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    MSPhysics 1.0.3 (16 October 2017)

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    • robintR Offline
      robint
      last edited by

      @gilles said:

      I had issues with MS UI: modifying values, sometimes works sometimes not. ๐Ÿ˜ก

      Then I notice this: typing a value +enter or tab does not work. ๐Ÿ˜ฎ
      Typing a value + click outside the input box worksโ€ฆ ๐Ÿ˜ฎ

      Just for anybody else having the same troubles.

      [attachment=0:3sqfwcxi]<!-- ia0 -->MS-UI.gif<!-- ia0 -->[/attachment:3sqfwcxi]

      Mac OSX 10.8.5, SU2015.

      Hi gilles

      I don't know if this is related but i noticed that when trying to alter friction, on cursor in window an X appears on the rhs and a new input will only be accepted after mouse over click X which blanks the window for a new entry

      kinda convoluted

      Robin

      As one door closes another one slams in your face

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      • A Offline
        Anton_S
        last edited by

        Announcing 0.9.9!

        This version comes with mainly an improved dialog and joints.

        View changelog for details: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

        Anton

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        • S Offline
          SketchyPhysicsNutt
          last edited by

          Thanks Anton for fixing the full-screen issue my animations are back to normal ๐Ÿ˜„
          MSPhysics 0.9.9
          tested on win 8.1 and sketchup 2015/2016 working fine.

          the new plane joint works great on single or two different planes ๐Ÿ‘

          thx again and merry xmas

          Tez

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          • A Offline
            Anton_S
            last edited by

            Hello, Tez,

            Good to hear that it's working now. And merry Christmas to you too!

            Best regards,
            Anton

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            • S Offline
              SketchyPhysicsNutt
              last edited by

              Sorry Anton forgot to ask u in my last post about simple OnTouch sound scripts

              in Sketchyphysics i just tick the OnTouch panel and use
              playSound('Sound1')

              what's the MSphysics equivalent script for Ontouch sound .....i keep getting an error?
              its no bug ..just me don't understand MS scripts yet.

              Tez

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              • robintR Offline
                robint
                last edited by

                Hi Anton, installed 0.9.9 and restarted SU
                but its screwed up my model?
                It falls downwards and I cant get the static floor to work as before, also the script stopped working
                Did I do a corrupt installation?

                Should I have deleted 0.9.8 first - you didnt say?
                I assumed it would overwrite and update itself
                Where to go? delete and start fresh installation or go back to 0.9.8?

                What to do? ๐Ÿ˜ณ

                Robin


                falling block7.skp

                As one door closes another one slams in your face

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                • A Offline
                  Anton_S
                  last edited by

                  Tez,

                  In the Sound tab of the MSPhysics UI, whenever a sound is added, a piece of code for playing the sounds is displayed below. For your case, after you add the sound to the MSPhysics UI, the code for playing it would be:

                  onTouch { |toucher, position, normal, force, speed|
                    simulation.play_sound("Sound1")
                  }
                  

                  You can also refer to this scripting documentation link for playing 3D sounds: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/master/file/Overview.md#Music___Sound

                  Anton

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                  • A Offline
                    Anton_S
                    last edited by

                    Robin,

                    I assume the script you talk about is the controllable sphere thingy. There has been some scripting changes and the documentation for the controllable sphere is updated. For your case, you will have to replace the add_force2 function with the add_force function.

                    Now, I don't know how the static floor behaved previously. Basing on the model you posted, everything is working fine. I don't see any issues.

                    If you want to revert to on original version, you may always refer to the instructions on the homepage.

                    Anton

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                    • robintR Offline
                      robint
                      last edited by

                      Very strange Anton, I removed the sphere from the model to avaoid confusion , but on mine Falling block 7 the whole model falls. I must assume I got a corrupt installation, so will start again afresh back to 0.9.8 and fb 6

                      Cheers

                      Robin

                      As one door closes another one slams in your face

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                      • robintR Offline
                        robint
                        last edited by

                        I am pleased to report, that after a tedious uninstall of msp and a clean instal of 0.9.9, everything now seems to work ok

                        Overwriting existing files looks unwise and it was severely screwed up

                        I would advise users

                        Cheers

                        Robin

                        PS I made the block and floor out of tungsten carbide, so the block didnt penetrate AKAIK, but bounces as expected


                        falling block8.skp

                        As one door closes another one slams in your face

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                        • F Offline
                          faust07
                          last edited by

                          Thanks Anton for making MSPhysics better and better. First impression of running an old model with Curvy Pistons with version 0.9.9 - all moves but some objects move backwards... - I will test in the next days what I must change to get the desired results.
                          Merry Christmas to all friends of SketchUp, physics and animation.


                          XmasOnIce_fr98.jpg


                          Merry_Christmas_2016.jpg

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                          • robintR Offline
                            robint
                            last edited by

                            Hi MSP's

                            Herewith my mortar gun model, run and tap space bar, adjust azimuth with rotate tool on all the gun. Adjust charge by piston rate

                            I thought I might add display of distance to first landing (just like a real gun spotter?


                            mortar.skp

                            As one door closes another one slams in your face

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                            • S Offline
                              SketchyPhysicsNutt
                              last edited by

                              Hi robint your original model falling block8 and script anton
                              helped u with i found very interesting thx.

                              I set block material to gold / elasticity to 2.00 and got a
                              bouncing ball i like the affect max elasticity gives u.

                              Gif starts on 2nd bounce then breaks free on 3rd and keeps bouncing

                              http://s24.postimg.org/41779b5dx/bounce.gif

                              Tez

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                              • robintR Offline
                                robint
                                last edited by

                                Indeed, it becomes quite addictive I found. I wish I knew more about ruby script
                                I want to xfer the script to my mortar gun, try to get muzzle velocity, distance to target and time of flight

                                cheers, have fun

                                Robin

                                As one door closes another one slams in your face

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  SketchyPhysicsNutt
                                  last edited by

                                  Im no script monkey as well wish i was....but im experimenting connecting two servo's for swivel and tilt with your mortar gun model no luck yet ๐Ÿ˜„

                                  Antons original script has come in handy with my trebuchet/catapult models and projectiles

                                  THX Robin happy new year

                                  Tez

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                                  • robintR Offline
                                    robint
                                    last edited by

                                    Yes I tried that, but the outer gun barrel has to be made up of 4 flat slabs grouped together and made static which is why it wont move, else the ball just falls through it

                                    only way I found was to use the rotate tool before hitting go

                                    not very elegant

                                    perhaps someone else will pitch in

                                    Cheers

                                    Robin

                                    As one door closes another one slams in your face

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                                    • robintR Offline
                                      robint
                                      last edited by

                                      Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                                      I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                                      Robin

                                      As one door closes another one slams in your face

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                                      • P Offline
                                        PituPhysics
                                        last edited by

                                        @robint said:

                                        Anyone know how to put sound into script eg a sound wav called "cannon" to be played when I press space bar (which also fires the cannon ball

                                        I put the sound byte into the UI sound tab, but nothing happens? WOTODO?

                                        Robin

                                        Hello Robin. I wrote a script to display the distance of bullet and target, the time of flight and play the sound. But the "Update Timestep" change it to Normal 1/60 on the Simulation tab.

                                        Try this:

                                        mortar 2.skp

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                                        • S Offline
                                          SketchyPhysicsNutt
                                          last edited by

                                          Great script inside PituPhysics 'Distance and time of flight' perfect for projectiles

                                          thx
                                          Tez

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                                          • robintR Offline
                                            robint
                                            last edited by

                                            Hi PP

                                            some good stuff there, doesnt make the sound?

                                            take a look at my falling block as it uses the ontouch procedure to capture the distance at the moment of first impact

                                            Another way might be to insert some magnetism into the ball, floor and target so that the missile sticks to its first landing place, as with a real mortar

                                            Have tried to use magnetism in UI but doesnt seem to have any effect? ๐Ÿ˜ฒ

                                            What am I doing wrong?

                                            Robin


                                            mortar 3.skp

                                            As one door closes another one slams in your face

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