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    Artisan Experiment

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    • olisheaO Offline
      olishea
      last edited by

      You are getting somewhere! πŸ‘

      oli

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      • pbacotP Offline
        pbacot
        last edited by

        You can't have an "Artisan Experiment" thread without showing the proxy and the mesh. Good work--look forward to more!

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • Bryan KB Offline
          Bryan K
          last edited by

          @pbacot said:

          You can't have an "Artisan Experiment" thread without showing the proxy and the mesh. Good work--look forward to more!

          Oops. You are right.

          No first proxy picture, but easy enough to describe. It was just a box created using the additive Push/Pull. I then used the Artisan Crease tool and excepted the flat surfaces from smoothing while allowing all edges to smooth. Used setting "3" for subdivide.

          I then manually depressed areas using the Sculpt tool at random with a -2" radius and very shallow depression.


          pillow mesh.jpg

          See my portfolio at https://delphiscousin.blogspot.com/

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          • xiombargX Offline
            xiombarg
            last edited by

            If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

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            • Bryan KB Offline
              Bryan K
              last edited by

              @xiombarg said:

              If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

              Good idea! Thank you.

              See my portfolio at https://delphiscousin.blogspot.com/

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              • bazB Offline
                baz
                last edited by

                @xiombarg said:

                If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

                I'm curious as to what a 'standard' loaf of bread looks like?
                Perhaps you could illustrate....

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                • olisheaO Offline
                  olishea
                  last edited by

                  Split tin loaf I imagine.

                  http://darvellandsons.co.uk/wp-content/uploads/2013/01/White-Split-Tin.jpg

                  oli

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                  • bazB Offline
                    baz
                    last edited by

                    @baz said:

                    @xiombarg said:

                    If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

                    I'm curious as to what a 'standard' loaf of bread looks like?
                    Perhaps you could illustrate....

                    C'mon Oli, show us the proxy:)

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      You could use TIG's slicer on that. Hmmm. I think it's time for toast.

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • olisheaO Offline
                        olishea
                        last edited by

                        @baz said:

                        C'mon Oli, show us the proxy:)

                        I wish I could model as well as that photograph haha

                        oli

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                        • xiombargX Offline
                          xiombarg
                          last edited by

                          @baz said:

                          @xiombarg said:

                          If you model a standard loaf of bread with Artisan you will learn most of the basics of the Artisan process.

                          I'm curious as to what a 'standard' loaf of bread looks like?
                          Perhaps you could illustrate....

                          I had a teacher in college who had us model a loaf of bread as a 3D assignment to teach us how to use the smoothing and creasing functions in Maya (same principles as Artisan). Unfortunately I didn't keep the model. It's harder than it might sound. It's a good exercise as it usually forces you to explore different topologies in order to achieve an ideal result. In class we all had to print up our topology before and after smoothing and pin them up on the bulletin board so we could see which models worked better than others.

                          It seemed like a boring assignment at first but I learned a lot from it.

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                          • Bryan KB Offline
                            Bryan K
                            last edited by

                            More experimenting.


                            thing 1.jpg


                            thing 2.jpg


                            thing 3.jpg


                            thing 4.jpg


                            thing 5.jpg

                            See my portfolio at https://delphiscousin.blogspot.com/

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                            • xiombargX Offline
                              xiombarg
                              last edited by

                              I can't use Artisan without Vertex Tools as well. Artisan by itself without the gizmo and VT's "make planar" function is only half as good.

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                I've temporarily lost the momentum on this. I'm going to do some conventional models and then come back to Artisan.

                                I wasn't real pleased with the park model either. So much so I took it down from my website.

                                The beer goggles on the other hand... πŸ˜†

                                See my portfolio at https://delphiscousin.blogspot.com/

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