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    Finding reversed faces after texturing?

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    • Dave RD Offline
      Dave R
      last edited by

      I guess I've never found the Face Style toolbar to be all that difficult.

      2014-04-08_15-01-48.png

      If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

      Etaoin Shrdlu

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      • N Offline
        numerobis
        last edited by

        @dave r said:

        I also use TIG's method and have my default style set up so a green I'd never use in modeling is my back face color.

        same here πŸ˜‰ i use a neon green as backside material and a bright pink/purple as selection colour.

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        • KrisidiousK Offline
          Krisidious
          last edited by

          @dave r said:

          I guess I've never found the Face Style toolbar to be all that difficult.

          [attachment=0:w3mazxtm]<!-- ia0 -->2014-04-08_15-01-48.png<!-- ia0 -->[/attachment:w3mazxtm]

          If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

          I use that as well, but I find it often isn't enough to really see all of the small backfaces in the tight spots. Magenta sings...

          And then there is the mysterious faces that get reversed unbeknownst to you...

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • Dave RD Offline
            Dave R
            last edited by

            @krisidious said:

            @dave r said:

            I guess I've never found the Face Style toolbar to be all that difficult.

            [attachment=0:j20cqzan]<!-- ia0 -->2014-04-08_15-01-48.png<!-- ia0 -->[/attachment:j20cqzan]

            If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

            I use that as well, but I find it often isn't enough to really see all of the small backfaces in the tight spots.

            Why isn't it enough? Monochrome face style is the style that shows you face orientation.

            @krisidious said:

            Magenta sings...

            Yes it does. I used to use magenta but I found the green I use now easier on the eyes and I can still see it when it is only a few pixels wide.

            @krisidious said:

            And then there is the mysterious faces that get reversed unbeknownst to you...

            But if you are working in Monochrome face style, there's no reason to miss reversed faces when they occur.

            Etaoin Shrdlu

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            • KrisidiousK Offline
              Krisidious
              last edited by

              In my monochrome the backface is colored close to shadow color, Such as under eaves and in my 3D rocks and stone. When in tight spots it's often hard to see.

              When they occur, yes... unless they occur after modeling and during tweaking. When you go into edit something, or if you eve make the mistake of hitting "orient faces"...

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • BoxB Offline
                Box
                last edited by

                I think you are missing the point, the back face default colour should be obvious so that while in Monochrome you can see it. Having your default backface similar to the shadow colour defeats the purpose.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Kris, I think you are confusing Monochrome and Hidden Line face styles.
                  Monochrome (with my green back face color)
                  Hidden Line. No face orientation information.

                  Etaoin Shrdlu

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                  • M Offline
                    mac1
                    last edited by

                    The entity info dialog will also show the front and back colors and you can even reverse those from there . However, that reversal does not reverse faces but can be very useful ,as noted in one of the SCF tuts, to show misapplication of component texture form the wrong context. To reverse face it needs to be done by the reverse face command. For small holes even change in color is not 100%. It is useful to mouse over model and watch for flashes at various orbits and help in IDing those.

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      Lol... no, I'm not.

                      how many backfaces do you see?

                      backfaces.JPG

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        @fredo6 said:

                        @airwindsolar said:

                        That helps a lot. Now I just need a quicker way to switch; I generally use just shaded w/texture, hidden line, and now "backface finder," and it would be really handy if I could cycle through those with a toolbar button or something, without having to keep the style window open among the clutter on my other screen.

                        You may wish to use also FredoTools::ReverseOrientFaces. It switches to monochrome and allow to pick / reverse face or do that in a bulk mode (that is extend orientation to all neighbours from the orientation of the face picked).

                        Fredo

                        Fredo

                        Where did you get such powers. I have not the time to even try all the plugins you've made.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          @krisidious said:

                          Lol... no, I'm not.

                          how many backfaces do you see?

                          [attachment=0:3ipp4prq]<!-- ia0 -->backfaces.JPG<!-- ia0 -->[/attachment:3ipp4prq]

                          If you've got the backface color set to magenta as you've said before AND you have exposed back faces AND you are showing us your model using Monochrome face style, there would be magenta showing. If you have applied some other color/material AND you are showing us a Shaded or Shaded with Textures face style, the magenta faces would be masked.

                          By itself that screen shot doesn't give us enough information about the settings you are using. Show us a screen shot of the Faces settings in the Styles window. Also show the Background settings.

                          Etaoin Shrdlu

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            You are supposed to guess the number of backfaces showing first. then I show you the magenta. So you can agree with me that monochome alone is not sufficient for quick work.

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • Dave RD Offline
                              Dave R
                              last edited by

                              Kris, I don't have time for a game. You are not using Monochrome face style with the back face color set to magenta as you claimed earlier that you do. Either you are using Hidden Line face style with the background color set to something other than white or, if you are using Monochrome face style, you've set the back face color to the same color as the front face color.

                              Hidden Line with Background Color Changed and Sky enabled.
                              Monochrome with same Background color as above and Sky enabled.

                              Etaoin Shrdlu

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                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                My two natural faces are light tan and dark grey because I prefer it on my eyes and I can see most backfaces easily. but when I want to really search for backfaces I use my backface style.

                                backfaces2.JPG

                                backfaces3.JPG

                                and here's the other's settings

                                backfaces4.JPG

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • A Offline
                                  AirWindSolar
                                  last edited by

                                  @dave r said:

                                  If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

                                  Problem is I have idiots over my shoulder all the time, so everything has to be color coded right away to reduce the "what size is that?" interruptions.

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Just clicking between Textured and Monochrome view modes is hardly onerous πŸ˜’
                                    Get into the habit of doing it as you model...
                                    IT saves a lot of heartache at the end...

                                    TIG

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      I often need alternate styles while working. I have scenes set up that change the style (and nothing else) so I can look at the presentation of export style, then switch to a style that is easier for working.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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