sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Fishing net modeling

    Scheduled Pinned Locked Moved Plugins
    131 Posts 12 Posters 11.4k Views 12 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • BoxB Online
      Box
      last edited by

      Ferrari is a good tool for tensile, but you can spend a lot of time getting it to the shape you want and then you need to separate out the profiles to make your ropes.
      This was done with 3 beziers curves on a square, then tig's Extrude edges to lattice to produce the web, then lines to tubes.
      All in all it almost took longer to write this than to make it.


      Multinets.JPG

      1 Reply Last reply Reply Quote 0
      • W Offline
        willipop
        last edited by

        Very nice ! The shape of it looks more square than round. It will play with this method tonight to see what I can do. Many thanks !

        1 Reply Last reply Reply Quote 0
        • BoxB Online
          Box
          last edited by

          Anything is possible, use curves, use diagonals, stretch the mesh, bend the mesh etc etc


          Curves.JPG

          1 Reply Last reply Reply Quote 0
          • olisheaO Offline
            olishea
            last edited by

            that's really cool box. πŸ‘ Can I ask why you are using lines to tubes? Is there not a TIG lattice tool that makes square sections, or are you just setting the amount of edges to 4? ❓

            oli

            1 Reply Last reply Reply Quote 0
            • BoxB Online
              Box
              last edited by

              No credit to me Oli, it's Tig's plugin that does all the work.

              No, I set it to 5 just to give it more of a rounded effect.

              And I was simply using tig's lattice for the lines so you can easily reshape them then make them tubes after.

              1 Reply Last reply Reply Quote 0
              • W Offline
                willipop
                last edited by

                Is it possible to set the parameters for the distance between the lines ?

                1 Reply Last reply Reply Quote 0
                • olisheaO Offline
                  olishea
                  last edited by

                  I have found a better way of doing this using my "cave technique"....start off with a grid and ONLY use quads. I'll post a screenshot very shortly. It looks sweet.

                  oli

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Using my EEbyLattice the 'spacing' is set by the segmentation of the 4 curves.
                    Draw those edges the distances apart you require and 'weld' them into the curves...
                    Then the 'net will have segments the distances you want - at least when it starts off - of course they must be adjusted as the mesh surface is formed πŸ˜’

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      willipop
                      last edited by

                      Oli I like your caves very much, well done πŸ˜‰

                      1 Reply Last reply Reply Quote 0
                      • olisheaO Offline
                        olishea
                        last edited by

                        I know my example is too uniform, but this is how I'd personally go about it. You can change the distances between the nets too, make them bigger, smaller etc.

                        Now you just need to reduce the amount of poles where the nets meet.

                        The bottom variation ,I just used artisan sculpt tool; however it creates many triangles.

                        And thanks willipop! πŸ‘


                        fishnet1.png

                        oli

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          willipop
                          last edited by

                          It's what I tried previously πŸ˜„ Also I used the artisan's selection tool to select the faces with less vertex and I applied the subdivide tool too add some more vertex.

                          1 Reply Last reply Reply Quote 0
                          • olisheaO Offline
                            olishea
                            last edited by

                            Here is another. Possibilities are endless really. I intersected the large cones too much though, they don't need to be made up into quads like that, I just wasn't thinking and it causes a more square-like shape than the smaller cones. All rectifiable though.

                            I didn't attempt to convert the second mesh (with 2 artisan iterations) to tubes because my xbox isn't going to play itself tonight! πŸ˜†


                            fishnet.png


                            fishnet2.png

                            oli

                            1 Reply Last reply Reply Quote 0
                            • olisheaO Offline
                              olishea
                              last edited by

                              This is what I meant about the larger cones....the mesh on the right performs better than the mesh on the left which had unnecessary vertices. The larger cones are now rounded as opposed to slightly squared.


                              fishnet4.png

                              oli

                              1 Reply Last reply Reply Quote 0
                              • W Offline
                                willipop
                                last edited by

                                Very cool πŸ˜„

                                1 Reply Last reply Reply Quote 0
                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  ....and if you want to use less poly than tubes; try using Multi Face Offset plugin to the mesh and then TIG's JointPushPull to the new offset faces.

                                  I suggest using softened edges to this quad-sectioned profile to give the illusion of rounded thread. If the thread is very small it won't even be noticeable that you are using a quad to make the profile.

                                  [EDIT] although it seems to cause some other unwanted faces here and there, may be best off sticking to tubes after all. 😳 πŸ˜†


                                  fishnet5.png

                                  oli

                                  1 Reply Last reply Reply Quote 0
                                  • pyrolunaP Offline
                                    pyroluna
                                    last edited by

                                    Guys if you're making those tubes merely to create accurate shadows on the ground... you know you can switch on 'from edges' in the shadow window, right?

                                    1 Reply Last reply Reply Quote 0
                                    • BoxB Online
                                      Box
                                      last edited by

                                      Don't know about the others but my tubes are for the look of the net, not to create the shadows.

                                      1 Reply Last reply Reply Quote 0
                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        @pyroluna said:

                                        Guys if you're making those tubes merely to create accurate shadows on the ground... you know you can switch on 'from edges' in the shadow window, right?

                                        haha I didn't even know you could do that! πŸ˜†

                                        oli

                                        1 Reply Last reply Reply Quote 0
                                        • BoxB Online
                                          Box
                                          last edited by

                                          One thing to note on that Oli is that the shadows produced by those edges won't show in all renders.

                                          1 Reply Last reply Reply Quote 0
                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            @box said:

                                            One thing to note on that Oli is that the shadows produced by those edges won't show in all renders.

                                            Oh I know, but sounds like the OP wants to keep things in sketchup anyway. Either way, I'd still use the tubes, they just look better.

                                            Some render engines can render lines where and you can change their thickness, Twilight for one can do it. But they won't look tubular, just flat lines with no texture. And it still won't render the lines' shadows.

                                            So yeah, model the tubes! πŸ˜†

                                            I forgot to mention....if you delete the topmost face of the net proxies, it won't produce any triangles in the mesh. You see how my mesh has triangles towards the top of the cones? Shouldn't be like that; I just forgot to delete the top face (which is barely apparent because it's so small). Hope that makes sense, just trying to keep the mesh as tidy and as low poly as possible.

                                            oli

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 2 / 7
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement