[Plugin] FloorGenerator ( Updated 6-Apr-2017)
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@deaneau said:
i have seen your plugin "Random Rotation".
in this plugin you could insert 3 checkmarks for x y z-axis.so i have the control for axis. actually looks that the rotation work in all axis.
like this
[attachment=0:2bd2nz7e]<!-- ia0 -->_2014.10.09_09h12m14s_003_01011.jpg<!-- ia0 -->[/attachment:2bd2nz7e]
That plugin is for rotating whole components or groups not individual entities within the component or group.
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@sdmitch said:
That plugin is for rotating whole components or groups not individual entities within the component or group.
yes ..ok no problem
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Hello Sam,
i have a project for this i would use your FloorGenerator.
i know that you have a random textur feature in this plugin.
what do you think about to integrate a feature that doing follow:
i have 10 different pattern and i would use 10 different texture packs.
a approach to solving this problem could be that all textures have a prefix.
for example.
A_Texture1,A_Texture2,A_Texture3 etc
B_Texture1,B_Texture2,B_Texture3 etc.A_ B_ C_ etc is the prefix.
Texture1, Texture2 is a placeholder for my own given name.when i use in the first step the Tile Pattern and i will use a texture pack A_
dropdown menue let me choose the Prefix A_
in the next step i would use Brick Pattern with TexturePack B_
i choose only in the dropdown the Prefix B_
this textures with a given Prefix i want use for your Random texture feature.
actually i must change the textures in the texture folder when i want have different textures in the next step.
if the floor is generated i would have all parts in own groups.
actually the floors is only in one main group.
why i would have this features.
the workflow after integrating this feature would be more faster and when the objects is in own groups i can animate this in other programs.
download here
https://drive.google.com/file/d/0B9ET1GgSbKz6Tlp6NmYxd3Y1SVk/view?usp=sharing
thank you
p.s.component is better than groups i think
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Hello,
i have had a problem with random texture.
my result was this:
after renaming all textures with a prefix i have solve this problem
result:
here a example for file renaming:
and here a freeware to remame files with your favorit prefix etc.
http://www.advancedrenamer.com/download
many thanks at Sam for the hard work for the Floor Generator
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I was looking for such a tool for SketchUp so long! Thanks for it!
I'm playing with the plugin now, and I have a questions:- is there a way to limit the used quantity of the colors in "Rand_clr" mode?
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Sorry but no.
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What is the latest version of this plugin? This is different than the one downloaded straight from the SketchUcation store in SU.
Also, you can't change the size of the pattern?? I want to set a 10' long wood board pattern, but it's stuck on 10" and won't accept any changes.
Does this work correctly at all? -
@logan683 said:
What is the latest version of this plugin? This is different than the one downloaded straight from the SketchUcation store in SU.
Also, you can't change the size of the pattern?? I want to set a 10' long wood board pattern, but it's stuck on 10" and won't accept any changes.
Does this work correctly at all?21-Sep-2014 is the latest version. The plugin is setup for inches or millimeters so 10' is not valid, enter 120 instead.
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This tool has the potential to be an indispensable time-saving utility for visualizing tile layout. For example, the capability to use the actual images of tile to visualize their position within a layout is absolutely wonderful. As one who sees the prospect of this utility, I offer the following feature suggestions to extend its usefulness even further:
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Add a 'Pattern Reset' button.
Move pattern reset from its present location under the pattern drop menu to its own dedicated button on the main options palette. -
Save current settings when the plugin closes.
Presently, settings reset to default when the FloorGenerator plugin closes. -
Add the option to prevent "texture adjacency".
This suggestion requires some explanation. Applies to tile with images/patterns/designs, where 1) images/patterns/designs are randomly distributed within a grid BUT, 2) images/patterns/designs must not be adjacent. Presently, the FloorGenerator plugin's randomization permits instances where two identical textures are adjacent. Allow the option to prevent any instance from occurring where the same tile is adjacent along horizontal, vertical or diagonal axes. This option would only be relevant above a certain min. threshold of unique tiles. This ability is, in my opinion, the most important potential feature of the plugin. -
Add a "1:1 Texture Scale" button.
