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    [Plugin] FloorGenerator ( Updated 6-Apr-2017)

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    • P Offline
      pinoy
      last edited by

      Great plugin Sdmitch! Very useful for architecture and game creation.
      i-block,diamond and hexagon patterns were excellent.
      Just wondering if it is possible to create something like simple sic-fi panels
      see attached examples a few simplified diagonals will be great.
      Thanks again.Cheers


      SCI-FI PANEL.jpeg

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      • JQLJ Offline
        JQL
        last edited by

        @srx said:

        This is a wonderful plugin. I wonder if it could be made even better by adding features like this https://www.youtube.com/watch?v=plnmowRKumE

        that would be cool indeed. In the mean time why don't you use shapebender?

        www.casca.pt
        Visit us on facebook!

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        • JQLJ Offline
          JQL
          last edited by

          I have a request of my own for when you have time on your hands of course! What about adding some control to that randomness?

          Randomize texture position:

          • With fixed increments like 10cm to 10cm to get some random tiles;
          • Random Angles;
          • Random Angles with fixed increments (90º, 45º...)
          • Randomly mirroring texture left right up down;
          • Random Seed so we can get back to the same random result after changing something minor on the shape of the boundary...(don't even know if this is possible in this case)
          • Randomize from selected "in model" materials.

          www.casca.pt
          Visit us on facebook!

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          • D Offline
            db11
            last edited by

            What would be a really useful addition to this great plugin is a siding generation option.

            Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

            I saw that someone else had suggested this a year or two back, but didn't see any reply.

            Any chance of re-considering it?

            Thanks.

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            • sdmitchS Offline
              sdmitch
              last edited by

              @db11 said:

              What would be a really useful addition to this great plugin is a siding generation option.

              Essentially it would just disable the random face divisions in order to generate horizontal or vertical siding using the existing functionality / options.

              I saw that someone else had suggested this a year or two back, but didn't see any reply.

              Any chance of re-considering it?

              Thanks.

              I'll consider it if you will send me a sample model version<=2014 so that I know exactly what you are expecting.

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • deaneauD Offline
                deaneau
                last edited by

                Hello Sam,

                today i have become my first error message with FloorGenerator (Brick)

                in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                The Dark Red Areas (BridgePartStart) must have Bricks.

                i would build like this.

                f53t10671p304073n2.png
                2006_sg_03_134.jpg

                in the RAR-File you will find 2 files in 2013-Format.

                here the Error Message

                BridgePartError1.jpg

                How i can solve this

                Big Thank You

                Dean

                p.s. i work on Sketchup2015 x64


                Bridgepart1and2.rar

                MADE, BORN AND LIVING IN BERLIN
                Big Thank You to all Programmers
                Some German words are so long that they have a perspective. M.Twain

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                • deaneauD Offline
                  deaneau
                  last edited by

                  is this possible with Floorgenerator ?

                  Link Preview Image
                  Mauerwerksverband – Wikipedia

                  favicon

                  (de.wikipedia.org)

                  look at the picktures on the left side.

                  the last picture is named with "Amerikanischer Verband"

                  here an other page..ok its german ...look only on the pictures.

                  301 Moved Permanently

                  favicon

                  (www.wienerberger.com)

                  here some interesting pages

                  favicon

                  (www.bswals.at)

                  favicon

                  (www.bswals.at)

                  favicon

                  (www.bswals.at)

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • sdmitchS Offline
                    sdmitch
                    last edited by

                    @deaneau said:

                    is this possible with Floorgenerator ?

                    Link Preview Image
                    Mauerwerksverband – Wikipedia

                    favicon

                    (de.wikipedia.org)

                    look at the picktures on the left side.

                    the last picture is named with "Amerikanischer Verband"

                    Yes and no. The physical layout can be accomplished by setting the Gap Depth to the width of the brick. The Material application I leave to you.

                    here an other page..ok its german ...look only on the pictures.

                    As above, the application of the material would have to be done manually.

