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[Plugin] FloorGenerator ( Updated 6-Apr-2017)

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  • T Offline
    tomot
    last edited by 5 Oct 2014, 17:41

    @sdmitch Its the first time I see HTML code embedded in a Ruby script. Thanks for not using .rbs
    It gives me some confidence and a template to redo some of my scripts incorporating HTML. πŸŽ‰

    Finally I have an example & see how with HTML I can place pictures next to my drop-down boxes.

    cheers!


    floor.jpg

    [my plugins](http://thingsvirtual.blogspot.ca/)
    tomot

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    • S Offline
      sdmitch
      last edited by 5 Oct 2014, 23:51

      That's the way I learned what little I know.

      Nothing is worthless, it can always be used as a bad example.

      http://sdmitch.blogspot.com/

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      • D Offline
        deaneau
        last edited by 7 Oct 2014, 20:40

        Hello Sam,

        is it possible to insert the feature that tiles is grouped?

        actually if i generate a floor i have only a main group.

        when tiles is grouped i can do random rotate with mover2.

        this will look a little bit more inperfect.

        in mover i can use random rotation in x,y or z axis and can insert the degree by value.

        thank you

        Dean

        _2014.10.07_23h12m17s_019_01006.jpg

        _2014.10.07_23h29m06s_020_01007.jpg

        MADE, BORN AND LIVING IN BERLIN
        Big Thank You to all Programmers
        Some German words are so long that they have a perspective. M.Twain

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        • S Offline
          sdmitch
          last edited by 8 Oct 2014, 13:57

          @deaneau said:

          Hello Sam,

          is it possible to insert the feature that tiles is grouped?
          Do you mean each individual brick is a group?

          actually if i generate a floor i have only a main group.

          when tiles is grouped i can do random rotate with mover2.
          That is what the "Random Imperfections" option is for. That feature was fixed and enhanced in the last update on 21-Sep

          this will look a little bit more inperfect.

          in mover i can use random rotation in x,y or z axis and can insert the degree by value.

          thank you

          Dean

          [attachment=1:1zcdcsd3]<!-- ia1 -->_2014.10.07_23h12m17s_019_01006.jpg<!-- ia1 -->[/attachment:1zcdcsd3]

          [attachment=0:1zcdcsd3]<!-- ia0 -->_2014.10.07_23h29m06s_020_01007.jpg<!-- ia0 -->[/attachment:1zcdcsd3]

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • D Offline
            deaneau
            last edited by 9 Oct 2014, 05:50

            i have seen your plugin "Random Rotation".
            in this plugin you could insert 3 checkmarks for x y z-axis.

            so i have the control for axis. actually looks that the rotation work in all axis.

            like this

            _2014.10.09_09h12m14s_003_01011.jpg

            MADE, BORN AND LIVING IN BERLIN
            Big Thank You to all Programmers
            Some German words are so long that they have a perspective. M.Twain

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            • D Offline
              deaneau
              last edited by 9 Oct 2014, 05:55

              the random inperfection rotate in all axis.. some times i would have only a rotation in z-axis. a value in degree is helpful.
              when all tiles would be in own group..so i could work with mover2 and in the last step ungroup this tiles.

              ungrouping go faster than grouping if i have tiles more than 1000+ .

              thank you

              MADE, BORN AND LIVING IN BERLIN
              Big Thank You to all Programmers
              Some German words are so long that they have a perspective. M.Twain

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              • S Offline
                sdmitch
                last edited by 9 Oct 2014, 15:23

                @deaneau said:

                i have seen your plugin "Random Rotation".
                in this plugin you could insert 3 checkmarks for x y z-axis.

                so i have the control for axis. actually looks that the rotation work in all axis.

                like this

                [attachment=0:2bd2nz7e]<!-- ia0 -->_2014.10.09_09h12m14s_003_01011.jpg<!-- ia0 -->[/attachment:2bd2nz7e]

                That plugin is for rotating whole components or groups not individual entities within the component or group.

