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    [Plugin] Eneroth Railroad System (v 0.1.21)

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    • deaneauD Offline
      deaneau
      last edited by

      @eneroth3 said:

      I'm working on making the documentation for custom track types easier to understand with images explaining how to draw extrusion profiles and such. However I ran into an issue at the naming convention of tracks. Tunnels' and bridges' name should start with "Tunnel" or "Bridge" to make them easier to find in the alphabetic track type list. However I don't know what label I should use for ground level tracks. Any ideas? Something telling it's ground level or normal or without additional structures expect for the track bed. I think there are some real train geeks in the thread 😄 .

      Also I'm adding a copyright note in the documentation saying it's not allowed to be modified, including, translated without my permission. Pilou's awful piece of crap-shit so called "translation"-rubbish-poop will need to be taken down from the Internet because it's a copyright infringement and breaks international copyright law.

      ground level tracks= street track (like for tram) or Tram Track
      Tracks with cantenary etc.
      Edit:
      tracks without ballast.
      you can work with code numbers too. 3 or 4 digits

      numbers will be used by all languages.

      ene_1000_001_00 default with wooden sleepers
      ene_1000_002_00 default with concrete sleepers
      ene_1000_002_01 default with concrete sleepers and catenary

      track with buildings like plateform
      loading ramp

      ene_se_1000_002_01 sweden default with concrete sleepers and catenary
      ene_es_1000_002_01 spain default with concrete sleepers and catenary
      ...

      1000=default track
      1001= Tramtrack
      1003= bridge
      1004=tunnel

      ...

      streets begin with 1

      2000
      2001

      runway 2

      3000
      3001

      waterway 3

      4000
      4001

      combinations

      track and street

      5000

      track and runway

      6000

      track and waterway

      7000

      MADE, BORN AND LIVING IN BERLIN
      Big Thank You to all Programmers
      Some German words are so long that they have a perspective. M.Twain

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        @pilou

        No issue with your links

        But try resolve this privately if possible.

        It is not a healthy public discussion and largely a misunderstanding.

        Download the free D'oh Book for SketchUp 📖

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        • pilouP Offline
          pilou
          last edited by

          So...post send to the author...

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • deaneauD Offline
            deaneau
            last edited by

            @unknownuser said:

            Return to the forum I read some injurious words and...

            could you quote this words?... nobody will insult you.

            is it possible that you´re in a huff or you will be easily offended?

            really: nobody will insult you.
            more i can´t say to your problem.

            let us go back to the topic ... i don´t want go offtopic

            Dean

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • eneroth3E Offline
              eneroth3
              last edited by

              @deaneau said:

              ground level tracks= street track (like for tram) or Tram Track
              Tracks with cantenary etc.
              Edit:
              tracks without ballast.
              you can work with code numbers too. 3 or 4 digits

              numbers will be used by all languages.

              ene_1000_001_00 default with wooden sleepers
              ene_1000_002_00 default with concrete sleepers
              ene_1000_002_01 default with concrete sleepers and catenary

              track with buildings like plateform
              loading ramp

              ene_se_1000_002_01 sweden default with concrete sleepers and catenary
              ene_es_1000_002_01 spain default with concrete sleepers and catenary
              ...

              1000=default track
              1001= Tramtrack
              1003= bridge
              1004=tunnel

              ...

              streets begin with 1

              2000
              2001

              runway 2

              3000
              3001

              waterway 3

              4000
              4001

              combinations

              track and street

              5000

              track and runway

              6000

              track and waterway

              7000

              Technically that would work and a friend and I used a similar system to store metadata in file names for an early web project before we new about databases. However it would in the end mean the same thing as choosing these values (tunnel, bridge etc) from dropdown lists in the same form as name and description are written and store it in the same file.

              The problem is that the user must be able to add own information that could be just about anything. A track can be made of dancing sharks or purple mushrooms with pink stripes or whatever and I can't make a list of all words and phrases that could theoretically occur. Those examples are quite extreme but what if a user wants to add Lego style tracks, or Märklin M tracks? I don't want to limit users to just make what I originally thought of with something as arbitrary as the user interface when it's actually supported by the rest of the code. If I had added such a limitation from the start there probably wouldn't even be roads now.

