• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

MSPhysics 1.0.3 (16 October 2017)

Scheduled Pinned Locked Moved Plugins
921 Posts 171 Posters 882.9k Views 173 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    Anton_S
    last edited by 6 Jun 2014, 18:30

    @sofia oliveira said:

    Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

    https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/blink.gif

    https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/laugh.gif

    1 Reply Last reply Reply Quote 0
    • T Offline
      thomthom
      last edited by 6 Jun 2014, 18:39

      @sofia oliveira said:

      Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

      Would help to be a bit more specific, like what data are you getting from the serial port and what do you want to use that data with in MSPhysics?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • S Offline
        Sofia Oliveira
        last edited by 15 Jun 2014, 22:27

        @thomthom said:

        @sofia oliveira said:

        Hi! I am a student of electrotechnical engineering and i'm doing a project. I need a little help! How i get values from serial port to MSPhysics?

        Would help to be a bit more specific, like what data are you getting from the serial port and what do you want to use that data with in MSPhysics?

        Data from an accelerometer to move an object in MSPhysics.

        1 Reply Last reply Reply Quote 0
        • A Offline
          Anton_S
          last edited by 15 Jun 2014, 23:10

          @sofia oliveira said:

          Data from an accelerometer to move an object in MSPhysics.

          I assume your speaking of the accelerometer that returns its own acceleration along three axis, am I right?

          The main problem were facing now is how to get accelerometer data into SketchUp?
          I don't know about Macs, but on PC we use Microsoft Windows API, [Raw Input](http://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v).

          The next question is using this accelerator data to control velocity of the particular body in MSPhysics. Of course, accelerometer data may be used for other purposes, but I assume you want to control body velocity with it. For instance, you move accelerometer to the right, the body moves to right as well.

          I'm sorry to say, but current version (0.1.0) of MSPhysics doesn't have a scripting feature, so we'll write the code for SketchyPhysics. I assume you have sketchy physics 3.2 installed on SketchUp 7 or on SketchUp 8.

          Before I attempt to write a script, I want you to verify what kind of accelerometer you're using. Perhaps a url to where you bought it would be helpful. ➑

          1 Reply Last reply Reply Quote 0
          • S Offline
            Sofia Oliveira
            last edited by 17 Jul 2014, 11:46

            @anton_s said:

            I assume your speaking of the accelerometer that returns its own acceleration along three axis, am I right?

            The main problem were facing now is how to get accelerometer data into SketchUp?
            I don't know about Macs, but on PC we use Microsoft Windows API, [Raw Input](http://msdn.microsoft.com/en-us/library/windows/desktop/ms645536(v).

            The next question is using this accelerator data to control velocity of the particular body in MSPhysics. Of course, accelerometer data may be used for other purposes, but I assume you want to control body velocity with it. For instance, you move accelerometer to the right, the body moves to right as well.

            I'm sorry to say, but current version (0.1.0) of MSPhysics doesn't have a scripting feature, so we'll write the code for SketchyPhysics. I assume you have sketchy physics 3.2 installed on SketchUp 7 or on SketchUp 8.

            Before I attempt to write a script, I want you to verify what kind of accelerometer you're using. Perhaps a url to where you bought it would be helpful. ➑

            My accelerometer is a MPU9150 which is actually an IMU. My idea is, having a board with the MPU9150 and a Bluetooth Low Energy module (CC5541) that sends the values to a USB/BLE dongle (CC2540). The dongle is recognized by Windows as a Serial Port (COMxx). We master the Bluetooth component but we can’t get the accelerometer data into Sketchcup.

            We’ve made a DLL in C# that is able to get data from the IMU (via Bluetooth) and compute a x,y,z position from both accelerometer and gyroscope data. We would like to use this x,y,z coordinates to move a shape inside Sketchcup.

            My goal is that Sketchup, with these IMU values, make a movement on an object.

            1 Reply Last reply Reply Quote 0
            • A Offline
              Anton_S
              last edited by 17 Jul 2014, 12:22

              @sofia oliveira said:

              We’ve made a DLL in C# that is able to get data from the IMU (via Bluetooth) and compute a x,y,z position from both accelerometer and gyroscope data. We would like to use this x,y,z coordinates to move a shape inside Sketchcup.

              My goal is that Sketchup, with these IMU values, make a movement on an object.

              Looks like you're half way done already πŸ‘ Can you post a function name you're willing to export from the dll (with parameters and return type), plus the dll itself. We could use Ruby DL to extern function into Ruby and then teleport the desired entity according to the [x,y,z] coordinates.

              Open SketchyPhysics in SU6, 7, or 8.
              Copy this code into the desired body, the body you want to be moved.
              Change path and name to the desired dll path.
              Change dll function_name to the desired name.

