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    MSPhysics 1.0.3 (16 October 2017)

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    • M Offline
      Mister K
      last edited by

      @anton_s said:

      That's quite an idea, though it will require me to rewrite the whole API πŸ˜† Maybe you would be able to to control body via script, i.e. apply custom forces and freeze/unfreeze bodies.

      There is no need to do anything crazy especially when there are all the more important parts to do, I'm just asking about the general possibilities of the engine you might have come across.

      And on that note, to what extent can joints be put together now?
      Could you combine several joints into one part thing? Because in SP we always had this problem that each movement axis needed an extra body part.
      And can they be made soft/stiff as well? In SP things do like to stretch and bend out of control, and their distance/angle limits mean very little when there is force applied to the bodies.

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      • A Offline
        Anton_S
        last edited by

        @mister k said:

        And on that note, to what extent can joints be put together now?
        Could you combine several joints into one part thing? Because in SP we always had this problem that each movement axis needed an extra body part.

        Newton allows you to create custom joints. First version will have all joints similar to SP, next versions could become bloody and complicated with joints. πŸ‘Ώ

        @mister k said:

        And can they be made soft/stiff as well? In SP things do like to stretch and bend out of control, and their distance/angle limits mean very little when there is force applied to the bodies.

        Joints in Newton are constraints. Its impossible to make them 100% stiff, but the softness/stiffness can be controlled. From current observations, joints are more stiff with the solver model set to exact, but pretty soft and unstable when the solver is passive. I'm aware there is an error somewhere in the constraint behavior, but meanwhile I can't clarify you on distinctive stuff. Let's continue discussion on joint flexibility once I'm done integrating them to MSPhysics.

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        • majidM Offline
          majid
          last edited by

          πŸ‘ I have an eye on this topic, seems promising

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • M Offline
            Mister K
            last edited by

            @anton_s said:

            Joints in Newton are constraints. Its impossible to make them 100% stiff, but the softness/stiffness can be controlled. From current observations, joints are more stiff with the solver model set to exact, but pretty soft and unstable when the solver is passive. I'm aware there is an error somewhere in the constraint behavior, but meanwhile I can't clarify you on distinctive stuff. Let's continue discussion on joint flexibility once I'm done integrating them to MSPhysics.

            OK, just a couple tiny things to think on as you are implementing the joints.
            Can you easily swap out or add joints while simulating? Say you wanted a wheel/arm to lock in place after it moved a certain distance at that point you could attach a "fixed" joint that would lock everything in place (in SP anyway), is that doable or can perhaps even be done better with something else?

            Another problem in SP was "weight"(size x density) of an object would determine joint stiffness as well, could that be manipulated when calculating joints without disrupting the entire models weight balance?

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            • A Offline
              Anton_S
              last edited by

              @mister k said:

              Can you easily swap out or add joints while simulating?

              Yes, each joint is a class. Creating/removing joints will be easy during simulation, @my_jnt = Hinge.new(pos, pin_dir, parent, child, min = 0, max = 0, friction = 0)
              You will be able to do @my_jnt.#connect, or @my_jnt.#disconect.

              To get all joints within the body you would write Body.#get_joints. To get all joints the body is connected to, you would write Body.#get_connected_joints.

              It will be quite easy to use the joint interface.

              @mister k said:

              Another problem in SP was "weight"(size x density) of an object would determine joint stiffness as well, could that be manipulated when calculating joints without disrupting the entire models weight balance?
              I'll look in to it

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              • S Offline
                Sofia Oliveira
                last edited by

                Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

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                • A Offline
                  Anton_S
                  last edited by

                  @sofia oliveira said:

                  Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/blink.gif

                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/laugh.gif

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @sofia oliveira said:

                    Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

                    Would help to be a bit more specific, like what data are you getting from the serial port and what do you want to use that data with in MSPhysics?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • S Offline
                      Sofia Oliveira
                      last edited by

                      @thomthom said:

                      @sofia oliveira said:

                      Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

                      Would help to be a bit more specific, like what data are you getting from the serial port and what do you want to use that data with in MSPhysics?

                      Data from an accelerometer to move an object in MSPhysics.

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                      • A Offline
                        Anton_S
                        last edited by

                        @sofia oliveira said:

                        Data from an accelerometer to move an object in MSPhysics.

                        I assume your speaking of the accelerometer that returns its own acceleration along three axis, am I right?

                        The main problem were facing now is how to get accelerometer data into SketchUp?
                        I don't know about Macs, but on PC we use Microsoft Windows API, [Raw Input](http://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v).

                        The next question is using this accelerator data to control velocity of the particular body in MSPhysics. Of course, accelerometer data may be used for other purposes, but I assume you want to control body velocity with it. For instance, you move accelerometer to the right, the body moves to right as well.

                        I'm sorry to say, but current version (0.1.0) of MSPhysics doesn't have a scripting feature, so we'll write the code for SketchyPhysics. I assume you have sketchy physics 3.2 installed on SketchUp 7 or on SketchUp 8.

