Artisan Experiment

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    • Bryan KB Offline
      Bryan K
      last edited by

      @xiombarg said:

      If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

      Good idea! Thank you.

      See my portfolio at https://delphiscousin.blogspot.com/

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      • bazB Offline
        baz
        last edited by

        @xiombarg said:

        If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

        I'm curious as to what a 'standard' loaf of bread looks like?
        Perhaps you could illustrate....

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        • olisheaO Offline
          olishea
          last edited by

          Split tin loaf I imagine.

          http://darvellandsons.co.uk/wp-content/uploads/2013/01/White-Split-Tin.jpg

          oli

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          • bazB Offline
            baz
            last edited by

            @baz said:

            @xiombarg said:

            If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

            I'm curious as to what a 'standard' loaf of bread looks like?
            Perhaps you could illustrate....

            C'mon Oli, show us the proxy:)

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            • pbacotP Offline
              pbacot
              last edited by

              You could use TIG's slicer on that. Hmmm. I think it's time for toast.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • olisheaO Offline
                olishea
                last edited by

                @baz said:

                C'mon Oli, show us the proxy:)

                I wish I could model as well as that photograph haha

                oli

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                • xiombargX Offline
                  xiombarg
                  last edited by

                  @baz said:

                  @xiombarg said:

                  If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

                  I'm curious as to what a 'standard' loaf of bread looks like?
                  Perhaps you could illustrate....

                  I had a teacher in college who had us model a loaf of bread as a 3D assignment to teach us how to use the smoothing and creasing functions in Maya (same principles as Artisan). Unfortunately I didn't keep the model. It's harder than it might sound. It's a good exercise as it usually forces you to explore different topologies in order to achieve an ideal result. In class we all had to print up our topology before and after smoothing and pin them up on the bulletin board so we could see which models worked better than others.

                  It seemed like a boring assignment at first but I learned a lot from it.

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    More experimenting.


                    thing 1.jpg


                    thing 2.jpg


                    thing 3.jpg


                    thing 4.jpg


                    thing 5.jpg

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • xiombargX Offline
                      xiombarg
                      last edited by

                      I can't use Artisan without Vertex Tools as well. Artisan by itself without the gizmo and VT's "make planar" function is only half as good.

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        I've temporarily lost the momentum on this. I'm going to do some conventional models and then come back to Artisan.

                        I wasn't real pleased with the park model either. So much so I took it down from my website.

                        The beer goggles on the other hand... 😆

                        See my portfolio at https://delphiscousin.blogspot.com/

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