              
              module MyRawInputC
                extend DL;;Importable
              
                dlload('C;/[path]/[dll_name].dll')
                extern "void func_name(float*)"
              
                def self.read_accelerometer_pos
                  buf = (0.chr*12).to_ptr
                  func_name(buf)
                  Geom;;Point3d.new(buf.to_a("F3"))
                end
              end unless defined?(MyRawInputC)
              
              ontick {
                teleport(MyRawInputC.read_accelerometer_pos)
              }
              
              

              Press play and see if it works.
              If you having troubles, upload the dll and show the function name (with params) you want to export and I'll modify the script.

              1 Reply Last reply Reply Quote 0
              • deaneauD Offline
                deaneau
                last edited by 2 Aug 2014, 11:30

                @unknownuser said:

                Do you know that you have also a Physic engine (Bullet) for Sketchup inside Simfonia ? πŸ˜‰
                (free version is existing)

                hello pilou,

                not realy free, only a free trail.

                dean

                MADE, BORN AND LIVING IN BERLIN
                Big Thank You to all Programmers
                Some German words are so long that they have a perspective. M.Twain

                1 Reply Last reply Reply Quote 0
                • F Offline
                  Fred_Flintstones
                  last edited by 4 Aug 2014, 04:40

                  How's it coming along?

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    Anton_S
                    last edited by 6 Aug 2014, 11:03

                    @fred_flintstones said:

                    How's it coming along?

                    I currently finished enchanting the MSPhysics Scripting API. As well, I finally finished with the body and simulation dialog.

                    https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/msp dialog nearly complete.gif

                    Tested some cloth, just for fun.

                    https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/cloth test.gif

                    The Newton cloth and soft bodies feature is not complete yet. The collisions, body transformation, stiffness and other deformidable body properties are not done. Bullet physics engine seems a promising option, after all. I might migrate to Bullet, but not after version 1.0.0, or else this will never get finished. πŸ˜†

                    And some custom cloth.

                    https://googledrive.com/host/0B3qg8f4WrNdHWktZLXN5T2d6Tms/custom cloth test.gif

                    I'm left with joints for this version. I did start integrating Newton joint API, but it seems I did it incorrectly. πŸ˜’

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pibuz
                      last edited by 6 Aug 2014, 12:11

                      Well this is really awesome! Testing for some clothes! Thanks a lot!

                      WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

                      1 Reply Last reply Reply Quote 0
                      • soloS Offline
                        solo
                        last edited by 6 Aug 2014, 17:23

                        Cloth simulation in SU? 😲 πŸ˜„

                        You are on the verge of being a superstar, much anticipation for this feature

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          Anton_S
                          last edited by 6 Aug 2014, 17:26

                          @solo said:

                          Cloth simulation in SU? 😲 πŸ˜„

                          You are on the verge of being a superstar, much anticipation for this feature

                          SU is very powerfull for such purpose.

                          1 Reply Last reply Reply Quote 0
                          • soloS Offline
                            solo
                            last edited by 6 Aug 2014, 17:41

                            Imagine to amount of table cloth, curtains and unmade beds in the 3D warehouse soon. πŸ˜†

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

                            1 Reply Last reply Reply Quote 0
                            • andybotA Offline
                              andybot
                              last edited by 6 Aug 2014, 18:51

                              I've been following this thread with quite some amazement. This is so very impressive, keep up the great work!!

                              http://charlottesvillearchitecturalrendering.com/

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                Fred_Flintstones
                                last edited by 7 Aug 2014, 08:32

                                @anton_s said:

                                I'm left with joints for this version. I did start integrating Newton joint API, but it seems I did it incorrectly.

                                Aww that's to bad...But good to see how much you've done... GL with the joints!

                                1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gonthim
                                  last edited by 4 Sept 2014, 11:18

                                  Just curious about the release date. I certainly don't want to sound like I'm complaining though. Just dying to get my hands on this ASAP. It looks amazing.

                                  1 Reply Last reply Reply Quote 0
                                  • pilouP Offline
                                    pilou
                                    last edited by 4 Sept 2014, 12:45

                                    Missed this advanced one! Cool! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • ely862meE Offline
                                      ely862me
                                      last edited by 4 Sept 2014, 12:58

                                      Wow.. how could I missed this ?

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        Anton_S
                                        last edited by 4 Sept 2014, 20:41

                                        While rewriting SketchyPhysics I learned very important stuff. I have to make some major changes to this project before its released. Sorry 😒

                                        1 Reply Last reply Reply Quote 0
                                        • G Offline
                                          Gonthim
                                          last edited by 7 Sept 2014, 03:04

                                          No problem Anton. Was just curious about an update.

                                          Thanks for all the work. Putting something this complex out in your spare time can't be easy. I'll keep waiting patiently. πŸ˜„

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 46
                                          • 47
                                          • 4 / 47
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement