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    MSPhysics 1.0.3 (16 October 2017)

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    • A Offline
      Anton_S
      last edited by

      Hi, Armand,

      A hinge with no parent groups will act stationary. In order for the hinge to move, it must have a parent group. What I think is going on in your model is that the hinges are top level groups. If you want a hinge to link two groups together, and still move, simply create a hinge joint within one of the groups andd then, using the joint connection tool, connect it to the other group. That way the hinge joint will have a parent body, which will allow it to move.

      Check out this mini clip:
      Movable Joints Example

      The message is there so that people using your model would know that they need MSPhysics in order to run it.

      Regards,
      Anton

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      • gillesG Offline
        gilles
        last edited by

        I think I have some issue with hinge when I link it to a parent:

        Mac OSX 10.8.5, SU2015.


        hinge.gif

        " c'est curieux chez les marins ce besoin de faire des phrases "

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        • A Offline
          Anton_S
          last edited by

          Hi, gilles,

          To fix that, you have to select the joint, open MSPhysics UI, and check the "connected collide" option.

          Regards,
          Anton

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          • robintR Offline
            robint
            last edited by

            @anton_s said:

            Hi, Robin,

            I'm glad I could help.

            Best regards,
            Anton

            I made a simple mass/spring damper system as per model, but I get some odd results not like the damped sinusoid

            Am I on the right track or have I made some basic errors

            Also the block doesn't sit still on the plane but wanders off

            I am also having difficulty tying in the UI with real values of spring rate N/m and damping c*velocity Ns/m

            Any advice, most appreciated

            Cheers
            Robin

            BTW I looked at the Ruby docs but couldnt tie up real units to the constants


            classic spring damper

            As one door closes another one slams in your face

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            • gillesG Offline
              gilles
              last edited by

              @anton_s said:

              Hi, gilles,

              To fix that, you have to select the joint, open MSPhysics UI, and check the "connected collide" option.

              Regards,
              Anton

              Works fine 👍

              A lot to dig in, I go back to the mine.

              " c'est curieux chez les marins ce besoin de faire des phrases "

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              • A Offline
                Anton_S
                last edited by

                Hi, Robin,

                The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

                I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

                Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

                Anton

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                • robintR Offline
                  robint
                  last edited by

                  Hi Anton

                  I'm sure I tried every way with the friction coeffs, and it didnt seem to help much, unless Im doing something wrong. If you could get real SI units into the spring damper model this would be fantastic. Classic maths leaves everything in normalised units which is really hard for students to translate into the real world - thats what MS physics is about. I try to encourage my student to abandon th suck-it-and-see approach in favour of understanding what is really happening and calculating the effect. I know that math is a real turn off for most users, but I try

                  cheers Robin

                  As one door closes another one slams in your face

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                  • robintR Offline
                    robint
                    last edited by

                    @anton_s said:

                    Hi, Robin,

                    The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

                    I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

                    Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

                    Anton

                    Yes indeed, improved action, I missed the friction box

                    Herewith a revised model changing block mass from 0 - 0.5 kg gives a displacement of 0 - 1.0 so the spring rate is 2

                    spring stiff 1 (what does this do?)
                    Accel 1, damp 1.5 (gives critical damping approx)

                    changing sample rate from 1/60 to 1/240 changes the whole model performance

                    iterations 16 - improves stability

                    the plane has a mass of 0.01kg, lowest i could get without instability

                    So Ive actually got a spring damper that sort of behaves but it seems like the spring has inertial mass - an ideal spring should be zero mass and friction

                    What do you think? Anything I can do to help (ruby dummy just now)

                    Cheers

                    Robin) 😛


                    V 2

                    As one door closes another one slams in your face

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                    • A Offline
                      Anton_S
                      last edited by

                      Hi, Robin,

                      I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

                      Regards,
                      Anton

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                      • robintR Offline
                        robint
                        last edited by

                        @anton_s said:

                        Hi, Robin,

                        I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

                        Regards,
                        Anton

                        Hi Anton

                        It occured to me loking at the motor joint, that it would be neat to have control sliders on important coeffs, of spring rate, friction, and damping, help to speed up student experience

                        BTW just seen some example in Sketchucation, blown away with the talent out there

                        Hope my little exercises aren' t too dull

                        Cheers

                        Robin

                        As one door closes another one slams in your face

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                        • gillesG Offline
                          gilles
                          last edited by

                          jansen.gif

                          What am I doing wrong?


                          THEO-JANSEN2.skp

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                          • A Offline
                            Anton_S
                            last edited by

                            Hi, gilles,

                            You just need to adjust motor joint properties. So, select the motor joint, open MSPhysics UI, and set Accel to 20, Damp to 10, and uncheck the Free Rotate checkbox option. This should make the motor more stronger.

                            Anton

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                            • gillesG Offline
                              gilles
                              last edited by

                              Thanks Anton,

                              Very nice tool you made there.

                              theo.gif


                              THEO.skp

                              " c'est curieux chez les marins ce besoin de faire des phrases "

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                              • A Offline
                                Anton_S
                                last edited by

                                Very clever, gilles!

                                I'm sure there is a way to improve performance and stiffness of that thing.

                                Anton

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                                • gillesG Offline
                                  gilles
                                  last edited by

                                  Théo Jansen.

                                  http://www.strandbeest.com/index.php 👍

                                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    The peaceful robots! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • gillesG Offline
                                      gilles
                                      last edited by

                                      I had issues with MS UI: modifying values, sometimes works sometimes not. 😡

                                      Then I notice this: typing a value +enter or tab does not work. 😮
                                      Typing a value + click outside the input box works… 😮

                                      Just for anybody else having the same troubles.

                                      MS-UI.gif

                                      Mac OSX 10.8.5, SU2015.

                                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Yeah, I'm working on that. Thanks for the report, gilles!

                                        1 Reply Last reply Reply Quote 0
                                        • robintR Offline
                                          robint
                                          last edited by

                                          @gilles said:

                                          I had issues with MS UI: modifying values, sometimes works sometimes not. 😡

                                          Then I notice this: typing a value +enter or tab does not work. 😮
                                          Typing a value + click outside the input box works… 😮

                                          Just for anybody else having the same troubles.

                                          [attachment=0:3sqfwcxi]<!-- ia0 -->MS-UI.gif<!-- ia0 -->[/attachment:3sqfwcxi]

                                          Mac OSX 10.8.5, SU2015.

                                          Hi gilles

                                          I don't know if this is related but i noticed that when trying to alter friction, on cursor in window an X appears on the rhs and a new input will only be accepted after mouse over click X which blanks the window for a new entry

                                          kinda convoluted

                                          Robin

                                          As one door closes another one slams in your face

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            Announcing 0.9.9!

                                            This version comes with mainly an improved dialog and joints.

                                            View changelog for details: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

                                            Anton

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