                        Before I attempt to write a script, I want you to verify what kind of accelerometer you're using. Perhaps a url to where you bought it would be helpful. ➑

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                        • S Offline
                          Sofia Oliveira
                          last edited by

                          @anton_s said:

                          I assume your speaking of the accelerometer that returns its own acceleration along three axis, am I right?

                          The main problem were facing now is how to get accelerometer data into SketchUp?
                          I don't know about Macs, but on PC we use Microsoft Windows API, [Raw Input](http://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v).

                          The next question is using this accelerator data to control velocity of the particular body in MSPhysics. Of course, accelerometer data may be used for other purposes, but I assume you want to control body velocity with it. For instance, you move accelerometer to the right, the body moves to right as well.

                          I'm sorry to say, but current version (0.1.0) of MSPhysics doesn't have a scripting feature, so we'll write the code for SketchyPhysics. I assume you have sketchy physics 3.2 installed on SketchUp 7 or on SketchUp 8.

                          Before I attempt to write a script, I want you to verify what kind of accelerometer you're using. Perhaps a url to where you bought it would be helpful. ➑

                          My accelerometer is a MPU9150 which is actually an IMU. My idea is, having a board with the MPU9150 and a Bluetooth Low Energy module (CC5541) that sends the values to a USB/BLE dongle (CC2540). The dongle is recognized by Windows as a Serial Port (COMxx). We master the Bluetooth component but we can’t get the accelerometer data into Sketchcup.

                          We’ve made a DLL in C# that is able to get data from the IMU (via Bluetooth) and compute a x,y,z position from both accelerometer and gyroscope data. We would like to use this x,y,z coordinates to move a shape inside Sketchcup.

                          My goal is that Sketchup, with these IMU values, make a movement on an object.

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                          • A Offline
                            Anton_S
                            last edited by

                            @sofia oliveira said:

                            We’ve made a DLL in C# that is able to get data from the IMU (via Bluetooth) and compute a x,y,z position from both accelerometer and gyroscope data. We would like to use this x,y,z coordinates to move a shape inside Sketchcup.

                            My goal is that Sketchup, with these IMU values, make a movement on an object.

                            Looks like you're half way done already πŸ‘ Can you post a function name you're willing to export from the dll (with parameters and return type), plus the dll itself. We could use Ruby DL to extern function into Ruby and then teleport the desired entity according to the [x,y,z] coordinates.

                            Open SketchyPhysics in SU6, 7, or 8.
                            Copy this code into the desired body, the body you want to be moved.
                            Change path and name to the desired dll path.
                            Change dll function_name to the desired name.

                            
                            module MyRawInputC
                              extend DL;;Importable
                            
                              dlload('C;/[path]/[dll_name].dll')
                              extern "void func_name(float*)"
                            
                              def self.read_accelerometer_pos
                                buf = (0.chr*12).to_ptr
                                func_name(buf)
                                Geom;;Point3d.new(buf.to_a("F3"))
                              end
                            end unless defined?(MyRawInputC)
                            
                            ontick {
                              teleport(MyRawInputC.read_accelerometer_pos)
                            }
                            
                            

                            Press play and see if it works.
                            If you having troubles, upload the dll and show the function name (with params) you want to export and I'll modify the script.

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                            • deaneauD Offline
                              deaneau
                              last edited by

                              @unknownuser said:

                              Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ? πŸ˜‰
                              (free version is existing)

                              hello pilou,

                              not realy free, only a free trail.

                              dean

                              MADE, BORN AND LIVING IN BERLIN
                              Big Thank You to all Programmers
                              Some German words are so long that they have a perspective. M.Twain

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                              • F Offline
                                Fred_Flintstones
                                last edited by

                                How's it coming along?

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  @fred_flintstones said:

                                  How's it coming along?

                                  I currently finished enchanting the MSPhysics Scripting API. As well, I finally finished with the body and simulation dialog.

                                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/msp dialog nearly complete.gif

                                  Tested some cloth, just for fun.

                                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/cloth test.gif

                                  The Newton cloth and soft bodies feature is not complete yet. The collisions, body transformation, stiffness and other deformidable body properties are not done. Bullet physics engine seems a promising option, after all. I might migrate to Bullet, but not after version 1.0.0, or else this will never get finished. πŸ˜†

                                  And some custom cloth.

                                  https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/custom cloth test.gif

                                  I'm left with joints for this version. I did start integrating Newton joint API, but it seems I did it incorrectly. πŸ˜’

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                                  • P Offline
                                    pibuz
                                    last edited by

                                    Well this is really awesome! Testing for some clothes! Thanks a lot!

                                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Cloth simulation in SU? 😲 πŸ˜„

                                      You are on the verge of being a superstar, much anticipation for this feature

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        @solo said:

                                        Cloth simulation in SU? 😲 πŸ˜„

                                        You are on the verge of being a superstar, much anticipation for this feature

                                        SU is very powerfull for such purpose.

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Imagine to amount of table cloth, curtains and unmade beds in the 3D warehouse soon. πŸ˜†

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • andybotA Offline
                                            andybot
                                            last edited by

                                            I've been following this thread with quite some amazement. This is so very impressive, keep up the great work!!

                                            http://charlottesvillearchitecturalrendering.com/

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