                Nothing is worthless, it can always be used as a bad example.

                http://sdmitch.blogspot.com/

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                • D Offline
                  deaneau
                  last edited by 9 Oct 2014, 18:43

                  @sdmitch said:

                  That plugin is for rotating whole components or groups not individual entities within the component or group.

                  yes ..ok no problem

                  MADE, BORN AND LIVING IN BERLIN
                  Big Thank You to all Programmers
                  Some German words are so long that they have a perspective. M.Twain

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                  • D Offline
                    deaneau
                    last edited by 14 Oct 2014, 08:44

                    Hello Sam,

                    i have a project for this i would use your FloorGenerator.

                    i know that you have a random textur feature in this plugin.

                    what do you think about to integrate a feature that doing follow:

                    i have 10 different pattern and i would use 10 different texture packs.

                    a approach to solving this problem could be that all textures have a prefix.

                    for example.

                    A_Texture1,A_Texture2,A_Texture3 etc
                    B_Texture1,B_Texture2,B_Texture3 etc.

                    A_ B_ C_ etc is the prefix.
                    Texture1, Texture2 is a placeholder for my own given name.

                    when i use in the first step the Tile Pattern and i will use a texture pack A_

                    dropdown menue let me choose the Prefix A_

                    in the next step i would use Brick Pattern with TexturePack B_

                    i choose only in the dropdown the Prefix B_

                    this textures with a given Prefix i want use for your Random texture feature.

                    actually i must change the textures in the texture folder when i want have different textures in the next step.

                    if the floor is generated i would have all parts in own groups.

                    actually the floors is only in one main group.

                    why i would have this features.

                    the workflow after integrating this feature would be more faster and when the objects is in own groups i can animate this in other programs.

                    download here

                    Page Not Found

                    Web word processing, presentations and spreadsheets

                    favicon

                    (drive.google.com)

                    thank you

                    p.s.component is better than groups i think


                    Texture with Prefix.jpg

                    MADE, BORN AND LIVING IN BERLIN
                    Big Thank You to all Programmers
                    Some German words are so long that they have a perspective. M.Twain

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                    • D Offline
                      deaneau
                      last edited by 18 Oct 2014, 08:25

                      Hello,

                      i have had a problem with random texture.

                      my result was this:

                      _2014.10.17_08h34m54s_001_01160.jpg

                      after renaming all textures with a prefix i have solve this problem

                      result:

                      _2014.10.18_10h14m26s_001_01161.jpg

                      here a example for file renaming:

                      _2014.10.18_10h16m44s_003_01163.jpg_2014.10.18_10h17m40s_004_01164.jpg

                      and here a freeware to remame files with your favorit prefix etc.

                      Link Preview Image
                      Download for Windows and Mac - Advanced Renamer

                      Download the batch renamer, Advanced Renamer for Windows and macOS.

                      favicon

                      (www.advancedrenamer.com)

                      πŸ‘ πŸ‘ many thanks at Sam for the hard work for the Floor Generator πŸ‘ πŸ‘

                      MADE, BORN AND LIVING IN BERLIN
                      Big Thank You to all Programmers
                      Some German words are so long that they have a perspective. M.Twain

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                      • D Offline
                        deadakos
                        last edited by 4 Nov 2014, 18:42

                        I was looking for such a tool for SketchUp so long! Thanks for it!
                        I'm playing with the plugin now, and I have a questions:

                        • is there a way to limit the used quantity of the colors in "Rand_clr" mode?
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                        • S Offline
                          sdmitch
                          last edited by 5 Nov 2014, 14:10

                          Sorry but no.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • L Offline
                            logan683
                            last edited by 11 Feb 2015, 01:59

                            What is the latest version of this plugin? This is different than the one downloaded straight from the SketchUcation store in SU.
                            Also, you can't change the size of the pattern?? I want to set a 10' long wood board pattern, but it's stuck on 10" and won't accept any changes.
                            Does this work correctly at all?

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                            • S Offline
                              sdmitch
                              last edited by 12 Feb 2015, 16:08

                              @logan683 said:

                              What is the latest version of this plugin? This is different than the one downloaded straight from the SketchUcation store in SU.
                              Also, you can't change the size of the pattern?? I want to set a 10' long wood board pattern, but it's stuck on 10" and won't accept any changes.
                              Does this work correctly at all?

                              21-Sep-2014 is the latest version. The plugin is setup for inches or millimeters so 10' is not valid, enter 120 instead.

                              Nothing is worthless, it can always be used as a bad example.

                              http://sdmitch.blogspot.com/

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                              • L Offline
                                lothian
                                last edited by 6 Mar 2015, 17:55

                                This tool has the potential to be an indispensable time-saving utility for visualizing tile layout. For example, the capability to use the actual images of tile to visualize their position within a layout is absolutely wonderful. As one who sees the prospect of this utility, I offer the following feature suggestions to extend its usefulness even further:

                                1. Add a 'Pattern Reset' button.
                                  Move pattern reset from its present location under the pattern drop menu to its own dedicated button on the main options palette.