              My website: http://julia-christina-eneroth.se/

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              • deaneauD Offline
                deaneau
                last edited by

                @eneroth3 said:

                Technically that would work and a friend and I used a similar system to store metadata in file names for an early web project before we new about databases. However it would in the end mean the same thing as choosing these values (tunnel, bridge etc) from dropdown lists in the same form as name and description are written and store it in the same file.

                The problem is that the user must be able to add own information that could be just about anything. A track can be made of dancing sharks or purple mushrooms with pink stripes or whatever and I can't make a list of all words and phrases that could theoretically occur. Those examples are quite extreme but what if a user wants to add Lego style tracks, or Märklin M tracks? I don't want to limit users to just make what I originally thought of with something as arbitrary as the user interface when it's actually supported by the rest of the code. If I had added such a limitation from the start there probably wouldn't even be roads now.

                yes i understand your problem.. than i would say... description if possible in english.

                here one of a railroad dictionary

                Just a moment...

                favicon

                (www.csx.com)

                Link Preview Image
                Page Not Found

                Page Not Found.

                favicon

                (www.trainweb.com)

                i think if the creator will have a big range of user will understand, that the best way is to do this in english.

                lastly i have had an example for russian or japanese creators that write the description in the own language. only russian or japanese user will understand this.
                no other would be use this content if this is not in english.

                look at other plugins written from chinese developer. english is important to popularize this plugins world wide.

                EDIT:
                i think you need only 4 main categories and than some subcategories

                how many route of transport you know?

                i know railroad, street, water and air. ok space for the future is possible, too 😉
                than you could split this in subcategories.

                remmember you, you can not only design railroad. your plugin can more than this.

                is a good idea to communicate this.

                dean

                MADE, BORN AND LIVING IN BERLIN
                Big Thank You to all Programmers
                Some German words are so long that they have a perspective. M.Twain

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                • ppoublanP Offline
                  ppoublan
                  last edited by

                  Hi Eneroth,
                  First thanks for this amazing plugin. I really appreciate the way animation is done and the "open" features that allows customization of all objects.
                  I have a wish and would like to know if this is something you could think of :
                  I would like to be able to run custom script at each image change, to be able to render images in external render. I've seen its possible to add points where external script is called, but adding them one by one for each image would be too long.
                  Just an idea...
                  Yours
                  Pascal

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                  • eneroth3E Offline
                    eneroth3
                    last edited by

                    @ppoublan said:

                    Hi Eneroth,
                    First thanks for this amazing plugin. I really appreciate the way animation is done and the "open" features that allows customization of all objects.
                    I have a wish and would like to know if this is something you could think of :
                    I would like to be able to run custom script at each image change, to be able to render images in external render. I've seen its possible to add points where external script is called, but adding them one by one for each image would be too long.
                    Just an idea...
                    Yours
                    Pascal

                    This is a great idea! I've been thinking about renderers and if they could be changed to run a script each frame but that's really backward. Letting the plugin run a script each frame and tell the renderer what to do is much better since I don't need to change the renderer.

                    edit: Or perhaps both. In case there are renderers that have the feature to run a script between each frame I can add a method to the plugin that can be called with the time difference as argument (this more or less already exists but isn't documented).

                    My website: http://julia-christina-eneroth.se/

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                    • eneroth3E Offline
                      eneroth3
                      last edited by

                      I've started working on the Advanced Animation Settings which includes running custom code between frames.

                      @ppoublan: Is there any specific renderer you where thinking of? I'm quite new to rendering but was thinking about some example code to show in the documentation.


                      advanced_animation_settings.png

                      My website: http://julia-christina-eneroth.se/

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                      • ppoublanP Offline
                        ppoublan
                        last edited by

                        Wow,
                        Your moving too fast !
                        My idea was at least at the beginning to be able to export as obj file the geometry of each image and generate the cmd line to render, and to be able also to export as 2D SU image (but with support of styles, shadows, custom size...) things that are not supported when using integrated make avi file from SU. Code for this exists in many plugins.
                        My personal final goal is to call Octane integrated render for SU, that is in beta now, but has in the todo list feature for future version to support calling the render from SU by script.

