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    Fishing net modeling

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    • BoxB Offline
      Box
      last edited by

      I think you are going the wrong way and making life hard for yourself.
      This took no time at all using tig's tool.
      A bit of thought and a few lines and you can make something very complex.
      Make a few pieces that fit together, scale some, array some......


      Net.JPG


      Quick Net.skp

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      • olisheaO Offline
        olishea
        last edited by

        nice

        oli

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        • D Offline
          DOD3R
          last edited by

          you should check Ferrari sketch plugin
          its actually special program fro tensile structures

          D.

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          • BoxB Offline
            Box
            last edited by

            Ferrari is a good tool for tensile, but you can spend a lot of time getting it to the shape you want and then you need to separate out the profiles to make your ropes.
            This was done with 3 beziers curves on a square, then tig's Extrude edges to lattice to produce the web, then lines to tubes.
            All in all it almost took longer to write this than to make it.


            Multinets.JPG

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            • W Offline
              willipop
              last edited by

              Very nice ! The shape of it looks more square than round. It will play with this method tonight to see what I can do. Many thanks !

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              • BoxB Offline
                Box
                last edited by

                Anything is possible, use curves, use diagonals, stretch the mesh, bend the mesh etc etc


                Curves.JPG

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                • olisheaO Offline
                  olishea
                  last edited by

                  that's really cool box. πŸ‘ Can I ask why you are using lines to tubes? Is there not a TIG lattice tool that makes square sections, or are you just setting the amount of edges to 4? ❓

                  oli

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                  • BoxB Offline
                    Box
                    last edited by

                    No credit to me Oli, it's Tig's plugin that does all the work.

                    No, I set it to 5 just to give it more of a rounded effect.

                    And I was simply using tig's lattice for the lines so you can easily reshape them then make them tubes after.

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                    • W Offline
                      willipop
                      last edited by

                      Is it possible to set the parameters for the distance between the lines ?

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                      • olisheaO Offline
                        olishea
                        last edited by

                        I have found a better way of doing this using my "cave technique"....start off with a grid and ONLY use quads. I'll post a screenshot very shortly. It looks sweet.

                        oli

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Using my EEbyLattice the 'spacing' is set by the segmentation of the 4 curves.
                          Draw those edges the distances apart you require and 'weld' them into the curves...
                          Then the 'net will have segments the distances you want - at least when it starts off - of course they must be adjusted as the mesh surface is formed πŸ˜’

                          TIG

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                          • W Offline
                            willipop
                            last edited by

                            Oli I like your caves very much, well done πŸ˜‰

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                            • olisheaO Offline
                              olishea
                              last edited by

                              I know my example is too uniform, but this is how I'd personally go about it. You can change the distances between the nets too, make them bigger, smaller etc.

                              Now you just need to reduce the amount of poles where the nets meet.

                              The bottom variation ,I just used artisan sculpt tool; however it creates many triangles.

                              And thanks willipop! πŸ‘


                              fishnet1.png

                              oli

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                              • W Offline
                                willipop
                                last edited by

                                It's what I tried previously πŸ˜„ Also I used the artisan's selection tool to select the faces with less vertex and I applied the subdivide tool too add some more vertex.

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  Here is another. Possibilities are endless really. I intersected the large cones too much though, they don't need to be made up into quads like that, I just wasn't thinking and it causes a more square-like shape than the smaller cones. All rectifiable though.

                                  I didn't attempt to convert the second mesh (with 2 artisan iterations) to tubes because my xbox isn't going to play itself tonight! πŸ˜†


                                  fishnet.png


                                  fishnet2.png

                                  oli

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    This is what I meant about the larger cones....the mesh on the right performs better than the mesh on the left which had unnecessary vertices. The larger cones are now rounded as opposed to slightly squared.


                                    fishnet4.png

                                    oli

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                                    • W Offline
                                      willipop
                                      last edited by

                                      Very cool πŸ˜„

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        ....and if you want to use less poly than tubes; try using Multi Face Offset plugin to the mesh and then TIG's JointPushPull to the new offset faces.

                                        I suggest using softened edges to this quad-sectioned profile to give the illusion of rounded thread. If the thread is very small it won't even be noticeable that you are using a quad to make the profile.

                                        [EDIT] although it seems to cause some other unwanted faces here and there, may be best off sticking to tubes after all. 😳 πŸ˜†


                                        fishnet5.png

                                        oli

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                                        • pyrolunaP Offline
                                          pyroluna
                                          last edited by

                                          Guys if you're making those tubes merely to create accurate shadows on the ground... you know you can switch on 'from edges' in the shadow window, right?

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            Don't know about the others but my tubes are for the look of the net, not to create the shadows.

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