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    Possible to move line and create intermediate geometry?

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    • C Offline
      castromann
      last edited by

      I hope I can explain this one properly.

      I want to move the selected edge downwards.

      Screen Shot 2014-05-05 at 1.01.06 PM.png

      but instead of ending with this default result...

      Screen Shot 2014-05-05 at 1.01.42 PM.png

      I want to end up with this result.

      Screen Shot 2014-05-05 at 1.03.23 PM.png

      rotating and generating the new geometry was another method that would work, but not with the standard tools as far as I know. Is there a plugin to achieve this? Or any other solution. It would be ideal if this could be achieved on a per vertex basis.

      I'm working on a model where I have a lot of angled faces that need this kind of indents from existing geometry.

      Screen Shot 2014-05-05 at 1.15.30 PM.png

      Asking a lot, I know.

      Thanks for your help.

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      • Dave RD Offline
        Dave R
        last edited by

        Rotating with the native Rotate tool will work just fine if you use it correctly.
        2014-05-05_12-22-19.png
        2014-05-05_12-22-48.png

        I don't know of a tool that would add the additional line like you are thinking. Maybe you could draw the profile off the edge with the step in it and extrude that laterally?

        Of you could push the face on the right side of the line down and move the far right edge up to get the same results. It would require some cleanup and more steps than just rotating the face as I did above but I suspect in more complex geometry, this method might work better.
        2014-05-05_12-26-37.png
        2014-05-05_12-27-42.png
        2014-05-05_12-28-12.png

        I used this method to cut a series of sloped notches for the easel supports on a model of Thomas Jefferson's book stand. You can sort of see them in this image under the right hand easel.

        https://farm6.staticflickr.com/5202/5356132386_c88e39fd2b_z.jpg

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • Dave RD Offline
          Dave R
          last edited by

          Here's a better illustration of the notches I was referring to.

          2014-05-05_12-39-11.png
          2014-05-05_12-39-58.png
          2014-05-05_12-40-30.png
          2014-05-05_12-40-55.png

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            [EDIT] i guess what follows is basically the same thing dave has added in his edit above..


            @castromann said:

            I'm working on a model where I have a lot of angled faces that need this kind of indents from existing geometry.

            the move tool can't create new geometry in the way you're showing but it can erase it.. one approach with that in mind:

            untitled.jpg

            1 β€’ draw a line where you want the split to occur
            2 β€’ push/pull face.. (this is where the piece you're looking for is created)
            3 β€’ erase unnecessary parts
            4 β€’ move the appropriate line or vertex upwards. (you generally won't have to preselect the lines/vertex prior to the move operation)

            dotdotdot

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            • C Offline
              castromann
              last edited by

              thank you guys, helps a lot although it doesn't solve the problem in my current model with a lot of attached geometry. I solved it by doing it manually with some guides and make planar commands. This would be an interesting approach for a plugin though. in C4D zero extrude can help you out of those situations if I remember correctly.

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                i wouldn't think it's impossible to script this capability but i imagine the sticky nature of sketchup might make it tough.

                the way you've outlined the issue in the original post is easy enough to do with native sketchup tools so i doubt it will generate much interest from a plugin writer..

                maybe if you could show a situation or two where a plugin to do this would greatly enhance efficiency over currently available methods, some interest would be generated.

                (and i'm just saying that without much basis.. i don't do ruby so i'm just guessing at all of that)

                dotdotdot

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                • pbacotP Offline
                  pbacot
                  last edited by

                  The examplse seem to cover a lot of situations.

                  As far as I can see you simply need to add a line and move each vertex where you want it, using inferences and locked movements. With existing geometry there are going to be many variables. I don't think a plugin can handle them better than you just moving the points where they need to go. In your last instance you show the right hand face somehow rotated down without autofolding. Implies separating the faces by grouping, rotating, then extending--too much work. In such a case drawing the new edges based on inferences of the old and deleting the old face might be simpler rather than stretching a face around as if it is something you can't just erase. In making irregular bevels the situation is similar. Each situation is going to require more intelligence than a plugin IMO.

                  IF this is a mesh of totally connected faces, then you really have to make multiple decisions at every new vertex.

                  Vertex tools will help you manipulate the different vertices, add vertices etc. It can create a vertical face from edges between selected vertices--but then you have to decide what happens to the adjacent faces, which would mean erasing some edges and redrawing. In your last case Vertex tools could give you vertical faces, then you reconnect the dots (assuming pushpull isn't correct).

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • C Offline
                    castromann
                    last edited by

                    @pbacot said:

                    Each situation is going to require more intelligence than a plugin IMO.

                    Unfortunately πŸ˜†

                    Seriously, I can solve it manually. I just ran into some situations and thought maybe there was something available to ease my pain.

                    thanks again for all your inputs.

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