                    301 Moved Permanently

                    favicon

                    (www.wienerberger.com)

                    here some interesting pages

                    favicon

                    (www.bswals.at)

                    favicon

                    (www.bswals.at)

                    favicon

                    (www.bswals.at)

                    Nothing is worthless, it can always be used as a bad example.

                    http://sdmitch.blogspot.com/

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      This error usually occurs when a tiny piece of the grid is created at the border. Try the other 'Origin' option.

                      @deaneau said:

                      Hello Sam,

                      today i have become my first error message with FloorGenerator (Brick)

                      in the attachement i have two files BridgePartStartV13 and BridgePartV13. Both as Version 2013.

                      The red Parts ( BridgePartV13) produce errors. this Part must have horizontal oriented bricks.

                      The Dark Red Areas (BridgePartStart) must have Bricks.

                      i would build like this.

                      [attachment=3:2yuheu1x]<!-- ia3 -->f53t10671p304073n2.png<!-- ia3 -->[/attachment:2yuheu1x]
                      [attachment=2:2yuheu1x]<!-- ia2 -->2006_sg_03_134.jpg<!-- ia2 -->[/attachment:2yuheu1x]

                      in the RAR-File you will find 2 files in 2013-Format.

                      here the Error Message

                      [attachment=0:2yuheu1x]<!-- ia0 -->BridgePartError1.jpg<!-- ia0 -->[/attachment:2yuheu1x]

                      How i can solve this

                      Big Thank You

                      Dean

                      p.s. i work on Sketchup2015 x64

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

                      1 Reply Last reply Reply Quote 0
                      • deaneauD Offline
                        deaneau
                        last edited by

                        Hello Sam, thank you for your fast answer.

                        @unknownuser said:

                        The Material application I leave to you.

                        what material you have leave to me?
                        do you have send as PM? my PM-Box is empty.

                        ok I´ll try an other Option.

                        Thanks Dean

                        MADE, BORN AND LIVING IN BERLIN
                        Big Thank You to all Programmers
                        Some German words are so long that they have a perspective. M.Twain

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                        • deaneauD Offline
                          deaneau
                          last edited by

                          i have now found an english version for Brickwork.

                          Link Preview Image
                          Brickwork - Wikipedia

                          favicon

                          (en.wikipedia.org)

                          the german word "Läufer" is the same like "Stretcher"

                          and Binder is the same like "Header"

                          Ok, if we would have the option

                          *H=Header, S=Stretchers, R=Row

                          Horizontal first layer H=1 S=1 Row to Row Offset 50%
                          we have a Flemish bond

                          R1 H=1 S=2 Monk bond
                          R1 H=1 S=3 Sussex bond

                          R1 H=1 S=0 Head Bond
                          R1 H=0 S=1 Stretch Bond

                          etc

                          If we wold have the option for more than 1 row

                          English Bond
                          R1 H=0 S=1
                          R2 H=1 S=0

                          when we would have more rows, we could design all possible Designs for Brickwork.

                          One Brick is based by Lenght, Width and Gap Depth.

                          here i have found some formulas for calculation a bow for brick work

                          origin is a german language

                          Link Preview Image
                          Google Translate

                          favicon

                          (translate.google.com)

                          MADE, BORN AND LIVING IN BERLIN
                          Big Thank You to all Programmers
                          Some German words are so long that they have a perspective. M.Twain

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                          • JQLJ Offline
                            JQL
                            last edited by

                            I've been having trouble creating wood boards on tiny spaces.

                            Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                            I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                            The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                            floor generator.jpg

                            The question is that I got addicted to the results the plugin creates so what can I do in this case?

                            Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                            www.casca.pt
                            Visit us on facebook!

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                            • sdmitchS Offline
                              sdmitch
                              last edited by

                              @jql said:

                              I've been having trouble creating wood boards on tiny spaces.

                              Neither the wood, brick or grid work on spaces with dimensions smaller than the size assinged to wood board/brick/tile.

                              I've got big floors where the plugin works flawlessly, but I also got smaller areas on stairs and windows or other such spaces where I want a board to run from side to side and there's no way to make it happen.

                              The maximum length I can input is always considerably smaller than the maximum floor face length and I get joints where I don't want them...

                              [attachment=0:3vf6v0ye]<!-- ia0 -->floor generator.jpg<!-- ia0 -->[/attachment:3vf6v0ye]

                              The question is that I got addicted to the results the plugin creates so what can I do in this case?