A button that instantly matches tile size values to tile image at 1:1 would be a valuable convenience. -
Add a material selection browser box.
Replace the current requirement of coping tile texture images to a specific location (within the plugin folder) with the ability to browse and select any custom location. That location is saved when the plugin is closed.
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@lothian said:
This tool has the potential to be an indispensable time-saving utility for visualizing tile layout. For example, the capability to use the actual images of tile to visualize their position within a layout is absolutely wonderful. As one who sees the prospect of this utility, I offer the following feature suggestions to extend its usefulness even further:
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Add a 'Pattern Reset' button.
Move pattern reset from its present location under the pattern drop menu to its own dedicated button on the main options palette. -
Save current settings when the plugin closes.
Presently, settings reset to default when the FloorGenerator plugin closes. -
Add the option to prevent "texture adjacency".
This suggestion requires some explanation. Applies to tile with images/patterns/designs, where 1) images/patterns/designs are randomly distributed within a grid BUT, 2) images/patterns/designs must not be adjacent. Presently, the FloorGenerator plugin's randomization permits instances where two identical textures are adjacent. Allow the option to prevent any instance from occurring where the same tile is adjacent along horizontal, vertical or diagonal axes. This option would only be relevant above a certain min. threshold of unique tiles. This ability is, in my opinion, the most important potential feature of the plugin. -
Add a "1:1 Texture Scale" button.
A button that instantly matches tile size values to tile image at 1:1 would be a valuable convenience. -
Add a material selection browser box.
Replace the current requirement of coping tile texture images to a specific location (within the plugin folder) with the ability to browse and select any custom location. That location is saved when the plugin is closed.
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The current "Reset" option, returns all patterns to there default settings and was something I assumed would be rarely used. I guess that's not the case for you?
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The individual "Pattern" settings are maintained from session to session. The only thing not currently retained is the Pattern Option itself which defaults to Tile. If this is not the case for you, perhaps you have an old version? I will add code to save last Pattern selected.
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An easy thing to see visually but would be a major task to code I think.
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Could be applicable to some Patterns but not all. I will give it some thought.
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This is something I did sometime ago. Guess I forgot to post that version.
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Hello ! I would love to try this plugin that seems very helpful, but I'm unable to find it within the pluginstore (toolbar or website).
Can you help me to find it ?
Thank you very much...
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did you try Sam's website?
http://sdmitch.blogspot.com/
john -
Hello, i want to ask, is this plugin already avalible for sketchup 2015?
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@arqjonatan said:
Hello, i want to ask, is this plugin already avalible for sketchup 2015?
In its PluginStore listing 'More Info' it says,
*Compatibility: Pre-8, v2013, ***>=v2014
Since 2015 is > 2014 seems to me it will be ! -
Maybe stupid but how do you rotate direction of the floorboards. However I try I get same direction.
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@sepo said:
Maybe stupid but how do you rotate direction of the floorboards. However I try I get same direction.
By using the Grid Rotation option of 0,45,90. 0 and 90 usually work without a problem, but for some reason yet to be determined, 45 often fails. The 0 option always causes the pattern to be aligned with the longest side of the face.
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OK, tried it and did not work for me. O makes it on the short side....will try to redraw the geometry and see what comes out of it. thanks
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@sepo said:
OK, tried it and did not work for me. O makes it on the short side....will try to redraw the geometry and see what comes out of it. thanks
If you are unable to achieve the results you want, please post or PM the file to me. Please save as version <=2014.
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Today I tried again the same geometry and it worked...joys of computing..
How do you go about texturing individual boards without going into each board? Is this actually possible? What I have done so far applied texture to whole face and than executed plugin. BTW great plugin. Much nicer than working with displacement in render time. -
@sepo said:
Today I tried again the same geometry and it worked...joys of computing..
Something I have experienced many times.
How do you go about texturing individual boards without going into each board? Is this actually possible? What I have done so far applied texture to whole face and than executed plugin.
The original face is sub-divided by a grid and new faces created to create the width and depth of the gaps. These new faces don't automatically inherit the material of original face so it is necessary to apply the desired material to each new face. Applying the material to the original face only defines that material as the current material.
BTW great plugin. Much nicer than working with displacement in render time.
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