                                2. Save current settings when the plugin closes.
                                  Presently, settings reset to default when the FloorGenerator plugin closes.

                                3. Add the option to prevent "texture adjacency".
                                  This suggestion requires some explanation. Applies to tile with images/patterns/designs, where 1) images/patterns/designs are randomly distributed within a grid BUT, 2) images/patterns/designs must not be adjacent. Presently, the FloorGenerator plugin's randomization permits instances where two identical textures are adjacent. Allow the option to prevent any instance from occurring where the same tile is adjacent along horizontal, vertical or diagonal axes. This option would only be relevant above a certain min. threshold of unique tiles. This ability is, in my opinion, the most important potential feature of the plugin.

                                4. Add a "1:1 Texture Scale" button.
                                  A button that instantly matches tile size values to tile image at 1:1 would be a valuable convenience.

                                5. Add a material selection browser box.
                                  Replace the current requirement of coping tile texture images to a specific location (within the plugin folder) with the ability to browse and select any custom location. That location is saved when the plugin is closed.

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                                • S Offline
                                  sdmitch
                                  last edited by 7 Mar 2015, 16:06

                                  @lothian said:

                                  This tool has the potential to be an indispensable time-saving utility for visualizing tile layout. For example, the capability to use the actual images of tile to visualize their position within a layout is absolutely wonderful. As one who sees the prospect of this utility, I offer the following feature suggestions to extend its usefulness even further:

                                  1. Add a 'Pattern Reset' button.
                                    Move pattern reset from its present location under the pattern drop menu to its own dedicated button on the main options palette.

                                  2. Save current settings when the plugin closes.
                                    Presently, settings reset to default when the FloorGenerator plugin closes.

                                  3. Add the option to prevent "texture adjacency".
                                    This suggestion requires some explanation. Applies to tile with images/patterns/designs, where 1) images/patterns/designs are randomly distributed within a grid BUT, 2) images/patterns/designs must not be adjacent. Presently, the FloorGenerator plugin's randomization permits instances where two identical textures are adjacent. Allow the option to prevent any instance from occurring where the same tile is adjacent along horizontal, vertical or diagonal axes. This option would only be relevant above a certain min. threshold of unique tiles. This ability is, in my opinion, the most important potential feature of the plugin.

                                  4. Add a "1:1 Texture Scale" button.
                                    A button that instantly matches tile size values to tile image at 1:1 would be a valuable convenience.

                                  5. Add a material selection browser box.
                                    Replace the current requirement of coping tile texture images to a specific location (within the plugin folder) with the ability to browse and select any custom location. That location is saved when the plugin is closed.

                                  1. The current "Reset" option, returns all patterns to there default settings and was something I assumed would be rarely used. I guess that's not the case for you?

                                  2. The individual "Pattern" settings are maintained from session to session. The only thing not currently retained is the Pattern Option itself which defaults to Tile. If this is not the case for you, perhaps you have an old version? I will add code to save last Pattern selected.

                                  3. An easy thing to see visually but would be a major task to code I think.

                                  4. Could be applicable to some Patterns but not all. I will give it some thought.

                                  5. This is something I did sometime ago. Guess I forgot to post that version.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • R Offline
                                    rhinoferoce
                                    last edited by 14 Apr 2015, 09:10

                                    Hello ! I would love to try this plugin that seems very helpful, but I'm unable to find it within the pluginstore (toolbar or website).

                                    Can you help me to find it ?

                                    Thank you very much...

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                                    • D Offline
                                      driven
                                      last edited by 14 Apr 2015, 12:03

                                      did you try Sam's website?
                                      http://sdmitch.blogspot.com/
                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • A Offline
                                        arqjonatan
                                        last edited by 27 Apr 2015, 00:03

                                        Hello, i want to ask, is this plugin already avalible for sketchup 2015?

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by 28 Apr 2015, 11:05

                                          @arqjonatan said:

                                          Hello, i want to ask, is this plugin already avalible for sketchup 2015?

                                          In its PluginStore listing 'More Info' it says,
                                          *Compatibility: Pre-8, v2013, ***>=v2014
                                          Since 2015 is > 2014 seems to me it will be !

                                          TIG

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