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    Fishing net modeling

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    • BoxB Offline
      Box
      last edited by

      You are running into the problems I mentioned way back with regard to file overload. While I like and can see benefits in using artizan I don't think it works for what you want.
      It depends on what you really want but to me it doesn't produce a flowing net properly, it's too round and not a uniform construction. Nets are very regular in their form and are affected and controlled by tension and gravity.

      Going back to the component method using tig's extrusion tools, this net is made from one component. The shape is very controllable, the size and position of the weave is easily changed by adjusting the nodes on the lines. Converting to tubes takes seconds. The file is 2.6mb, it can be navigated easily, slight lag with shadows turned on. Took a few minutes to make and renders in minutes.

      Drawing out the overall support pylons and wires would give you most of the construction lines needed. But it may not be the style you want.


      NetDrape Resize.jpg

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      • olisheaO Offline
        olishea
        last edited by

        That looks awesome box!!!!

        Only issue is it's more angular than the photo...but to me it looks better, almost like it's creased into that shape when it's been hung.

        How do the nets meet? Can you post a close-up?

        With regards to texturing, I wouldn't bother if you can simply use the geometry effectively. Using 4 iteration of artisan is too much in nearly all cases and then adding tubes will completely freeze sketchup.

        oli

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        • BoxB Offline
          Box
          last edited by

          I can give you the model.

          It's very quick, with a bit of work you could make something very detailed and neat. They don't actually join, I just made them straight along the edge so I could butt them together.
          By making ones that fit to the support pylon on one side and are straight on the other you can put a bunch together and still only use a few components.
          I wanted to create a quick version that showed the drape and tension but retained a relatively small file size.

          I think I saved this version as SU8, if I remember correctly you are still in the past.


          Net Drape1.skp

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          • W Offline
            willipop
            last edited by

            It looks amazing ! It's white just like I imagine it ๐Ÿ˜„ Is this a texture or it's lines converted to tubes ?

            The problem is I can't use tig's extrusion tools, each time I'm having hard time, there's something I don't understand with this plugin... ๐Ÿ˜• can you upload the file Box ? Very nice job !

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            • W Offline
              willipop
              last edited by

              thx you very much ! I will explore your method today. My sketchup still running its 36h of working progress now lol, it makes no sens as you pointed earlier on.

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              • BoxB Offline
                Box
                last edited by

                William, if you turn edges on in that model you'll find the lines I used to make the mesh, off to the side.
                Using EEbyR, click one side, then the top then the bottom and finish on the other side, then say no to everything that pops up and you will have the mesh.
                I used selection toys to select and remove the faces. Then converted to tubes, with 3sides and unsoftened them.

                If you can't follow that I can make a video if you want.

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                • W Offline
                  willipop
                  last edited by

                  I'd love to ! if you have time ๐Ÿ˜„ What is selection toys ? thx again !

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                  • W Offline
                    willipop
                    last edited by

                    I did have succes o use EEbyR ๐Ÿ˜„ but how to chose the number of edges ( having more or less faces created ?)

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      The problem is I can't use tig's extrusion tools

                      lequel exactement ? ๐Ÿ˜„

                      Le truc ร  savoir pour tous les outils Extrude de TIG

                      Clic 1 = Profil
                      Clic 2 = Rail 1
                      Clic 3 = Rail 2
                      Clic 4 = Profil de fin

                      Quand il n'y a pas 2 rails ou 2 profils on clique quand mรชme sur le mรชme rail ou le mรชme profil pour avoir les 4 clics dans l'ordre! ๐Ÿค“

                      http://forums.polyloop.net/picture.php?albumid=23&pictureid=586

                      http://www.polyloop.net/attachment.php?attachmentid=29139&stc=1&d=1260011015

                      http://forum.zbrush.fr/index.php?action=dlattach;topic=1622.0;attach=24627;image

                      Avantage des Extrudes de TIG!

                      http://forums.polyloop.net/picture.php?albumid=23&pictureid=633

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • BoxB Offline
                        Box
                        last edited by

                        There are quite a few ways, but do you have Bezier tools, it give you the option to right click on a line and select polyline segmentor. Here you can type in the number of segments you want.

                        Selection toys is a plugin by thomthom.

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                        • BoxB Offline
                          Box
                          last edited by

                          Short vid for net.
                          [screenr:4ch62smu]4e1N[/screenr:4ch62smu]

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                          • pilouP Offline
                            pilou
                            last edited by

                            Les courbes opposรฉes doivent le mรชme nombre de segments sinon c'est des calculs en plus! ๐Ÿค“

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • W Offline
                              willipop
                              last edited by

                              very cool thx a lot guys !

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                              • W Offline
                                willipop
                                last edited by

                                It crashed after 40h of working ๐Ÿ˜ž๐Ÿ˜ž

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                                • W Offline
                                  willipop
                                  last edited by

                                  I kind of like the shape of it. I applied a transparent texture and cast shadows from the edges. Is it possible to this with kerkythea or artlantis for the rendering.

                                  My file is about 42 megs I can share a wetransfer link if someone wants to play with it ๐Ÿ˜„


                                  pont_bas1.jpg

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    How big is the model without the net, if it's less than 4mg you could upload it here.
                                    I wouldn't mind having a look at the structure and seeing if there is a simple way to make the net.

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                                    • W Offline
                                      willipop
                                      last edited by

                                      It's 26meg but I guess if you delete the bridge it's less than a meg.

                                      Here's the link : http://we.tl/3Zg9yeDhRw

                                      If you could make a video that could be perfect ๐Ÿ˜„ I have 2 scenario to do. One with the net that is lower and one upper. If you notice, there is a line at the extreme end of the bridge, it's about 2.5meter high. The net must not drop above this line. It's why I liked playing with artisan I was able to set a limit ๐Ÿ˜„

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                                      • BoxB Offline
                                        Box
                                        last edited by

                                        Bit of a tip for you.
                                        Purge your file and it is only 1.8mg


                                        bridge1.skp

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                                        • W Offline
                                          willipop
                                          last edited by

                                          oh wow ! ๐Ÿ˜„ I feel ashamed ehehe ๐Ÿ˜›

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            Is the model any quicker now it's been purged?

                                            If you absolutely must use the model you already have, you could always overlay the sketchup lines and shadows onto your render. The shadows can be blurred in photoshop for realism. You can do a hidden line export and then overlay these onto your render in photoshop. Change the blending mode to "multiply" and all the white disappears, leaving only the lines. This is kinda cheating though! I'd rather have a model that renders from all scenes, without having to overlay lines.

                                            Here is a VERY old tutorial, from David Huang (Zem) where I learnt the overlay or "lineover" technique. You can have a line export and a shadow export in separate images giving more flexibility in photoshop when you are overlaying everything. So basically; render at the bottom, then shadows, then lines.

                                            It would still be better in the long run if you find a solution that does not involve line exports etc....

                                            Human Verification

                                            favicon

                                            (supodiumforum.websitetoolbox.com)

                                            Love this thread; food for thought and some great contribution! ๐Ÿ‘

                                            oli

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