                        here is very simple example of code it could call

                        imagewidth = 1280
                        imageheight = 720
                        imagecompression = 0.7
                        imagetransparent = false
                        view = Sketchup.active_model.active_view
                        view.refresh
                        imagefilename=<string to build from model name + index>
                        keys = {
                        :filename => imagefilename,
                        :width => imagewidth,
                        :height => imageheight,
                        :antialias => true,
                        :compression => imagecompression,
                        :transparent => imagetransparent
                        }
                        view.write_image keys

                        Example of animation created by own script, would like to make same kind of result but with objects animated by your railroad system

                        edit
                        just for fun, after printing in 3D, the wheel built and rotated by a lego robot without contact

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                        • eneroth3E Offline
                          eneroth3
                          last edited by

                          My first video exported with the plugin. Also the first time I can see the trains run with shadows, fog and textures without lag 😄 .

                          My website: http://julia-christina-eneroth.se/

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                          • ppoublanP Offline
                            ppoublan
                            last edited by

                            Yes, yes, yes. Great !!!! Like it.

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                            • deaneauD Offline
                              deaneau
                              last edited by

                              VIZ_0046.jpg
                              VIZ_0047.jpg

                              MADE, BORN AND LIVING IN BERLIN
                              Big Thank You to all Programmers
                              Some German words are so long that they have a perspective. M.Twain

                              1 Reply Last reply Reply Quote 0
                              • eneroth3E Offline
                                eneroth3
                                last edited by

                                The latest version of the plugin is now published. Now rolling stocks can be added to the library from their context (rigth click) menu so there's no need to write stuff in the terminal any more! The documentation for custom tracks has been improved with images showing how different parts are drawn. Advanced animation settings now allow users to execute code between each frame. An example how to make a simple animation with Sketchup's own view.write_image has been added to the documentation.

                                normal.png

                                bridge.png

                                (Images from documentation showing what's the extrusion, arrayed parts and endings)

                                My website: http://julia-christina-eneroth.se/

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                                • deaneauD Offline
                                  deaneau
                                  last edited by

                                  Eneroth busy as a bee!
                                  thank you

                                  MADE, BORN AND LIVING IN BERLIN
                                  Big Thank You to all Programmers
                                  Some German words are so long that they have a perspective. M.Twain

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                                  • OxerO Offline
                                    Oxer
                                    last edited by

                                    The new feature to export animation images is really fantastic 👍 , here a quick test of video animation created with Quicktime Pro
                                    http://youtu.be/khK_p5UaK4g

                                    "The result is the end what is important is the process" by Oxer
                                    [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                    • eneroth3E Offline
                                      eneroth3
                                      last edited by

                                      @oxer said:

                                      The new feature to export animation images is really fantastic 👍 , here a quick test of video animation created with Quicktime Pro
                                      http://youtu.be/khK_p5UaK4g

                                      First I couldn't understand how you could move the camera while exporting. Then I realized that it's probably my computer that is so slow Sketchup nearly freezes when exporting. Each frame takes several seconds for me 😕 .

                                      My website: http://julia-christina-eneroth.se/

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                                      • OxerO Offline
                                        Oxer
                                        last edited by

                                        On my computer export each frame it's near to real time (milliseconds) with shadows included. I have a iMac i7 3,4GHz 27" (mid 2011) 16GB Ram.

                                        "The result is the end what is important is the process" by Oxer
                                        [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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                                        • eneroth3E Offline
                                          eneroth3
                                          last edited by

                                          @oxer said:

                                          On my computer export each frame it's near to real time (milliseconds) with shadows included. I have a iMac i7 3,4GHz 27" (mid 2011) 16GB Ram.

                                          Hehe, I'm on a 1,8GHz (dual core) with about 3GB ram. I think it's time to replace it 😲 .

                                          My website: http://julia-christina-eneroth.se/

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                                          • deaneauD Offline
                                            deaneau
                                            last edited by

                                            VIZ_0048.jpg

                                            MADE, BORN AND LIVING IN BERLIN
                                            Big Thank You to all Programmers
                                            Some German words are so long that they have a perspective. M.Twain

                                            1 Reply Last reply Reply Quote 0
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