                              Would it be hard to create a pattern wich creates only rows or columns (90º rotated rows) without any subdivision in the middle of the row/column? It would still be good to have all other parameters from gap and depth to bevel and random texture or imperfections that brick, wood, or tiles have.

                              Find the following line in the plugin

                              if (face.bounds.diagonal >= dmax*1.5); # make sure the rectangle is big enough to sub-divide
                              
                              

                              and replace it with

                              if (face.bounds.diagonal >= dmax); # make sure the rectangle is big enough to sub-divide
                              
                              

                              and use the Tile option.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • JQLJ Offline
                                JQL
                                last edited by

                                Wow! Thanks!

                                www.casca.pt
                                Visit us on facebook!

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                                • JQLJ Offline
                                  JQL
                                  last edited by

                                  Hi Sam,

                                  I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                                  if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                                  

                                  Anyway thanks again... it's working perfectly now!

                                  www.casca.pt
                                  Visit us on facebook!

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                                  • sdmitchS Offline
                                    sdmitch
                                    last edited by

                                    @jql said:

                                    Hi Sam,

                                    I changed it but it only worked if I multiplied it with "0". Does this make sense to you?

                                    if (face.bounds.diagonal >= dmax*0); # make sure the rectangle is big enough to sub-divide
                                    

                                    Anyway thanks again... it's working perfectly now!

                                    By multiplying by 0 you have eliminated the test totally as the face diagonal will always be greater than 0. It should have worked as it was as long as you didn't enter a length that was longer than the face diagonal. Maybe that wasn't efficient because the size of the faces picked was constantly changing.

                                    Nothing is worthless, it can always be used as a bad example.

                                    http://sdmitch.blogspot.com/

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                                    • JQLJ Offline
                                      JQL
                                      last edited by

                                      Do you think I'm runining something in the long run if I keep it like this?

                                      www.casca.pt
                                      Visit us on facebook!

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @jql said:

                                        Do you think I'm runining something in the long run if I keep it like this?

                                        No, I don't thing it should hurt anything but, if the pattern is bigger than the face, nothing is going to happen.

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • JQLJ Offline
                                          JQL
                                          last edited by

                                          I just tested it. If it's bigger than the face it just bevels the face and creates the set gaps to the border edges... Pretty cool if you ask me...

                                          All these tests made me want a new request but maybe I'm pushing my luck too far! 😕

                                          Here goes nothing:

                                          When we set a gap depth floor generator creates all it's coolness but it raises the floor area as much as the gap depth. It also removes the material from the original face and renders it with default material.

                                          1 - Would I be completely annoying if I'd request the floor top to match the level of the chosen face?
                                          2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).
                                          3 - Could it also be possible if the face material would be selecteable as the texture being applied? It could work as "current material" does right now...

                                          Now I'm going back to my hole...

                                          www.casca.pt
                                          Visit us on facebook!

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                                          • sdmitchS Offline
                                            sdmitch
                                            last edited by

                                            @jql said:

                                            I just tested it. If it's bigger than the face it just bevels the face and creates the set gaps to the border edges... Pretty cool if you ask me...

                                            All these tests made me want a new request but maybe I'm pushing my luck too far! 😕

                                            Here goes nothing:

                                            When we set a gap depth floor generator creates all it's coolness but it raises the floor area as much as the gap depth. It also removes the material from the original face and renders it with default material.

                                            1 - Would I be completely annoying if I'd request the floor top to match the level of the chosen face?

                                            Yes but easily doable

                                            2 - And what if the new face would receive the same material it had before Floor generation, or one of the materials currently being applied (random from folder or current).

                                            Also easily doable. Since all faces on the XY plane are created front down, I would assume the back_material is to be used.

                                            3 - Could it also be possible if the face material would be selecteable as the texture being applied? It could work as "current material" does right now...

                                            The soon to be released FINAL version, Random Texture source can be a folder or the model. You can choose one or several to be applied randomly.

                                            Now I'm going back to my hole...

                                            Nothing is worthless, it can always be used as a bad example.

                                            http://sdmitch.blogspot.com/

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